MonoTouch Activation Fails - iphone

I'm having issues activating MonoTouch on my system. I get the following error:
I've got the latest Mono and MonoDevelop. I'm running on Snow Leopard.
Any assistance would be appreciated. Thanks!

Xamarin offers MonoTouch support here on stackoverflow, on IRC (e.g. #monotouch on GIMPNet), on it's mailing-lists, it's support site... our users are everywhere and we're happy to help wherever they are and see them help out each others :-)
However for activation related issue you should use the "customer self-service" or the private email form since you might need to disclose personal information.
[disclosure: I work for Xamarin]

Related

Does Firebreath 1.6 support Internet Explorer 10?

Does anybody know if there are some basic problems using a firebreath-built plugin on IE10?
A plugin that I built using FB 1.6 that works fine on IE9 on Windows 7, no longer works on IE10 on Windows 8 classic desktop. I suspect some issue with the ActiveX interface. I installed Chrome on Win8 classic and the plugin works OK on that browser.
Admittedly, I don't have many debugging details yet. But I wanted to see if there were any general issues I should be aware of before diving through the FB code.
Thanks very much.
Bob
There are no fundamental incompatibilities that I'm aware of, however our plugin does seem to have some drawing issues in IE10 that I haven't had the luxury of tracking down yet.
If you could be more specific about what "no longer works" means it might be easier to give you some advice.
Does it fail to load? Fail to talk to javascript? Fail to draw (like ours)? Crash the browser? Curdle your milk and demagnetize your credit cards? Sing Beatles songs out of tune?
Without some indication of what exactly is going wrong it's hard to know what to tell you.

Compile XCode Projects online

I'm using the mosync library for develop iPhone applications. It generates the Xcode project ,
now I need to compile it to make it run on a iphone. So for that I need a mac.
do anybody know somewhere online to find online compiler which do that with a web based interface?
--thanks in advance--
Its really a difficult ask, since apples terms of use on certificates stop people from doing this.
But I got a paid solution for the same problem you mentioned which provides Xcode on Macintosh with latest updates. It just cost about 10$-20$ per month. Initially, you will get the trial offer too. If you like it, then you can subscribe it.
But friends beware of those who provides hacintosh version.
You can refer to following link-
http://www.xcodeclub.com/
http://virtualmacosx.com/
If you want to compile C or C++ right on iPhone/iPad you can try CppCode ios app

DragonFireSDK and iPhone development on Windows

So in previous questions about iPhone development on Windows, the basic/easy answer has been "just get a mac." However, I noticed a comment that mentioned DragonFireSDK. But no one else said anything about it?
Has anyone tried this? It look pretty legit to me, but I'm new to the iPhone world. I just find it weird that no one has discussed this yet. I mean, it looks like the perfect tools for the Windows users.
Thanks!
Oh yeah....here's the link to DragonFireSDK: DragonFireSDK
EDIT: This app is for my website, We, the Pixels. Any comments on if Dragonfire would be a good fit for an iPhone version of my website? Thanks!
DragonFireSDK is good, I have been developing several apps with it, the first of which is now available, a game called Firefox Fun: http://itunes.apple.com/us/app/firefox-fun/id393933733?mt=8
Yes, I use DFSDK and got my apps published to apples appstore using the sdk. they have good API it lets you use c/c++ to create your app.

I need help on how to start developing an iPhone application

I have been programming in Microsoft Dot net for the past 4 years. Now, I want to develop an iPhone application. I have no idea where to start. I do not know anything about MAC OSX or any other Apple "words":). Searches on the google about books and online articles fetch a lot of results which is confusing. It would be great if anybody can share their beginner's experience. Thank You.
I've learn all about iPhone programming with this great book: Beginning iPhone 3 Development.
I found it surprisingly easy to pick up. The Apple dev center includes a lot of sample code, and because it's the programming language du jour, there's a lot of forum links and StackOverflow questions about it, as well as plenty of people looking to answer new questions.
It's pretty satisfying to do too, if you've never done mobile development before.
Get yourself a machine and download XCode, the supplied Apple IDE. It's a bit lamer than Eclipse right now, but the new version which is on the verge of release looks much better. Grab yourself access to the developer center (which is worth the investment) and build a simple App or two. Get to know Interface Builder first, because you may not have worked with things like this before.
There are some idiosyncracies in the syntax and whatnot, but you get used to it pretty fast. And then come here and ask more questions. :)
I just ran through this tutorial to get familiar with XCode and Interface Builder.
Then joining a local group about it should be helpful - I'm a member of the Iphone London Users Group and chats with other developers is the most useful tool I have to find out how to do things.

How does Apple know you are developing iPhone apps on MacOS?

I know there is a requirement in their EULA, but I heard about people getting their apps developed on Windows into the app store.
How can Apple find out, or do they even know?
They don't, so if you get a native compiler and toolset up and running on Windows, more power to you.
But realize that:
You will not be able to use a language that compiles to bytecode (that's Java, C# and the .Net languages, Perl/Python/Ruby, etc.). Apple will most likely not allow any sort of interpreter through the App Store.
Chances are your tools will not contain an Interface Builder equivalent or an iPhone Simulator equivalent. You're going to be writing a lot of code and spending a lot more time testing.
You won't have local documentation. You'll either have to use Apple's website or rely on third-party documentation which may mix App Store-allowed and -forbidden methods without indicating which are which.
You won't have Xcode's editor, which is highly specialized for Objective-C. You'll have to type a lot more.
You won't be able to get help as easily since you're not using the same tools as others.
You will never know when a bug is in your code, your tools, or your platform. People using the official SDK can file bug reports on the tools just as easily as the platform.
Your tech support incidents are worthless, because you're violating your contracts.
If Apple ever does find out, you're likely to be kicked out of the App Store and all your work will be for nothing. Unless you're an idiot, this thought will worry you.
If you're a hobbyist, these may be acceptable to avoid paying $400 for a used Mac mini, but if you're not a hobbyist...this is no way to run a business. Pick up a used Mac and think of all the money you're not spending on a factory, a store, offices, inventory, or employees during your setup time.
There is no sdk available for Windows. XCode only works on Mac OSX, how would one compile, test, and run the app if not on Mac OS X?
I dont think they know. There's no official SDK for the PPC architecture, but some simple installer hacking yields a working binary for my Powerbook. Similarly, if you get your code working on Windows, more power to you...