unity: How to develop for HTC VIVE Pro without having the VIVE device - unity3d

I have been requested to buil an application with AR, and targeting VIVE™ PRO Headset, I don't have the physical headset.
in android we used to use Virtual machine, Is there similar thing in VIVE™ ?
I work with unity

You need a simulator to develop for HTC VIVE Pro without the device itself. To enable it, go to Edit ---> Preferences ---> VIU Settings and check the Simulator check-box. You can read more about this here.

Related

RealityKit Collaborative Session Debugging

I want to make AR Apps with RealityKit Collaborative Session.
It seems needed to use multiple device, not simulator for me.
I have an actual device only one.
Can I debug with simulator and an actual device?
Alas! Today, there is still no ARKit Simulator in Xcode 14 for Augmented Reality projects (like ARCore Emulator that you can find in Android Studio).
When you're building ARKit or RealityKit apps with a Collaborative Session feature in Xcode, you need at least 2 real Apple devices – AR Collaborative Session supports up to 6 devices.

iPhone doesn't show up using Adobe Animate CC

Hey everyone so I have an iPhone 4(I know old) and I am trying to publish my app using Adobe Air for IOS 26.0. My computer and iTunes recognizes the apple device perfectly but when I try to publish it in Animate where it says "Install application on connected IOS device" mine doesn't show up at all. I tried restarting the device and computer and tried multiple USB cables as well. Nothing is working. Please any help is appreciated.
Updating AIR won't fix this as the process of detecting a device is through Animate, not AIR. I can confirm Animate can still detect iPhone 4. Mine is running iOS 7.1.2
Try connecting in this order:
Launch Animate
Unlock your iPhone
Connect your iPhone via USB
Debug Menu > Debug Movie > On Device via USB > Refresh Device List

Xamarin : iOS Device logic board get damage

Since we started developing App using Xamarin Studio, 4 device's logic board get damaged. i.e. auto restart the device, auto power off etc.
Earlier we developed using xCode and never face this kind of issue. Is this related to Xamarin Studio?
PS: This issue is only for iOS devices and not for Android.

building iphone apps on windows with another way without flash

I want another way to building iphone apps on windows without flash cs5
Reason not to use Flash ( Despite I'm pro on Actionscript ) :
Flash only for :
iPod touch (3rd generation) 32 GB and 64 GB model, iPod touch 4, iPhone 3GS, iPhone 4, iPad, iPad 2, iPad3
iOS 4.2 or later
EDIT 1
HTML5 apps : i want to know if this can be published as an app without the browser stuff as in the address bar, etc
If you don't need any features of the native-API, then you could just build the app using HTML5 and JavaScript?
Since you are asking an alternative for flash, I hope you are into game development.
Irrlicht is a free open source game engine .. You can give it a try
Works with Microsoft VisualStudio, Metrowerks Codewarrior, Bloodshed Dev-C++, Code::Blocks, XCode, and gcc 3.x-4.x.
http://irrlicht.sourceforge.net/
You could try phonegap. It is html/css/javascript but you are building an actual app for the appstore and not just a website for use by the iphone browser.
http://phonegap.com
edit again: I knew there was another one I was thinking of - I found it
http://www.genuitec.com/mobile/index.html
This one does let you build only on windows and submit to app store etc
edit: sorry I guess actually this would not help as it is alternative to using objective-c or flash but it does still require a mac and would not work with just windows

iPhone emulator for Windows Mobile

Say I want to develop applications for iPhone, but I only have a phone with Windows Mobile and for whatever reason I cannot switch to iPhone or buy a new phone.
Is there any iPhone emulator for Windows Mobile that would allow me to run apps on Windows Mobile 6? I have HTC HD2.
P.S. I'm not interested in emulators for any other platform.
No there no is none, since the CocoaTouch platform is is not opensourced you can't really emulate the platform.
Nor is it possible to emulate iOS on your device, since iOS will require some specific hardware.
You will also need a Mac to develop app since Xcode will only run on OSX.
No. You can't do it without an iPhone and obviously a developer account in order to provision your device.
In your question, you should be asking something like" iOS emulator for windows", which is no.
Understand more about SDKs and emulators, you cannot emulate iOS on a actual WM device but a simulator in a computer; this is not a platform problem, it's a understanding problem, you can still code apps without iPhone and publish it, it's just skipping a step.
If you are on Mac OSX, your good to go, grab the SDK and use the emulator bundled with it
BTW, even if you do get a iphone, you still need a computer with OSX and xcode installed to start coding