Can't find "My Preview Apps" in Oculus Go - virtual-reality

I'm working on an Oculus Go app and haven't figured out yet how to sent it to our test users. The app is not published to Store yet and we'd like to test on a dozen distributed headsets before publishing. So we uploaded a build to the Alpha channel, added a few people, and invitations were accepted. Everything should have work, but no one can find the app nor "My Preview Apps" section.
Seems like I missed something. I tried Developer Mode, dug into both Oculus Go and Oculus mobile app, w/o any success.

"My Preview Apps" will be visible at the end of the "Store" page in the Oculus mobile app.

Related

Alpha testing opt-in link is not opening in web browser

I was trying to make an alpha release of my app, the opt-in link that has to be shared with the testers is not opening on the desktop browsers but is working fine when directly opened on the mobile device. I am unable to figure out the problem.
This is working as expected or at least a known issue. The opt-in link is supposed to be opened on mobile devices and not in desktop browsers.
From the Google docs:
The Actions directory for the web is not supported for opt-in to alpha/beta. Make sure your testers follow the link on their mobile devices (Android or iOS).
When users click on this link, they are directed to the corresponding Action's directory page. They should click on the I'm in button at the bottom of the Action's directory page to opt in as a tester for the first time.

Testing an alpha version of an Actions-on-Google project on my Anroid phone

I am trying to test an alpha version of a dialogflow/google-actions on my Android phone, but Google Assistant don't open the opt-in link as expected (see screenshot below).
What I did :
I have created a project in Dialogflow, and activate the Google Assistant option inside Dialogflow
I have configured the associated project on Actions-on-Google
The "Simulator" works well and the "Testing on Device" option is activated
The Alpha release has the "Deployed" status and my gmail email is in the alpha-testers list
But when I click on the opt-in link from my Android phone, it only opens a blank page which ask me to give a feedback on nothing (as shown in the screenshot).
Two additional things to make sure you've done before Alpha testing:
Make sure you have the Google Home app installed on the phone you're testing with and that app is logged into the account you're inviting into Alpha.
Make sure you've allowed enough time - even in the "Deployed" state, it can still take a few hours to be available to everyone.

How to enable Facebook PLAY NOW button

I recently published a game on Facebook games and got approved but when check the game, I do not have the "PLAY NOW" button. All I have is "SEND TO MOBILE".
I am wondering what I missed and why mine is not showing the "PLAY NOW" button like this:
What exactly users get shown, depends on the device they are using, and the app settings.
Canvas is not available on mobile, so users on those platforms will get send to the appropriate app store instead, if your app is available for those.

Why am I seeing iAd's advertisements, like I did in development, in my production app?

My app just got submitted to the app store and I just downloaded it, I am getting iAd's advertisements just like while I was developing it. Will is this showing up on other peoples devices? Or just on the devices that I have in my developer account?
There is a possibility that you've got a development version on the phone and that wasn't overwritten by your app downloaded from app store.
So, just try deleting the app from your phone and computer, and then try to re-sync.
Usually, you will not see your iAd ads on a device where you have installed any provisioning profiles.
In any case, to make sure that everything is working correctly, you should go to: http://iad.apple.com, log in, and check the status of your app (i.e., click on the app name at the bottom of the Summary page where you land).
If everything is ok, you should see a status message like in the attached picture. If not, the status message will mention "test ads". In this case, get in touch with Apple by going to itunesconnect and clicking the "Contact Us" link at the bottom of the page. They will fix it quickly.

mobile ad optimisation for app installs not available

I've set up a new fb app for an IOS app we've launched. When setting up a mobile ad in FB I can't choose the "optimize for app installs" option, only clicks or impressions.
It works fine for another app and can't see any difference in the fb app and ad setup.
I'm guessing the difference must be in the IOS code, but it seems strange the fb app and ad setup would detect that?
So, essentially the question is, what is the reason I can't choose the "optimize for app installs" when creating a mobile app?