Navigation Controller not releasing memory, memory leak? - swift

Ive created a navigation which pushes a view controller that contains an image view and a button which adds the same view controller each time the button is tapped. After each tap the memory grows and after each back tap the memory is not released despite deinit being called. There is nothing in the code that points to a memory leak is there something I am missing thank you?
complete project repository
class ViewController: UIViewController {
lazy var nextButton:UIButton? = {
let button = UIButton(type: .roundedRect)
button.setTitle("Next", for: .normal)
button.addTarget(self, action: #selector(nextButtonTapped), for: .touchUpInside)
button.translatesAutoresizingMaskIntoConstraints = false
button.backgroundColor = UIColor.red
return button
}()
lazy var imageView:UIImageView? = {
let image = #imageLiteral(resourceName: "DJI_0014")
let imageView = UIImageView(image: image)
imageView.translatesAutoresizingMaskIntoConstraints = false
return imageView
}()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
guard let imageView = self.imageView, let nextButton = self.nextButton else{
print("imageView, nextButton are nil")
return
}
self.view.backgroundColor = UIColor.white
self.view.addSubview(imageView)
NSLayoutConstraint.activate([
imageView.topAnchor.constraint(equalTo:self.view.topAnchor),
imageView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor),
imageView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor),
imageView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor)])
view.addSubview(nextButton)
NSLayoutConstraint.activate([nextButton.centerXAnchor.constraint(equalTo: self.view.centerXAnchor),
nextButton.centerYAnchor.constraint(equalTo: self.view.centerYAnchor, constant: 0),nextButton.heightAnchor.constraint(equalToConstant: 200),nextButton.widthAnchor.constraint(equalToConstant: 200)])
}
#objc func nextButtonTapped(){
print("next button tapped")
self.navigationController?.pushViewController(ViewController(), animated: true)
}
deinit {
print("view controller is deinitialized")
}
}
Ive viewed other questions listed below and tried to adopt their suggestions but none of them seemed to help
Navigation arc memory not released
Memory leak issue in navigation controller

Finally, I have identified the problem, which is from the navigationBar:
navigationController?.setNavigationBarHidden(true, animated: false)
This code will remove all the issues on large memory residues. Other parts of codes are fine. and in this situation, all memory will keep around 19M all the time.
I tried to use a navigationDelegate to do the transition and found there is a crash overlooked by the system and stated that if repeating push vc will make NavigationBar not layout well. So I turn it hidden and the problem has gone. But if you do need navigationBar or its animation, there would be a lot of work to do here.
But the memory issue has been found.

Related

Swift: Make the background image of UITableViewController embedded in Navigation Controller fill the entire screen

I managed to create translucent and rounded UITableViewCells in a UITableViewController that is embedded inside a Navigation Controller with this line of code in viewDidLoad():
tableView.backgroundView = UIImageView(image: UIImage(named: "nightTokyo"))
But I want the background image to fill the entire phone screen. I changed the code (and only this line of code) to:
navigationController?.view = UIImageView(image: UIImage(named: "nightTokyo"))
Now the background image fills up the entire phone screen, but my table and even the iPhone's time and battery indicator icons are missing.
What I want is for the background image to fill the entire screen, but the tableView, its cells, the iPhone time, battery level icon, etc. to remain displayed.
navigationController?.setNavigationBarHidden(true, animated: true)
Here is what I did which worked for me using Swift 5, XCode 12.
Step 1 (Optional) - Create a custom UINavigationController class
class CustomNavigationController: UINavigationController {
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
navigationBar.isTranslucent = true
}
Replace your UINavigationController with this UINavigationController subclass. I mark this as optional as this is based on preference, if you do not set this, your navigation bar will be opaque and you cannot see what's beneath it.
Setting the navigationBar.isTranslucent = true allows you to see the background beneath it which is what I like. A subclass is also optional but you might need to make other updates to your nav bar so I always like to make this a subclass.
Step 2 - Set up your background view constraints
class CustomViewController: UIViewController {
// your background view
let bgImageView: UIImageView = {
let bgImageView = UIImageView()
bgImageView.image = UIImage(named: "gradient_background")
bgImageView.contentMode = .scaleAspectFill
return bgImageView
}()
// Get the height of the nav bar and the status bar so you
// know how far up your background needs to go
var topBarHeight: CGFloat {
var top = self.navigationController?.navigationBar.frame.height ?? 0.0
if #available(iOS 13.0, *) {
top += UIApplication.shared.windows.first?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
} else {
top += UIApplication.shared.statusBarFrame.height
}
return top
}
var isLayoutConfigured = false
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
title = "Site Visit"
// you only want to do this once
if !isLayoutConfigured() {
isLayoutConfigured = true
configBackground()
}
}
private func configBackground() {
view.addSubview(bgImageView)
configureBackgroundConstraints()
}
// Set up your constraints, main one here is the top constraint
private func configureBackgroundConstraints() {
bgImageView.translatesAutoresizingMaskIntoConstraints = false
bgImageView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor,
constant: -topBarHeight).isActive = true
bgImageView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor,
constant: 0).isActive = true
bgImageView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor,
constant: 0).isActive = true
bgImageView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor,
constant: 0).isActive = true
view.layoutIfNeeded()
}
Before setting constraints:
After setting above constraints:

Push View Controller Swift

I am trying to push to a new view controller when I click the quiz button I implemented. I set it up as below:
quizButton = UIButton()
quizButton.setTitle(" Quiz ", for: .normal)
quizButton.backgroundColor = .lightGray
quizButton.layer.cornerRadius = 9
quizButton.translatesAutoresizingMaskIntoConstraints = false
quizButton.addTarget(self, action: #selector(takeQuiz), for: .touchUpInside)
view.addSubview(quizButton)
and I defined the function takeQuiz as below, where there is a separate view controller called QuizViewController:
#objc func takeQuiz() {
let newViewController = QuizViewController()
navigationController?.pushViewController(newViewController, animated: true)
}
I'm not sure if it was necessary for me to use delegates here, since I am not trying to relay any information from one view controller to the other. Let me know, thanks in advance.

UIButton doesn't work in child view controller

UIButton gestures doesn't recognize in child view controller.
UIButton add targer work (button get target action)
User interaction is turned on everywhere, button size is okay. I try to set childVC as main, and then all work good, debug view hierarchy said that button view over other elements. IDK where is problem. I can provide more code, just tell me.
Add target code:
view.buttonOfLanguageFromTranslate.addTarget(self, action: #selector(self.openDetailView(_:)), for: .touchDown)
Add child VC code:
let childVC = ChildVC()
view.addSubview(childVC.view)
self.addChild(childVC)
childVC.didMove(toParent: self)
childVC.view.translatesAutoresizingMaskIntoConstraints = false
self.view.isUserInteractionEnabled = true
self.childVC = childVC
Button initialization:
var button: UIButton = {
let button = UIButton()
button.setTitle("Title", for: .normal)
button.setTitleColor(.black, for: .normal)
button.setTitleColor(.green, for: .selected)
button.translatesAutoresizingMaskIntoConstraints = false
return button
}()
The problem was with
childVC.translatesAutoresizingMaskIntoConstraints = false
(in mainVC)
When i remove it, childVC recognise my tap
and i dont set additional size for childVC, view of childVC is display correct but not childVC. (as i think)

Swift Safe Area Layout not activating properly

I am learning some auto layout programatically and I want to add a button on the bottom part of the screen, just above the safe area.
I know the code is working, because I tested it in another project, I think it is a conflict because I get to this viewController from another one.
The code for my button
private let previousButton : UIButton = {
let button = UIButton(type: .system)
button.setTitle("Prev", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
return button
}()
The code for setting up my constraints
fileprivate func setupBottomControls() {
view.addSubview(previousButton)
previousButton.backgroundColor = .red
view.addSubview(previousButton)
NSLayoutConstraint.activate([
previousButton.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
previousButton.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor),
previousButton.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor),
previousButton.heightAnchor.constraint(equalToConstant: 50)
])
}
Like I said this code is working in another project but I think it is in conflict because of how I called this viewController.
This is a code from the first view controller that make the new viewController(GettingStartedController) to be shown, here it will be the button mentioned above.
func switchVC(){
//enter GettingStarted controller
let controller = GettingStartedController()
view.addSubview(controller.view)
present(UINavigationController(rootViewController: controller), animated: true,completion: nil) //used when no animation is present
}
I think the problem is here any ideas on how to change the call to the GettingStartedController so that will see the Safe Area the right way?
Check my code solution. I added your function to the button when it is tapped and it now presents the GettingStartedController():
private let previousButton : UIButton = {
let button = UIButton(type: .system)
button.setTitle("Prev", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.addTarget(self, action: #selector(switchVC), for: .touchUpInside)
return button
}()
fileprivate func setupBottomControls() {
view.addSubview(previousButton)
previousButton.backgroundColor = .red
view.addSubview(previousButton)
NSLayoutConstraint.activate([
previousButton.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
previousButton.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor),
previousButton.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor),
previousButton.heightAnchor.constraint(equalToConstant: 50)
])
}
#objc func switchVC(){
//enter GettingStarted controller
let controller = GettingStartedController()
present(UINavigationController(rootViewController: controller), animated: true,completion: nil) //used when no animation is present
}

How to change Navigation Bar back to translucent after making it transparent

I have a view controller in my navigation stack that needs to have a transparent navigation bar, while still showing the back button.
I'm able to achieve that with one line of code inside viewWillAppear:
self.navigationController?.navigationBar.setBackgroundImage(UIImage(), for: .default)
However, when I try to go back to the previous view, I'm setting the background image back to nil or .none but I'm losing the translucent effect that was previously on there when I do that.
I've tried setting all the following options in viewWillDisappear and none seem to bring the translucency back. It just appears white no matter what I do. The shadow on the bottom is also gone too:
self.navigationController?.navigationBar.isTranslucent = true
self.navigationController?.navigationBar.barStyle = .default
self.navigationController?.navigationBar.backgroundColor = .none
self.navigationController?.navigationBar.setBackgroundImage(.none, for: .default)
Initial Navigation Bar:
Transparent Navigation Bar:
After Transitioning Back:
In viewWillAppear make the navigation bar transparent
override func viewWillAppear(_ animated: Bool) { self.navigationController?.navigationBar.setBackgroundImage(UIImage(), for: .default)
self.navigationController?.navigationBar.shadowImage = UIImage()
self.navigationController?.navigationBar.isTranslucent = true
}
And backg to translucent in viewWillDisappear
override func viewWillDisappear(_ animated: Bool) {
self.navigationController?.navigationBar.setBackgroundImage(nil, for: .default)
self.navigationController?.navigationBar.shadowImage = nil
self.navigationController?.navigationBar.isTranslucent = false
}
After spending time poking around in the UINavigationBar internals, I did discover a simple method that seems to work, and does not require any configuration of the standard UINavigationBar attributes we've previously fiddled with to achieve transparency. The following is tested working on iOS 12.2.x:
class TallNavigationBar: UINavigationBar {
private lazy var maskingView: UIView = {
let view = UIView(frame: bounds)
view.backgroundColor = .clear
return view
}()
var isTransparent = false {
didSet {
guard isTransparent != oldValue, let bkgView = subviews.first else { return }
bkgView.mask = isTransparent ? maskingView : nil
}
}
}
Obviously, whenever fiddling (even slightly) with undocumented internals: use at your own risk!
This worked for my app which needs to revert to an opaque navigation bar after popping from a transparent navigation bar.
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
navigationController?.navigationBar.setBackgroundImage(nil, for: .default)
navigationController?.navigationBar.shadowImage = nil
navigationController?.navigationBar.isTranslucent = true
navigationController?.navigationBar.backgroundColor = nil
}