It is possible using 2 admob accounts with one app? - flutter

I have several flutter apps on Google Play and App Store. All the apps are linked to my Admob Account.
Recently a company asked me to put an AD from his AdMob account into my app.
Is it possible to do this by keeping also my ads (from my Admob Account) on my apps? I couldn't find any documentation about that.
Thanks in advance

This question doesn't really make sense to me. You don't put "an ad from an AdMob account into an app". AdMob serves ads from the service, and advertisers put the ads on the service.
It's weird that your company wants to put stuff into "your app".
Having said all that, it's unlikely you can tell an ad plugin to use different accounts at different times. Generally these get initialized at boot time and then left alone.

Related

admob : Ads diffusion limited

I recently have problem with my Google Admob account and Google block my account temporarily because their say their are incorrect traffic in my account (but I don't do anything such as click on ads that appear on my apps).
Their reactivated my account few day ago and I try to add some ads code to my new application. Before going to production, I test ads with "Ad test" And all work perfect.
But when I use my real app ID for pub, I don't see add or I see a black screen where ad suppose to be. And this morning, I saw Google send me a mail that say their limited ads diffusion because their mention incorrect traffic on my account buy I don't make action such as clicking to ads.
I don't understand what really happen when their say I have incorrect traffic.
Should I not open my app when I put ads on it and how can I do to avoid this issue for the next time?
Thanks.
(Sorry for my English)
wait for few days
google will analyze your traffic and they'll remove ad limits after completing their analyze.
may be you have small userbase or you got sudden ad request by many user. In this case, admob will add your account in Ad limited criteria.

Apple push notifications without developer account

I know, It's necessary to have enrolled Apple Developer account to work on push notifications?
Is it possible for someone else, who already have dev. account to generate the certificate for me, or it's restricted by Apple?
Not as far as I know and I've been building mobile apps for five years now. You need to have your own account set up, even if you're using a third party solution like Firebase Cloud Messaging. You'd also need that to publish the app to the iOS app store.
If someone else was publishing the app on your behalf, they could do it for you.

Mopub is not working with Admob any more?

I've been using Ludei to compile my app, and I am trying to integrate Mopub ads on my app.
The first time that I executed my app, an ad with Mopub welcome message was shown, and suddenly anything else was shown any more.
I don't know what is happening because when I started using Ludei, one of my concerns was to test the Mopub plugin, to make sure that I would have a viable way to monetize my app, and at that time, it worked fine, but now I can't manage to make it works anymore.
Any suggestion will be appreciated.
MoPub is a great way to help you monetize your applications. It is an ad mediation company which Ludei has bundled into their SDK offering for the ad serving solution part.
You would need to register at mopub.com first and associate ad networks to your mobile applications within MoPub. Those ad networks you add to the mopub dashboard would need respective credentials which you will receive when you create ad network accounts, example over at admob.com
MoPub side:
1-Register an account at mopub.com
2-Determine the ad unit id size you wish to have
3-Add ad networks and associate them with your ad unit id
4-consult more here: http://help.mopub.com/
AdNetwork side:
1-register and create an account on the ad network of interest
2-input that ad network credential back to your mopub account

Creating test app through facebook ads account?

My question is about Facebook Ads API's March 4 breaking changes regarding the new campaign structure.
I do not have a test account nor a test app yet. I would like to test whether my code supports all the March 4 breaking changes. I have neither a test account nor a test app. I have requested a test account through email (this was suggested in the change FAQ). I will later whitelist the account for accessing the structure changes.
To get the test app, do I have to use only the test account (creating an app requires a developer account) or can I create the test app directly by using my production facebook ads account?
Also, the page to apply for test ads app is the same as getting a normal ads app. FAQ suggests that I add "test" to my name. Is this all I have to do or is there something more? The link for helping set up app in the FAQ doesn't seem to point to the right place and doesn't help.
1-To get a test app all u need is to be a developer. Once the app is created u can use it with a test/production account.
2-test and production apps can be created from the same place. Just put "test" in the app name.

cannot see iAds

I have created a new version and released it on the App store...
The new v1.1 has been approved as well..This version has the iAds code installed in it..
While testing, I was able to see "Test Adv"
But for some reasons, when I download my app, I do not see the iAds in the app..
The Ads Status in my iTunes connect says "Live Ads" and even shows a few numbers for some users..
But why do I not get to see the ads ? Is it like if I am the dev, I'll not see any ads?
Please help me. Thank you.
I am guessing because you are paid for views for your iAds, it makes sense that Apple doesn't serve up ads for the developer's iTunes account. The other reason you might not see an ad (assuming you try it on someone else's device) is the less than 100% fill rate.
I have never seen an iAd on my dev iPhone, but rest-assured, the ads are being shown :)
Update
Having a read of this article on 'Testing iAd Applications', it doesn't explicitly say that ads won't be served up on the developer's account, but it does mention what sort of ads will be served based on the build type.
I had the same issue and the same question with my app.
It turns out that there's not always an ad available to be displayed, ESPECIALLY if you are not in US.
I am in Canada and most of the time there's no ad to display.
Check you iAd Network control panel for the number of ad impressions, and sort by country.
In my case, US has over 90% fill rate (requests / impressions), while Canada is only 4%...
hope it helps...