Paypal user to user payment is Possible? - paypal

Now, We develope the eBay kind of iOS APP in Singapore. Here we need to userA allow to pay the userB with our reference. Is there anyway in Paypal to achieve this. Thanks.

Related

flutter user generated in app purchasing system like udemy

Im building an app which users can plan events and sell tickets. so i want to build a system which lets users define in app purchase products and sell it to other users and as apps owner i will cut my comission. My problem is users can't define in app purchase products and apple pay or G pay is unavailable in my country. When i bought a course from udemy on mobile, i saw the course was an in app purchase product. So how they do this and how can i do same in flutter? If this is not possible, are there any way to take users payment info just like in app purchase for send to endpoint?
You will need to use a 3D payment provider.
try integrating strip for example in your application

Payment method for iPhone app

I have an iPhone app like
https://itunes.apple.com/us/app/coupons.com/id338380654?mt=8
In my app a user will upload the coupon(it will be a form in which user will fill the coupon information) through the iPhone app and for uploading the coupon he will be charged for some money.
My question is that in this app which feature I can use for payment?
In-App purchase or Paypal like gateway?
As I think it will not be a digital product so in-App purchase can not be used so i have to user Paypal or Zooz like third party for payment.
Please share your advice.
Thanks
U can use Paypal or third party only, because you will sell goods that will not used in iphone.
Explain your services in app metadata when you submit, this can help your app to be approved.

Track non-renewing subscription with OAuth login?

Apple reject non-renewing subscription apps which doesn't provide user/password server side function to track the subscription.
I plan to implement Login and Signup Views with Parse.com.
https://parse.com/tutorials/login-and-signup-views
I wonder if I can use Twitter or Facebook OAuth login to track the non-renewing subscription.
NOTE:
The user can use my app without any registration at first, but when they want to upgrade to premium feature, they need to subscribe to non-renewing subscription.
So, I need to let users to register after they started using my app, not like usual SaaS apps. (ex, Evernote, DropBox, you need to log in or sign up before you start using their apps.)
I thought it would be easier if I can use OAuth login at the time.
Related sources:
How to support multiple devices with non-renewing In-App Purchase?
app rejected.how to track user non-renewing subscription
Monthly Subscription with IAP
Floored by new rejection on non renewable subscription type in app purchases in iphone?
I got a reply from Apple through Resolution Center.
We can use OAuth to track a subscription after or before user buy it, but we need to permit user to buy a subscription without forcing user to log in to Twitter or Facebook OAuth.
This is the reply from apple.
You may use Facebook or Twitter to track a subscription, however
logging in must be optional.

iPhone PayPal Payments

I'm currently making an iPhone app that allows users to post items for sell that other users can purchase. I would like for them to be able to pay each other through the application using PayPal, but I'm not sure if this is currently allowed under Apple's app submission policy.
Also, if it is allowed, I need to know how I would go about setting up PayPal to work within the app.
I think the easiest and safest way is to navigate to a webview with the paypal login URL
This might help you
You could generate a link for each product and if the other client wants to buy it, he gets this link from the server/db

iPhone app non-app store (safari) purchases

I wanted to develop an iphone magazine application which will allow a user to purchase single issues or subscriptions through safari with a user id instead of the app store. What does my website require to be able to handle this?
It won't require anything special. Just a way to collect money from users (CreditCard, PayPal, Google Checkout support), a user database, a registration mechanism and you are done. If I were you, I would reconsidering selling your content through AppStore with IN-APP purchases, because you will have immediate access to all technical stuff I just mentioned and a huge instant potential client you will have to build yourself otherwise.
Hope it helps.