As title says, the VR Preview option from the play menu is greyed out. I am using the Vive Pro and SteamVR.
Things I have checked:
Vive Pro devices' firmware are all updated.
I am using SteamVR beta and it is updated.
I made sure the Vive Pro were connected by testing them in SteamVR Home.
I have disabled SteamVR Home before launching Unreal Engine
I have tried both the UE4's VR template and a empty game (Blank template,
Mobile, Scalable, No Starter Content).
I have double checked that the SteamVR plugin is enabled.
SteamVR window says Ready and all 5 devices are green.
Computer Specs:
OS: Windows 10
CPU: Intel(R) Core(TM) i7-8700K CPU # 3.70GHz
RAM: 16GB
GPU: NVIDIA GeForce GTX 1080
Additional notes:
I have packaged the VR template and ran it. The headset does not rotate camera
but the controllers would still teleport me.
vr.bEnable Stereo 1 does not do anything, at least visibly.
Related
Hi everyone) I can't see the oculu's rotations in unity editor when press play button. No errors(((
Unity - 2019.4.37f1
Oculus XR Plugin - 1.12.0 (try 1.11.2)
XR Interaction Toolkit - 2.0.1
XR Plugin Management - 4.2.1
Facebook account - development settings done
Oculus - unknown sources is on, development mode is on
connect Oculus to PC via link usb 2.0
Unity Project Settings: XR Plugin Management (android tab) Oculus is on
Install apk on Oculus via Unity (build button) - works fine
What could be the cause of this problem? Thanks in advance for your answers.
I reinstalled windows, reset the helmet to factory settings, bought a new usb 3.0 cable, installed unity 2021. The cable connection is established. The cable passes the test.
I still can't see the oculu's rotations and other actions in unity editor when press play button((
maybe i need to install some kind of application on the helmet?
I'm making a multiplayer first-person shooter, in the editor, I can play fine but when I build it, it just shows a gray screen and nothing happens. unity doesn't show any error after building.
i'm using unity 2020.1.6f1 and HDRP + DRX
my pc specs are:
AMD Ryzen 5 2600 Six-Core Processor
Nvidia GeForce GT 1030
this is the main menu in the editor
this is the build, it should show the main menu
You can try enabling Development Build from build settings to access the development console in the standalone application. Alternatively you can check the log files for the application for any errors that only happen in the build.
Based on current documentation you can find the log files from:
Windows: %USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\Player.log
Mac: ~/Library/Logs/Company Name/Product Name/Player.log
Linux: ~/.config/unity3d/CompanyName/ProductName/Player.log
I have taken the "default game" (tables and chairs) of Unreal Engine 4.26, and packaged it for the Hololens emulator using these instructions.
I can launch the latest Hololens emulator (10.0.19041.1136) and install the Unreal application, and an icon shows up for it in the apps panel. But when I launch the app, the entire screen is black. When packaging the application for Windows (64 bit), the application works just fine.
What could be the issue? Older versions of Unreal Engine work fine, in particular I have verified that Unreal Engine version 4.25 works with the emulator.
Other perhaps relevant info: Intel Core i7-5960X, Windows 10 version 1909 build 18363.1440, NVIDIA GeForce RTX 2080 Ti, Version 456.71.
I have also used the Unreal 4.26-chaos engine, completely fresh. I choose a blank project from the Games category, C++, Scalable 2D or 3D, raytracing disabled, mobile/tablet with starter content. Then add the Microsoft Windows Mixed reality plugin and the Hololens plugin. In settings I get a signing certificate and define a project name, using Windows SDK version 10.0.18362. Again, no joy. The same thing, just as a Blueprint, not a C++ project, also does not work.
Also checked Hololens emulator version 10.0.19041.1117. No joy.
We followed all the steps exactly per docs including the “run in VR mode setting” in packaging and reproduced this issue today.
So, we are going to recommend to you to file a defect over with UE 4.26 via Unreal Engine Support | Get Help and Customer Service for UE - Unreal Engine. Besides, you can also open a support case via http://aka.ms/hololenssupport for free to discuss further too on anything we can offer for HoloLens 2 emulator/device:
The issue in the Epic's article. You should enable the "start in VR" option in Project > Description > Settings as from
https://learn.microsoft.com/en-gb/windows/mixed-reality/develop/unreal/tutorials/unreal-uxt-ch6
It was added in 4.26.
And we don't support Unreal 4.26-chaos yet. Please take simple 4.26.
I've been able to install genymotion on Windows 7 Ultimate.
I've done the below as well...
-Enabled Intel VT tech. On bios and in Virtualbox.
- UTC clock enabled.
-Turned up Video Memory to Max.
-Enabled 3D Rendering.
-Genymotion and VirtualBox both upgraded.
-Added Google Play
Running on intel sandy bridge.
With newer AMD graphics card.
But I'm still getting graphics like this in games.
Is there anything I can do to fix this?
I have installed the Oculus SDK for Windows and the Oculus Run-time for Windows. I set stereoscopic and VR enabled to true in the player settings in Unity. I am running Windows 8 with:
Unity 5.1.2f1
Intel(R) HD Graphics 4000
NVIDIA GeForce GTX 660 M
When I hit play, the screen goes black, the laptop makes a screeching sound, and then I get a notification in the bottom right hand of my screen that says my Intel(R) HD card stopped working but has recovered.
Any suggestions?
Does the Oculus demo scene work? What version of the runtime do you have? If the demo scene doesn't work, it's probably the 2 graphics cards you have running. You're on a laptop right? Try turning the intel one off in the BIOS.
try Upgrading your Intel HD driver you can download it from here