I've been able to install genymotion on Windows 7 Ultimate.
I've done the below as well...
-Enabled Intel VT tech. On bios and in Virtualbox.
- UTC clock enabled.
-Turned up Video Memory to Max.
-Enabled 3D Rendering.
-Genymotion and VirtualBox both upgraded.
-Added Google Play
Running on intel sandy bridge.
With newer AMD graphics card.
But I'm still getting graphics like this in games.
Is there anything I can do to fix this?
Related
I am trying to make a game through Unity. I used to be with Unreal Engine but it did not really suit my pc so I got that instead. I have visited the Unity website and created a dump file for unity.exe but my project seems to crash all the time when I press play.
Is there any way someone can try to help me?
I have:
Intel(R) Core(TM) i7-4790 CPU # 3.60GHz
16GB RAM
Intel(R) HD Graphics 4600
99% chance your integrated GPU Intel(R) HD Graphics 4600 cannot handle Unity.
This used to happen often on my AMD Radeon R7-240, even though it is better than Intel(R) HD Graphics 4600.
See:
https://gpu.userbenchmark.com/Compare/Intel-HD-4600-Mobile-115-GHz-vs-AMD-R7-240/m7676vsm8608
If such is the case, I would recommend getting a dedicated GPU or downgrading to an older version of Unity.
I know that this question is not only related to Matlab, but I'm asking how to implement a specific workaround in Matlab.
I'm running Matlab (2019a, Update 3, but this also happend in 2018b) on a Lenovo P52 with SuSE Leap 15.0. It has two graphic cards, an onboard Intel card and a Nvidia card:
$> lspci -nnk |grep -EA 3 "VGA"
00:02.0 VGA compatible controller [0300]: Intel Corporation Device [8086:3e9b]
Subsystem: Lenovo Device [17aa:225f]
Kernel driver in use: i915
Kernel modules: i915
--
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:1cba] (rev ff)
Kernel modules: nouveau, nvidia_drm, nvidia
70:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS525A PCI Express Card Reader [10ec:525a] (rev 01)
Subsystem: Lenovo Device [17aa:225f]
As you can see, I'm using the Intel card.
Matlab runs fine with this setup, until I'm running appdesigner or the Add-On Explorer (or any of the components from the Apps-Tab in the main window). The contents of the appdesigner-window only appear if I change the window's size, and any changes are only displayed after a resize (there might be other possibilities to force the contents to show up, but I haven't figured them out).
I guess all these components internally use the chrome browser. The native (that is, not shipped with Matlab) chrome browser shows (nearly) the same behaviour on my system. However, it throws an error when started:
$> chromium
[32273:32273:0703/095509.613762:ERROR:buffer_manager.cc(488)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glBufferData: <- error from previous GL command
Obviously, this problem is not related to Matlab. However, if I start chrome with the --disable-gpu flag, it works as expected.
The Malab-related question is: Is there any way to tell Matlab to call its internal chrome with this flag?
Many rendering issues I've had, if they couldn't be helped by updating drivers and such, could usually be fixed by adjusting the opengl settings. Assuming it has defaulted to hardware, you could try setting it to either software or hardwarebasic (a stripped-down set of graphics features) and see if that helps.
...and don't forget you may need to save the new settings for future sessions:
opengl('save', 'hardwarebasic');
I've browsed through many topic and answers related to the emulator crashing issue. Yet, I still have no clue how to resolve this issue.
My setup:
Windows 10 x64 laptop - 16GB RAM - Intel Core i7-6820HQ CPU # 2.7Ghz
Android Studio 2.3.3
Java JDK jdk-8u141-windows-x64
HAXM installed and activated
When I open Android Studio, I can start the emulator without any issues.
(see picture here)
But when I try the same from the commandline, the emulator does not startup properly and stops. (see picture here)
I've tried:
HAXM 6.0.6 and HAMX 6.1.3
Graphics: Software GLES 2.0 (instead of auto)
RAM: lowered to 512 (instead of the default 1536) as mentioned in many posts
Try a emulator with lower resulution (like Galaxy S 800x600) as also mentioned in many posts
Use arm image to trigger arm emulator
Add MB behind certain values in the ini file
Set the width/height value to 0 in the ini file
Turn off the camera (front and back) emulation
Disable multi-core CPU (since it mentioned behind it that it's experimantal)
I tried the emulator in the tools folder and the emulator folder
What am I doing wrong here?
What else can I try?
Did I forget a combination of the above mentioned items?
My end goal:
I want to make this emulator part of my CI cycle and for that I need to run a command line (or powershell) script on a Hyper-V machine (in Azure), to start this emulator, so I can hook it up to my selenium-grid (via Appium).
I had the same problem, I fix it by updating my windows (windows 10) to the latest version (windows 10 version 1903 build 18362) and take the optional update (KB4512508)
in the windows update setting..
I'm using:
- Windows 10 Enterprise.
- AMD A10-4600M APU withe Radeon HD graphics.
- ram 512.
Try this solution it worked for me.
I have installed the Oculus SDK for Windows and the Oculus Run-time for Windows. I set stereoscopic and VR enabled to true in the player settings in Unity. I am running Windows 8 with:
Unity 5.1.2f1
Intel(R) HD Graphics 4000
NVIDIA GeForce GTX 660 M
When I hit play, the screen goes black, the laptop makes a screeching sound, and then I get a notification in the bottom right hand of my screen that says my Intel(R) HD card stopped working but has recovered.
Any suggestions?
Does the Oculus demo scene work? What version of the runtime do you have? If the demo scene doesn't work, it's probably the 2 graphics cards you have running. You're on a laptop right? Try turning the intel one off in the BIOS.
try Upgrading your Intel HD driver you can download it from here
I am using EclipseMe on Ubuntu. I want an emulator that can emulate mouse movements on screen.
Is there an s60 emulator for linux?
Edit:
Does net beans has an in built emulator that can emulate mouse movement on device screen?
Netbeans uses the Sun Wireless Toolkit.
The JavaME emulator it contains can me made into a touchscreen emulator. Read the accompanying documentation, it should be as simple as setting a variable inside a configuration file before stating the emulator.
You can find the specification for MIDP (the top layer of the JavaME platform you're probably targetting) at http://jcp.org/en/jsr/detail?id=118
Look at the javax.microedition.lcdui.Canvas class, you will find several methods used to deal with "pointer". While they are more often used to handle touchscreen event, they also map to mouse/joystick clicks on emulators.
You can definitely get the MIDP pointerDragged events when running the emulator on Linux.
This is basic MIDP, no need for fancy JSR-226 (e-swt) support.
The Windows only Symbian Emulator (EPOC) is being scrapped for a QEMU based emulator that will run on all platforms. This will likely be available within 6 months or so.
At the moment, I run Windows XP inside VirtualBox on my Mac for Symbian development. It works fine, but is of course not the ideal solution.
The full symbian OS emulator with application interfaces for Java and Symbian C is windows based unfortunately.
I usually get a MS Windows Vista install disk and install that into a VM like VirtualBox and than install the symbian SDks on top of that..
Works best on those 4 core desktop 64-bit computers now on sale for $687 as you get access to full 8 gig ram and close to 1 terabyte hard drive..