Application has encountered a problem and needs to close - c#-3.0

I need to find where the application is running into an unhandled exception. I am supporting this from a previous developer. The application is running and the users aren't interacting with it at the time it crashes. I have ran it in debug mode and it doesn't crash. I know the project in the solution where it happens, but that code is like almost 10,000 lines. Any help would be appreciated.

Add subscription to the AppDomain.UnhandledException event as early as you can:
AppDomain.CurrentDomain.UnhandledException += YourHandler
Inside you can log the exception information and anlyze it later

You aren't giving much to go on. You might want to look up AppDomain.UnhandledException
System.AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

There isnt much info given in the post above. I found following article alot more better:
http://www.switchonthecode.com/tutorials/csharp-tutorial-dealing-with-unhandled-exceptions

Related

Appium desktop keep on asking for “platformName” capability even if it is added

I am using Appium Desktop app. After adding all the capabilities. When I Start session, I got an error "An unknown server-side error occurred while processing the command. Original error: You must include a platformName capability"
Screenshot
Like Pankaj Mishra say, it is really.
The APPIUM Desktop UI have some bugs and the only way to solve this problem it's typing the capibilities directly in the fields and never copy paste or edit like a JSON format.
Screenshot of the correct way to do the configuration
APPIUM Desktop UI have some bugs as a result you get this error even if the capabilties are present.
You can refer Here to avoid above issue.
Based on your screenshot, you made a spelling mistake:
flatformName: android
flatformVersion: 8.1
You need to fix f to p and it will work perfectly for you!
Make sure you enter "platformName". Not "platformName ". Can you see the difference? Second one has a hidden space which could often happen when you copy-past the capability name.
make you've write correct words "platformName:" and check your json representation.

onvif with gsoap 2.8.62 version get error code (SOAP_EMPTY 52)

I get SOAP_EMPTY using gsoap, I have searched for a long time and had no answer,SOAP_EMPTY is newly added to gsoap,and it seems I'm the unlucky guy to meet this problem.
Here is where my code come from:https://github.com/miibotree/ONVIF/blob/master/main.c
Now soap_call___tds__GetCapabilities will return code SOAP_EMPTY,I'm now using gdb to track this problem it seems that I need to set a valid soap->id to avoid this problem,but I'm a fresh guy with onvif and don't know how to set a valid soap->id,and now I'm reading various docs about onvif and trying to solve it.
Hope any guys could help me, sinch searching so many docs makes my eyes pain and I still haven't found the answer,thanks.
SOAP_EMPTY is a validation failure. This error indicates than an element/attribute is empty but is supposed to have content. For example an integer value should not be an empty string. The old error generated by older gSOAP releases in this case was SOAP_TYPE which was less informative. In either case, validation fails. The best way to find out is to use soap_print_fault() and soap_print_fault_location()` where the latter call shows the location in XML where the problem is. Our ONVIF testing with gSOAP did not reveal such an issue.

Problems getting OSVR to initialise the HMD Display with Oculus DK2

I am using a Oculus DK2 (v0.8) and OSVR SDK. I'm having a problem getting the HMD to run/display anything.
The Oculus samples and the OSVR samples do work however, so the osvr_server seems to run fine.
My application itself renders a test scene just fine when not using a HMD.
I tried two approaches:
First, just creating a osvr context and creating a DisplayConfig object. This seems to work, but DisplayConfig::checkStartup() fails (I do this in a loop, calling update on the context when the checkStartup call is failing). I used the OpenGLSample.cpp as a guide for this
Second, I tried using a RenderManager, but the call to createRenderManager results in a crash within the RenderManager.dll. I get the same crash wether I create the graphics lib object myself or if I let the library create it.
I am quite stuck now, since the demos and examples do work, I have no idea where to look for the error on my side. Creating the context works, querying interfaces as well, but the crash with createRenderManager is beyond me.
Does anyone have any hints or ideas what the problem could possibly be?
Regards and thanks in advance
pettersson
RenderManager should not crash during open. There have been a couple of bug fixes recently to avoid that happening, and the latest RenderManager binaries, libraries and header files are available with the SDK download from http://osvr.github.io/using/ along with updated copies of the example programs.
When something goes wrong in RenderManager, it usually reports that to standard error. We're moving that to a logging interface, but for now it should show up on the console. Posting an output of that as an issue at https://github.com/sensics/OSVR-RenderManager/issues is a good way to let the developers know that there is a problem. Of course, providing the same sort of information you provided here will be helpful as well.

iCloud and GEOResourceManifestServerRemoteProxy: Lost connection to geod warning

I am testing my app that uses iCloud. Sometimes, when I fire up the app I get the following warning in the console:
GEOResourceManifestServerRemoteProxy: Lost connection to geod
Once I get this warning I don't seem to get any data from iCloud. I have tried searching this issue, but have found very little information on it.
Any suggestions on how one should try to detect this issue and try to handle it?
I realize that you asked this back in March, but according to this it can happen when a login (like a connection to FB) has timed out.
If you do a stacktrace and see , then this should help.
And here is the code for that interface, if that's helpful.

JQT gotofunction problem

i am trying to use the goTo function to switch between different divs.
but in the function goTo(id,animation)
it is not going to that id.
Can anyone please help me with this problem.
Thanks,
Devan
This is difficult to diagnose without looking at your code. I have a few ideas, but it would be best if you were to share the problematic section of your code for others to investigate.
A few questions/ideas:
1) Check to ensure you have not used the same div ID more than once.
2) Have you been able to successfully use the goTo function at all?
3) Can you create a basic HTML page that uses this function successfully?
4) What version of jQTouch are you using? Does the goTo function work once, and then freeze every time afterwards? I reported a bug regarding this behavior a while ago. Not sure if it's been resolved yet, but you could see if an older version of jQTouch might help.
Again, without examples of your code... I'm taking wild guesses. Consider sharing the problematic section and someone might be able to pinpoint the issue.
Don't put animation, without animation worked for me...
eg..
jQT.goTo('#rest');