Unity facebook plugin collision - facebook

In unity project with imported Facebook sdk 7.14.0 when I build for Android/iOS there is no such a trouble as I have when try build on Standalone.
So, I provide screenshot, and I hope there are people who solve that problem earlier.
Thank you!

Related

Building Mapbox in Unity

I don't know if this has already been asked but I am trying to build an app in unity using the Mapbox SDK. The problem is that when I try building it in a WebGL format, then it says this:
"Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)"
Does anyone if Mapbox supports building in WebGL and if not, what another way can I use to share my app as an online game?
I hope this is enough info. Please try and make it simple, I don't know much about this kind of stuff.
Thank you!
WebGL is still under preview and alot of things don't work in it, to share your game over the web you could build as Windows application, then zip the output folder, put it in a github repo and link the repo to people you want to share your game to. If its a mobile game you can build as an APK and share you apk via github as well. Of course there is other options too but just to give you some ideas.
From below 2 posts, it appears that in order to build it on WebGL, you would have to get rid of the AR folders and files.
https://github.com/mapbox/mapbox-gl-js/issues/7531
https://medium.com/#jonathanwitcoski/day-20-making-a-webgl-game-in-unity-with-mapbox-sdk-31aeb147df15

unity ads not working on playstore but works on test?

Hi I just put my game on the playstore and it works now (finally) the only problem is that the ads aren't working but they worked on unity editor when testing it. This is what the log shows:
Please consider upgrading to the Packman Distribution of the Unity Ads SDK. The Asset Store distribution will not longer be supported after Unity 2018.3
UnityEngine.Advertisements.Advertisement:Initialize(String, Boolean)
monetization:Start() (at Assets/monetization.cs:17)
I am not really sure that this means, could someone help out?
That means you need to update the ads package manager.
what i did was i removed the unity monetization assets i got from the asset store and i update my unity ads package and the ads began to work

Ionicframework photo editor

I am trying to add a photo editor functionality to my ionic framework application. How ever I couldn't find a decent sdk that goes with it. I'd like add
aviary/creative
sdk but there is not an obvious way to do it. I tried angular-aviary plugin for cordova but that is not working anymore. Please help me find a good photo editor sdk that works with cordova/ionic framework. Any help would be appreciated, thanks...
I've spent about a week looking for the same thing. Beyond the Creative SDK there is also the img.ly PhotoEditor SDK which offers Android, IOS, and HTML5 as well. But as with Creative none of it is easily compatible with Ionic. I'm still looking for a solution but would be very interested if others have ideas as well!
Have a look at the PhotoEditor SDK Cordova Plugin Demo and the guide for integrating the editor under Ionic and Cordova to get an idea of how to get the editor working under Ionic. Basically, it works like this:
The idea is to create a Cordova app that allows the user to open an image from their photo library and edit this image using the PhotoEditor SDK on iOS and Android. This is done by using an existing library to access native photo pickers on both platforms and passing the path to the found image to a plugin. The plugin manages the configuration and opening of the PhotoEditor SDK’s editor and passes the edited image back to Cordova.
I was in search of this functionality and founded a proper documentation for ionic Framework from PhotoEditor SDK . Please follow the instructions given here to add Photo Editing functionality in ionic app Quickstart for ionic Framework
Hope it will help someone.

Integrating Admob into Unity 3d Game

I am developing a game in unity 3d. My problem in this game is that I am unable to integrate admob. I tried so many tutorials and followed many blogs but no result.
Please help me regarding this.
Are you using the old AdMob or the new system? If you are using the new systemm you must have Google Play Center downloaded in your Android SDK. Also make sure that you have the java jdk installed and your user path is updated. Here is a good guide on how to do it:
http://answers.unity3d.com/questions/828689/resource-compilation-failed-failed-to-recompile-an.html
Update your android sdk to latest version
copy "android-sdk\extras\google\google_play_services\libproject\google-play-services_lib" this folder to your "Assets\Plugins\Android" folder
Update/Check your AndroidManifest.xml (min, max, targetsdkversion)

how to make official Facebook unity plugin work friendly with prime31 unity plugins

As far as I know, if I choose official facebook unity plugin, then a few prime31 unity plugins for android would be broken because they all override the main Unity Activity. Because there are many prime31 plugins but only one official facebook plugin, so an ideal solution would be that only changes to facebook plugin is applied.
The question is: how? Does anyone have experience on this?
Best,
Raven
Well, this is a bit old but no one has answered. You can use facebook with prime31's other plugins but you need a small modification to the FacebookPostProcess.cs ( changing a line from some default to 9999 ). I've ran into this issue twice, once for developing an app and another for a game. It has worked both times. Heres the official documentation: http://prime31.com/docs ( the red text box at the top ) and https://gist.github.com/prime31/6417808 for the code for implementation. Hope this helps.