What is the difference between developing apps for Android Automotive OS and Android Auto? - android-automotive

Google released developer documentation for Android Auto in 2014 and Android Automotive OS in 2019. What is the difference?
Android Auto: https://android-developers.googleblog.com/2014/11/begin-developing-with-android-auto.html
Android Automotive OS: https://android-developers.googleblog.com/2019/05/developing-apps-for-android-automotive.html

Short answer: Android Automotive OS runs natively in the car, while Android Auto runs on the phone and can be projected to the car over USB or Wi-Fi.
Android Auto
Runtime: Runs on the phone, displays on the phone or projected by the
phone to the car
App architecture: App developer extends mobile app, all user setup
happens in the mobile app
UI: Google's Android Auto app draws every UI pixel, everything is
optimized for driving
Android Automotive OS
Runtime: Android OS runs on the car, phone is not required
App architecture: Developer deploys an APK specifically for the car,
all user setup happens in the car (parked UI)
UI: Google, the OEM, and the app developer draw UI, some screens are
optimized for driving
Developers create the setup / login / settings UI for the car (parked
UI)
Google publishes source code for an AOSP media UI (OEM takes
responsibility of driver safety, not Google)
OEMs make adjustments to the media UI to fit their screens (driving
UI)

Related

Flutter app for IOS watch and Android watch

I have to make one book-reading app that includes a music player. for both mobile and tablet (iPhone and iPad).
client requirements are
control the music player from the smart-watch. so how can I do it?
-> did i need to make separate app for i-watch?
-> how can i configure for android app for simple watch? ( company like - boat,samsung,fire-boalt,mi )?
founded this packages : watch_connectivity: ^0.1.3 , wear ,
Can i control music from android auto and apple car play?
-> i found package for apple car pay - carplay
-> but can i found for anrodi auto?
To control music you may need some app
With flutter you cannot make an app for apple watch like you do for other OSs,
So either you develop Apple watch App using Xcode and use Wear plugin for developing app for wear OS by google.
Then you can communicate using Bluetooth or other things.

Installing android automotive OS onto regular android tablet device?

are there any ways for installing the android automotive os onto a regular android tablet for debugging purposes? As far as I could see, I can only use the emulator inside Android Studio for debugging.
But I want to debug on a physical device (as good as possible).
Thx.
No. That is not possible and likely will be that way for now. Android Automotive OS is designed to run in a vehicle, there is no incentive or need for tablet makers to create a version of Andriod Automotive OS for their tablet. If you want a physical device, there are automotive reference boards by various CPU manufacturers that support Android Automotive OS but likely it will cost a lot more than a tablet and would require a lot more work to maintain and be less stable compared to a commercial device.
There might be an option of using Pixel 3XL for app development although I have not tried so do not now how well it works. You can find more information in Google website: https://source.android.com/devices/automotive/start/pixel3

How can one connect to an Android TV emulator (on Mac OS) with React Native?

I've been messing around with React Native today. I've been running my react components on a virtual Android tablet using the Android Emulator. I'm now trying to run my react native code on an Android TV emulator, but I can't get it to work. I've set up the TV & Tablet emulators in near identical ways using the Android Virtual Device Manager within Android Studio. The main difference (beyond the obvious) as far as I can tell is that the CPU for the Tablet is x86_64, whereas the CPU for the TV is x86. I do not have the option to match these parameters for these two devices.
When I run react-native run-android, my react project builds successfully, but then the following screen shows up in my TV emulator.
Does anybody know what this is? Is there a proper way to connect a React Native app to an android TV emulator? My assumption was that it should be identical to the process for an android tablet emulator, but this does not seem to be the case - and I can't seem to find android TV specific information anywhere online.
Right now RN doesn't support android TV, they just recently supported apple TV but before that it was supported on ipad. So there must be some additional configurations needed between a tablet and tv. Here is more info on the subject: https://github.com/facebook/react-native/issues/10544
It seems to be that this issue is fixed by the steps recommended by this answer here: https://stackoverflow.com/a/39562409/798491 (except instead of shaking your screen, hit command-m to bring up the react native dev options).

Questions on Cross platform mobile app development

I have the following queries on using phonegap / Titanium appcelarator for our cross platform mobile development
Currently we want to develop iPhone compatible and android compatible app with single source code using the cross platform mobile SDKs
Can this phoneGap or Titanium appcelarator works with single source code on both the iPhone and Android platforms?
also is there any other platform works as such?
And how these application will be relased with Appstore / Android market place since they have single code base ( source code ).
Any helps would be greatly appreciated.
I have tried out Sencha Touch with PhoneGap and also Titanium.
Sencha touch is pretty easy as it is based on javascript and can be used with android and iphone. The app created with Sencha touch can later be wrapped inside phone gap and submitted to the appstore.
Titanium again uses javascript but they do some processing on it. So the app is native.
They do have some common api's that can be used for both iphone and android. But for some advanced features they have 2 seperate sets of api's for both android and iphone.
So both have some differences. And they are both acceptable in Appstore and android market place.
I have not tried Titanium, but one of my friends is using Corona. He said its support Android and iPhone, and easily port over. You will need at least, adjust the image size, AFAIK, the image size for iphone and androids(various size) are different.
Corona: Write once, build to both iOS and Android.
corona concentrates on games. it uses lua. if you want to build a cross platform application you should first design your application cross platform. android and ios are different os with different style guides.
i have experiences with titanium and it worked fine. but i experienced that a cross platform design is important since the most time of building the app was used for programming the user interface. so invest time in building a good mvc design and ui. after that it worked out easily.
Find answers for you question below.
Can this phoneGap or Titanium appcelarator works with single source code on both the iPhone and Android platforms?
Yes It can definitely work with single code base. in addition to this you can develop universal App that can run in tablet and handheld from single code base
(NOTE: however on some point you have to differentiate between iOS and Android as some of the functionalities are specific to iOS or Android System. Titanium provide constants to check between iOS and android. It also provides constants to differentiate between Tablet and Handheld devices)
also is there any other platform works as such?
Other than Android and iOS titanium provides support for blackberry and mobile web platforms also.
And how these application will be relased with Appstore / Android market place since they have single code base ( source code ).
You can build App for required platform from titanium it self.

flex:Can we develop flex mobile project that runs in both android and iphone

Can we develop flex mobile project that runs in both android and iphone.Also I want to know , can we use all the device capabilities of both android and iphone in same project
http://gregsramblings.com/2011/04/26/convincing-developers-that-adobe-flex-rocks-on-android-ios-and-playbook/
Yes you can achieve that with the new Flex SDK 4.5.1, then when you develop one app in Flash Builder and then build it on both Android and iPhone or even on Blackberry tablets. You can also add different styles to Android and iOS (for example different colors, buttons, everything...).
Download: http://www.adobe.com/cfusion/entitlement/index.cfm?e=flexsdk
For building the actual app you will need an Apple developer certificate or you can always download a fake one from the internet that works just as well.