Unity3d share screenshot and link error on android 6 up to - unity3d

Please tell me how to share screenshot and link in Unity? I used some way and error when test on android 6 up to. thanks so much!

In spite of poorly asked question, my skill of psychic tells me that your problem is caused by changes in Android security paradigm. In order to support new versions of Android system you have to adapt your sharing method to use FileProvider.
You can read about it here or google more info youself. Hope it will point you to right direction.

Related

Compatibility of Flutter with Car Play and Android Auto

I developed an app on Flutter and I'm looking at a way to link it with Car Play and Android Auto. For my understanding Flutter is not compatible yet. Anyone know if it will be in the future (if yes, when we should expect this)? Is there any turnaround I can look into?
Flutter Apps are now compatible with Apple CarPlay!
flutter_carplay aims to make it safe to use apps made with Flutter in the car by integrating with CarPlay. CarPlay takes the things you want to do while driving and puts them on the car’s built-in display. Currently, it supports only iOS 14.0+.
Feel free to like, star, comment, share, and contribute to support more!
In pub.dev: https://pub.dev/packages/flutter_carplay
GitHub: https://github.com/oguzhnatly/flutter_carplay
Flutter has yet to have Car Play and Android Auto support as of this writing. As previously mentioned in the comments, it's best to keep track for its updates in this GitHub thread.
I got audio app working on carplay easily enough. Based on
https://pub.dev/packages/flutter_radio_player/example
And then using my apple developer account, setting entitlements to allow carplay, basically. I cam add details if requested. Also, I used a mac/xcode to check things worked etc.
Android auto I can't yet get working.. funny that!

Google AIY Voicekit V1 doesn't respond

When running the AIY voice kit "assistant_grpc_demo.py" demo app, it recognizes what I said, but no reply comes from it.
Also, for the "assistant_library_demo.py" demo app, it detects when I say "Ok Google" but doesn't recognize anything I say after it.
Does anyone know how to solve these problems?
Any help or suggestions are much appreciated.
I had the same issue. I finally made it work by flashing an older version of the VoiceKit image. Here you can find the older versions:
I used VoiceKit Classic Image 2017-09-11 and it worked out of the box.
I had the same issue and it got resolved by following this thread.

How Can I Log A User Into Youtube Through My iPod Touch Application?

I have come across a slight problem in my programming of an iPod Touch application. However I am very enthusiastic that it can be solved and that a nudge in the right direction will be of great help. I have experience with Objective C, XCode and the essential app builders included with XCode also.
My question is, as the title says, how do I log a user into youtube through my iPod Touch application? I have looked through the countless api documentation for youtube, objective c and many other google APIs. After all my searching for the last few days I have found that OAuth2 seems to be the most lightweight way to connect a user to youtube in an application. All it requires is the client id and client secret.
However, even knowing this, I am finding it difficult to understand the code needed to simply connect a user to youtube through my application. Could anyone perhaps suggest a sample code? Or point me in the right direction?
Kindest Regards,
Joey Tawadrous
Code samples are here:
http://code.google.com/p/gtm-oauth/wiki/GTMOAuthIntroduction#Signing_In_to_Google_Services
Additional info are here: http://code.google.com/p/gtm-oauth/ and here: http://code.google.com/p/gtm-oauth2/
Hope it will help you.

online magzine mode

One of my customer hopes to create an online magzine which can browse and download newest contents from web.
He hope it works on ipod/iphone/ipad, but he also hope these can be migrated to android not too difficult later.
I know there is 'iWebkit' helps to create iphone web app, but I am not sure if it works for android also, or is convenient to migrate to android later.
Welcome any comment
Thanks
interdev
You probably want the Adobe digital publishing platform.

Where did the Device Features Programming Guide went to?

The Event Handling Guide for iOS mentions the Device Features Programming Guide. However, that guide disappeared. Google points to broken links at Apple, which redirects to the iOS Reference Library.
Has this been renamed? Does anyone know the name of that guide now?
Is that it?
http://www.scribd.com/doc/36501376/Device-Features-Programming-Guide