I want to develop demo application at my development machine.
Here I want to use pushsharp for mobile Notifications and further I want to use it on
iphone.
For pushsharp integration with iphone I requires ios provisioning
reference: https://github.com/Redth/PushSharp/wiki/How-to-Configure-&-Send-Apple-Push-Notifications-using-PushSharp
But https://developer.apple.com is asking for $99 dollars for it use.
So here my question is that Is there any free/developer key is available to this or I need to purchase this.
I need to show some demo before going to purchase any thing.
please help me on this.
Thanks
Apple recommended that developer use the code singing when they want to test application on device. So for that purpose developer have to purchase such a/c. for create provisioning profile and certificates.
you can found more information at developer portal regarding setup profile check this. Also for APNS have to set that enabled in your app id.
You can test your app in Simulator without purchase of $99.
But if you want to test your app in physical device then you must have to purchase developer account of $99.
Also if you want to test APNS then also you need this purchasable account.
So, I recommended to purchase it for other benefits as well.
Related
I am trying to implement the in-app purchase but while reading the tutorial-> http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/ i come to know that there should be developer provisioning profile instead of distribution profile to test the in-app purchase. I want to hand over the app to my client for testing purpose later on . So my question is should i implement in-app with distribution profile? Will my client able to test it? If Not than any other idea? I havn't said to my client to create developer account till yet. Please help me
You have to use developer profile for testing in-app purchase, your client will be able to test it(based on type of in-app).
If I add a tester to TestFlightApp.com They get a link to register their device. This then downloads a profile, which is called TestFlight Access. Not for my app.
What is this profile for and how does it relate to my app?
Also do I still need to add the tester's UDID to the apple developer portal, myself?
That profile allows the service to gather the UDID of the testers device. This way the user never has to manually search that UDID and it is possible for the service to provide developers who invite users that information automatically.
Additionally, the installed web clip will authenticate the device against the service, so the apps that can be installed will be offered. These apps are found by comparing the UDID of the device against the provisioning profiles of all apps available.
So yes, you still need to add the UDID to the provisioning profile and compile your app against it.
The profile process is provided by Apple and well documented here: http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/iPhoneOTAConfiguration/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009505
There are also other services who leverage that functionality for "easier" gathering of UDIDs and providing an easy way to let users download their beta apps.
I'm jumping in here to say, yes you do need to re-build your app with a new profile that includes the new tester's device UDID. I'm having a problem with this for one tester only, that no matter what I do TestFlight refuses to acknowledge that the profile I am using has this one person's UDID in it yet it does. I'm writing to their support group about it and will let the forum know what I find out if anything useful.
The profile allows the test flight app to install your app. And yes, you will still need to add their UDID to the provisioning profile.
I am facing problem on In-App-Purchasing in my iPhone/iPad application.
My Issues are :
1> What is the use of Shared Secret - Where we have to use this?.
2> How we can all our application form store?
3> How we can test our application?
4> To enable in app purchase - We need application on app store?
Please give me some guide line for implementing in app purchasing.
Thank you.
I am gone through the apple process to enable in app purchase but I dn't know what I missed in my steps that's why I need more clear steps to understand the In-App-Purchasing with in my application?
Basically I need full steps for In-App-Purchasing.
Thank you.
Start with reading the Apple "In App Purchase Programming guide": https://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/Introduction/Introduction.html
1)http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/RenewableSubscriptions/RenewableSubscriptions.html YOU CAN FIND YOUR ANSWER HERE.
2)Sorry, didn't get you on this one
3) To test in-app-purchase
step1: log into iTunes connect, Navigate to manage your applications-->add new application (FILL THE INFORMATION)--> Availability date can be set at a later stage, select the price range-->enter the METADATA.
step2: Navigate to contracts, Tax & banking section in Itunes Connect & complete the IOS PAID APPLICATIONS CONTRACT.(Enter bank details, tax & contacts).If your app is free complete IOS FREE APPLICATIONS CONTRACT as well.
step3: Navigate to the manage users section & create a TEST user account.
step4: ADD products to your application.
step5: Transfer the application to your device using developer provisioning profile. The developer provisioning profile should use the SAME BUNDLE ID which was used while adding the application. before transferring the application navigate to settings--> store--> logout from any iTunes user account.
4) There IS NO NEED for APPLICATION TO BE ON APP STORE TO ENABLE IN APP PURCHASES.
I don't fully understand what you exactly need
Apple has a really good documentation on The Store Kit framework.
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/Introduction/Introduction.html
I myself never created something for in-app purchase but to clarify a little bit.
I believe there are 2 ways to implement this
one is writing predefined stuff in youre source
for example, in infinity blade they let you buy extra gold.
The user asks for the list of available purchases from the app store the app store produces a list of in-app identifiers (which are predefined in code and on itunes connect)
the user selects for example "10.000 extra gold" for 0.99 dollar cents
The transaction will be made to the app store, the app store after succes returns a ok message in which the code should have a listener implemented that basically in this example add 10.000 to your "currentGold" variable.
The other way I don't know much about is connecting via an app to app store which in his turn connects to a server that is set up by you.
From what I can gather is that is what is being uses for level unlocks in for example sudoku games etc
as for Testing the purchase.
Whenever you have store kit implemented and try to connect it in the iOS Simulator.
The simulator automatically connects to a Sandbox envirenmont and therfore simulates the payment too
I am a new iphone dev.
The book i am reading does not mention this but do I have to be a paid dev to access provisioning portal?
You need to be an iPhone Developer which costs $99 a year. You don't need access to be a developer mind, you just can't publish to a device or to the app store without it.
When you log in to the Apple Developer website you have access to tonnes of resources to help you. $99 a year is a good price I think, given what you have access to. You need access to the provisioning portal allows you to publish to an iPhone/iPad and on to the app store. But if you don't want to pay, you can still have access to the SDK
At what stage of a iPhone app development do we need provisioning profile and developer certificate? What are their importance and from where we get them? And how do we distribute our iPhone app for testing by other users and finally to end customers in App Store, using provisioning profile or developer certificate or something else. Please throw some light on this matter!!!
You can develop apps for the iOS Simulator for free. If you are not yet testing your apps on actual devices, and are not submitting apps to the App store, then you don't need developer certificates.
When you get to the point you are doing either of the above, then you will need certificates and provisions, and can read about how to use them here in the Development Guide and here in the Store Resource page on Apple's developer site.
You will need to read and follow the instructions in these documents very carefully. Don't depend on any quick answer or assumptions.
A developer account will allow you to not only test on your device, but also to generate provisioning profiles for "ad hoc" provisioning, which allows you to share apps with up to 100 devices a year (your beta testers/clients/etc.).
You can't submit an app to the App Store before you have a developer account; and you shouldn't submit an app before having tested it on at least one device.