Connected Storage broken? - xbox-live

Today GameSaveProvider::GetForUserAsync() started returning GameSaveErrorStatus::NoAccess (title does not have write access to the container storage space). No changes on my end; the API just stopped working. It happens on PC but not Xbox.
Any guidance is appreciated.
Tim

We found an issue that is likely the cause. The change is happening, so try again in a while and let us know if you are still seeing issues.
Thanks!

Related

Unhandled Exception: System.ComponentModel.Win32Exception: The directory name is invalid

So this is frustrating me. I'm trying to do a push in github and I am getting this error.
Then it asks for my username and password. But asked me to create a token. I have seen how to do this in generating a token to be used as the password, but I do not believe that is solving this particular problem.
Thanks so much for all your help and please let me know if anyone needs more information.
-Chris
Erro message in command prompt
Github screen shot if needed
Solved my problem, but I will post my solution here if someone would possibly have done the same think, but I think it's unlikely. My problem why I could not push to github was that when I created my Django application I created it in C:/Windows/system32/health_blog. Administrative permissions were keeping this thing from working, but it works now since I moved my app's folder.

What may be the possible causes that my cast is failing

I am trying to make a vehicle selection system in ue4 with blueprints.
I have followed this video.
Below are the screenshots of my code.
screenshot1 and
screenshot2
firstly I tried to figure out what is happening to my code then I came to know that the cast was not succedding and hence the car is being spawned but not posessed.
please help me by listing some reasons that may be responsible for this.
if you want any info so I have given the link of the video which I have used to make the system.
thanks in advance.
I found the answer
I just searched it on Google and found it here:
https://answers.unrealengine.com/questions/98622/view.html

Unable to publish to a new deployment

I am unable to publish to a new deployment. I get a Error 404. 404. That’s an error.
The requested URL was not found on this server. That’s all we know.
Could you please help me solve this issue?
Thanks,
Maria.
Please check recent update from App Maker Team posted here: https://groups.google.com/forum/#!topic/appmaker-users/XqBpaeDD2Lc
It seems like the data access infrastructure is having some troubles and the App Maker Team are working on it. Please check the above thread for updates. Sorry for the inconvenience.
Note: Please make sure you are using the following tag for future App Maker questions: appmaker
UPDATE: This should be fixed now, but please let us know if you still see any error during the preview / publishing process.

iCloud and GEOResourceManifestServerRemoteProxy: Lost connection to geod warning

I am testing my app that uses iCloud. Sometimes, when I fire up the app I get the following warning in the console:
GEOResourceManifestServerRemoteProxy: Lost connection to geod
Once I get this warning I don't seem to get any data from iCloud. I have tried searching this issue, but have found very little information on it.
Any suggestions on how one should try to detect this issue and try to handle it?
I realize that you asked this back in March, but according to this it can happen when a login (like a connection to FB) has timed out.
If you do a stacktrace and see , then this should help.
And here is the code for that interface, if that's helpful.

Application has encountered a problem and needs to close

I need to find where the application is running into an unhandled exception. I am supporting this from a previous developer. The application is running and the users aren't interacting with it at the time it crashes. I have ran it in debug mode and it doesn't crash. I know the project in the solution where it happens, but that code is like almost 10,000 lines. Any help would be appreciated.
Add subscription to the AppDomain.UnhandledException event as early as you can:
AppDomain.CurrentDomain.UnhandledException += YourHandler
Inside you can log the exception information and anlyze it later
You aren't giving much to go on. You might want to look up AppDomain.UnhandledException
System.AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
There isnt much info given in the post above. I found following article alot more better:
http://www.switchonthecode.com/tutorials/csharp-tutorial-dealing-with-unhandled-exceptions