iPhone app non-app store (safari) purchases - iphone

I wanted to develop an iphone magazine application which will allow a user to purchase single issues or subscriptions through safari with a user id instead of the app store. What does my website require to be able to handle this?

It won't require anything special. Just a way to collect money from users (CreditCard, PayPal, Google Checkout support), a user database, a registration mechanism and you are done. If I were you, I would reconsidering selling your content through AppStore with IN-APP purchases, because you will have immediate access to all technical stuff I just mentioned and a huge instant potential client you will have to build yourself otherwise.
Hope it helps.

Related

Will I be able to have 3rd party payment system in my iOS app?

I'm developing an iOS app where users can ask for advice to influential people on their subject. In order to interact with these people you have to pay the price they set. Once you pay you are able to engage with them on a private chat.
There is an app called Healthtap which does almost the same but with doctors.
I wanted to know if we might be able to use paypal and stripe payment systems instead of apple's.
For more info, I'm building it with HTML5 and making it native with Phonegap
Thanks!
You "have" to use apple's system when paying will add more content to the app, which seems to me, is what you are trying to do.
From Apple's In-App Purchase Programs:
You should read this if you are interested in offering additional
paid functionality to users from within your application.
You can use other payment methods when you are not adding new functionality to the app but rather buy something else in the real world. This is the reason why apps such as Amazon's kindle stopped selling ebooks through their apps, since they did not want to share their profits with apple.
No, Apple does not allow any third-party payment methods to be presented in the app itself; it's IAP or nothing.
What you CAN do is have the third-party payment system as part of your web site and have your users make payments through the web site. You will then need some authentication system in the app that uses to validate the user's payment.

Payment options in ios sdk without in app purchase and PayPal

I have a requirement in my new iPhone application, where I have to made payment like paisapay (Ebay) does. can I open a web page where user can fill information related to payment and server will handle payment? This Transaction will be in secure manner (In standard way). is it possible? Apple will approve app?
If you are using this means to unlock functionality in the app after payment, it will be rejected else it's okay.
As per app review guidelines
11.1 Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected
11.2 Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality, or services in an app will be
rejected
11.13 Apps that link to external mechanisms for purchases or subscriptions to be used in the app, such as a “buy” button that goes
to a web site to purchase a digital book, will be rejected
For more reference please read the latest App store review guidelines at https://developer.apple.com/app-store/review/guidelines/
maybe this might help you
http://www.zooz.com/
FYI: In accordance with Apple’s App Store Guidelines, ZooZ can be used without limitation for purchasing physical goods or goods and services used outside of the application.

Money Transaction without using in-app purchase for iphone app

I want to implement the payment gateway like functionality in my iphone application other than In-App Purchase feature provided by Apple.
So, i have one Question regarding the application approval on Appstore that, if i will redirect user to the UIwebview for payment related functionality, then apple will reject this application for not following the human interface guideline or it will allow this.
Other way i can do it by calling web-service for the transaction of money. So, again there is any chance of app rejection on AppStore.
Please share your thought on this
Absolutely no way you'll be allowed to do this. Check the news the past couple of days. Apple is demanding even giants like Amazon and Sony to go with the In-App purchasing.
Edit Actually, Apple did come out with a softer stance, saying that you'd have to offer both payment options if you did your own transactions. So there's that..

iPhone - In App Purchase questions

Merry Christmas. I have two questions on In App Purchase.
iAP application process: do I need to submit my iAP items applications, wait for Apple's responses, then build my app accordingly, or, I can just create some iAP items, build them into my app, then after everything's done, submit my binary to Apple?
Intermediary currency: on Apple's documentation I found these sentences:
"You may not offer items that represent intermediary currency because it is important that users know the specific good or service that they are buying."
However, I found a few apps on the App Store offering its users with different kinds of intermediary currency. I'm confused. Is this a gray area in which we developers can play some tricks?
Thanks in advance.
Di
You need to add in-app purchases to iTunes Connect, and wait for apple approval to be able to sell them from real application.
However, you can debug/test them without that approval, via sandbox environment.
I cannot say a lot about that 'intermediary currency' and what Apple actually mean. A lot of games uses in-app purchases to sell in-game 'coins', and everything works fine.

iPhone/iPad app rejected because of subscription model?

We intend to launch a free iPhone/iPad app on the AppStore.
The content will actually be accessible thanks to a subscription model (login/pwd authentication in iPhone app).
The subscription (about 100$ a month) is handled via a dedicated web server.
If used without subscription, this app will provide minimum value.
Does anyone know if this kind of subscription model can be rejected by Apple ?
I know some apps follow this model, but I'd like to have your thought on this before starting in this direction.
Thanks for your answer.
This is fine AFAIK - As long your app is free and you put in the description that it requires a subscription to whichever service. When you submit the app, you'll need to hand over details to a test account to Apple so that they can test it, but other than that it's no hassle at all.
I know of an app which works just like that on the app store right now - Spotify for iPhone. It's a music playing app which streams music from the web - but you need a Spotify premium account. When you first open the app, you have to sign in, and if you don't have a premium account it just tells you that you're not allowed in!
Javawag
There are plenty of apps which only work if I have an account somewhere, and some for which I have to pay for that account so, without knowing the specifics, there is nothing which immediately rules out your subscription model. There are even Apple apps, iDisk for example, which are useless if you don't have a $100 mobile me subscription.
If there are issues you can look at selling your subscription as an in app purchase (apple will take their 30% which should make them happy) or look at making the app more functional without the subscription.
Either way, when submitting for approval make sure to set up a sample account with a full subscription that the apple testers can use (there is space in the submission for including logins for this kind of thing).
Our app, previously approved, update was just rejected because we sell subscriptions through our website. (We have been doing this for 15 years, without giving Apple 30% of our money.) They are requiring that all subscriptions for iphone/ipad content go through in-app purchasing. I guess we will be looking at building a browser based app instead.
Cheers,
Gerry