Swift Dictionaries with enum as Identifier not auto completing in completion block - swift

I have a function that returns a completion. The completion has as in parameter a custom class with a dictionary that uses an enum as an identifier.
The problem I am facing is that Xcode does not recognises the type of the variable and does not auto complete when I use it inside of completion block.
My code looks like that
Function
func testFunc (completion:(PrxServiceResponseCallback) ->()){
let responseCallback = PrxServiceResponseCallback()
completion(responseCallback)
}
Class
class PrxServiceResponseCallback:NSObject{
var success = false
var resultCode:Int32 = 0
var response:[PrxResponseAttributes:Any] = [PrxResponseAttributes:Any]()
}
enum PrxResponseAttributes{
case sourceProtocolInfoArray
case sinkProtocolInfoArray
case connectionIDsArray
case connectionInfo
}
Calling the function
testFunc { (testResonse) in
testResonse.response[.]//Not Auto completing
}
The whole idea of making a dictionary with an enum as identifier was to make easier which attributes the dictionary returns but, If I can't auto complete, the idea is more pointless.
Any ideas?

Xcode doesn't give you autocomplete doesn't mean that your code doesn't compile. It just means that Xcode is too stupid to figure things out. I have encountered such situations many times before. It seems to always happen inside closures.
You can just ignore the fact that no autocomplete shows up and type the case name yourself:
testResonse.response[.sourceProtocolInfoArray]
It will compile.
You can also consider creating a struct instead of storing the values in a dictionary. Here's a sample struct (I guessed the types):
struct Response {
let sourceProtocolInfo: [String]
let sinkProtocolInfo: [String]
let connectionIDs: [Int]
let connectionInfo: String
}

If you use var response:[UIColor:Any] = [UIColor:Any]()
it is still not giving auto complete so it is not your issue and you can not do much on it .
If you need auto complete then use PrxResponseAttributes with . (dot)
you can do it like
testResonse.response[PrxResponseAttributes.sourceProtocolInfoArray]
EDIT
Note: It is only happening with implemented closure if you add one property in your PrxServiceResponseCallback class like
var anyValue:Any? {
return response[.connectionInfo] // it is showing completion
}

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Mutating arrays in a nested Swift struct

I'm new to Swift, so I appreciate any feedback or suggestions on my approach. For reference, I'm using Xcode 12.1 and Swift 5.3. Essentially, I have a series of structs, one of which has an array of strings. What I'd like to do, is to append a string to that array. Consider the following code:
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Having said that, I don't understand why my original code does not work as I would expect. I'm able to append a Thing instance to Collection, but not a string to that same Thing instance after the fact.
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You would get your expected 1 if you did:
print(thing!.messages.count)
because you have added the "test" to thing.messages, not collection.things.first!.messages.
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This is because structs have value semantics. When you do var thing = collection.things.first, you are saying "copy the value of collection.things.first to a variable called thing". You are not saying "the variable thing now refers to the same thing as collection.things.first". To say that, Thing has to be a reference type (class).
So now you have two copies of the same value, one in thing and one in collection.things.first. You change the copy stored in thing. The other copy is unaffected.

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My project is using framework and both framework and project are using same enum values. But when I passing param from Main app to module controller I'm getting that they are not same so way to do it is to convert it. I create extension:
extension Result {
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switch data {
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and now I have to create function which will take project enum back to module enums
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Is this right approach and how transform function should look like
I don't know if I understood your question, but supposing that what you want to do is to map the values of one enum to another, you can just use typealias to do that.
Swift makes it a lot to map types from Objective C to Swift.
Something like typealias Result = Messaging.MessagingResult should work.
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I have a function that is called by javascript with JavascriptCore.
Now inside that function I have to evaluate a javascript again under a certain condition. This should call the same function.
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thing_1, thing_2, thing_3
in
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let c = JSContext()
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Maybe a way to write the My_JS_Function as a function and not like here as a variable?
I could fix the problem with avoiding having functions as properties.
Therefor I put the functionality in an extra class and used JSExport.
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Access Class In A Dictionary - Swift

I am now writing a program involves class and dictionaries. I wonder how could I access a class's values inside a dictionary. For the code below how do I access the test1 value using the dictionary. I have tried using dict[1].test1but it doesn't work.
class test {
var tes1 = 1
}
var refer = test()
var dict = [1:refer]
There are a few problems with the line dict[1].test1:
Firstly, the subscript on a dictionary returns an optional type because there may not be a value for the key. Therefore you need to check a value exists for that key.
Secondly, in your class Test you've defined a variable tes1, but you're asking for test1 from your Dictionary. This was possibly just a type-o though.
To solve these problems you're code should look something like this:
if let referFromDictionary = dict[1] {
prinln(referFromDictionary.test1)
}
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dict[1]?.tes1
but you can also use optional binding:
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