I know, It's necessary to have enrolled Apple Developer account to work on push notifications?
Is it possible for someone else, who already have dev. account to generate the certificate for me, or it's restricted by Apple?
Not as far as I know and I've been building mobile apps for five years now. You need to have your own account set up, even if you're using a third party solution like Firebase Cloud Messaging. You'd also need that to publish the app to the iOS app store.
If someone else was publishing the app on your behalf, they could do it for you.
Related
I have several flutter apps on Google Play and App Store. All the apps are linked to my Admob Account.
Recently a company asked me to put an AD from his AdMob account into my app.
Is it possible to do this by keeping also my ads (from my Admob Account) on my apps? I couldn't find any documentation about that.
Thanks in advance
This question doesn't really make sense to me. You don't put "an ad from an AdMob account into an app". AdMob serves ads from the service, and advertisers put the ads on the service.
It's weird that your company wants to put stuff into "your app".
Having said all that, it's unlikely you can tell an ad plugin to use different accounts at different times. Generally these get initialized at boot time and then left alone.
Our company made application for ios for some clothing business. We would like for this app, to be widely available, so anyone on appstore can download it, but wouldn't be able to do anything useful unless he has corporate email and password (which is assigned by us (my team)). This app doesn't include payments, notifications, deep linking. The idea is, that we tell workers to go download this app on appstore (or give them link) and then send them email and password, so that they can start using this app. We tried deploying it to appstore, but they rejected it. We also tried with Enterprise, but they rejected it, because our company isn't big enough.
This is our first appstore app and we are a bit green in all this.
What are our options? For record, we are based in EU (Slovenia).
Thanks for your answers!
I want to develop demo application at my development machine.
Here I want to use pushsharp for mobile Notifications and further I want to use it on
iphone.
For pushsharp integration with iphone I requires ios provisioning
reference: https://github.com/Redth/PushSharp/wiki/How-to-Configure-&-Send-Apple-Push-Notifications-using-PushSharp
But https://developer.apple.com is asking for $99 dollars for it use.
So here my question is that Is there any free/developer key is available to this or I need to purchase this.
I need to show some demo before going to purchase any thing.
please help me on this.
Thanks
Apple recommended that developer use the code singing when they want to test application on device. So for that purpose developer have to purchase such a/c. for create provisioning profile and certificates.
you can found more information at developer portal regarding setup profile check this. Also for APNS have to set that enabled in your app id.
You can test your app in Simulator without purchase of $99.
But if you want to test your app in physical device then you must have to purchase developer account of $99.
Also if you want to test APNS then also you need this purchasable account.
So, I recommended to purchase it for other benefits as well.
We have a company account for the iOS developer program.
One of our clients wants to put the app we developed for them up under their own company name, but they've only just sent off for enrollment and as such they want to put the app up under our name until they get their enrollment though.
Is it possible to "swap" the app to their account once theirs is set up?
Thanks
This issue has come up in the past. I know it used to be that you had to get Apple to do this manually, and it took a long time to boot. I imagine they'd like to improve their process for it, and I'd suggest contacting them to ask where they are at with it.
I wouldn't do it. Apple is really slow answering support question so you can easily loose like few months to transfer the app. But it is doable as stated here: Transferring ownership of an iPhone app on the app store
Just got this email from iTunesConnect!
Apps can now be transferred from one developer to another within
iTunes Connect, for example after an acquisition or when a
distribution deal expires. Transferring the ownership of an app does
not affect the app’s availability on the App Store. All ratings and
reviews will be transferred and your customers will continue to have
access to all available app updates.
To transfer an app, go to the app’s App Summary page in the Manage
Your Applications module on iTunes Connect and click Transfer App.
Make sure that:
Your account is active
You have accepted the most current version of your contracts
Your app has at least one approved version
Your app is in the Ready for Sale, Invalid Binary, Rejected, Developer Rejected, or Developer Removed from Sale state
Any associated In-App Purchases are in the Ready to Submit, Ready for Sale, Rejected, Developer Removed from Sale, or Approved
state
You know the Apple ID of the recipient’s Team Agent and their Team ID.
For more information on app transfer, see the video tutorial on iTunes
Connect. To find answers to common questions about app transfer, see
the FAQ on iTunes Connect.
We intend to launch a free iPhone/iPad app on the AppStore.
The content will actually be accessible thanks to a subscription model (login/pwd authentication in iPhone app).
The subscription (about 100$ a month) is handled via a dedicated web server.
If used without subscription, this app will provide minimum value.
Does anyone know if this kind of subscription model can be rejected by Apple ?
I know some apps follow this model, but I'd like to have your thought on this before starting in this direction.
Thanks for your answer.
This is fine AFAIK - As long your app is free and you put in the description that it requires a subscription to whichever service. When you submit the app, you'll need to hand over details to a test account to Apple so that they can test it, but other than that it's no hassle at all.
I know of an app which works just like that on the app store right now - Spotify for iPhone. It's a music playing app which streams music from the web - but you need a Spotify premium account. When you first open the app, you have to sign in, and if you don't have a premium account it just tells you that you're not allowed in!
Javawag
There are plenty of apps which only work if I have an account somewhere, and some for which I have to pay for that account so, without knowing the specifics, there is nothing which immediately rules out your subscription model. There are even Apple apps, iDisk for example, which are useless if you don't have a $100 mobile me subscription.
If there are issues you can look at selling your subscription as an in app purchase (apple will take their 30% which should make them happy) or look at making the app more functional without the subscription.
Either way, when submitting for approval make sure to set up a sample account with a full subscription that the apple testers can use (there is space in the submission for including logins for this kind of thing).
Our app, previously approved, update was just rejected because we sell subscriptions through our website. (We have been doing this for 15 years, without giving Apple 30% of our money.) They are requiring that all subscriptions for iphone/ipad content go through in-app purchasing. I guess we will be looking at building a browser based app instead.
Cheers,
Gerry