Installing android automotive OS onto regular android tablet device? - android-automotive

are there any ways for installing the android automotive os onto a regular android tablet for debugging purposes? As far as I could see, I can only use the emulator inside Android Studio for debugging.
But I want to debug on a physical device (as good as possible).
Thx.

No. That is not possible and likely will be that way for now. Android Automotive OS is designed to run in a vehicle, there is no incentive or need for tablet makers to create a version of Andriod Automotive OS for their tablet. If you want a physical device, there are automotive reference boards by various CPU manufacturers that support Android Automotive OS but likely it will cost a lot more than a tablet and would require a lot more work to maintain and be less stable compared to a commercial device.
There might be an option of using Pixel 3XL for app development although I have not tried so do not now how well it works. You can find more information in Google website: https://source.android.com/devices/automotive/start/pixel3

Related

Test app for samsung smart tv on emulator

I am building a remote control in android for samsung smart tvs. I don't have a smasung smart tv to check my android remote, so I want to test it with some kind of emulator on my computer.
is there such a thing? some kind of smasung smart tv emulator that runs on windows?
there is a emulator for different versions of Tizen Smart TV. You can check it in https://developer.samsung.com/smarttv/develop/getting-started/using-sdk/tv-emulator.html
You should also check the limitation of the emulator vs a real TV set https://developer.samsung.com/smarttv/develop/getting-started/using-sdk/tv-emulator/emulator-limitations.html
Best regards

How can one connect to an Android TV emulator (on Mac OS) with React Native?

I've been messing around with React Native today. I've been running my react components on a virtual Android tablet using the Android Emulator. I'm now trying to run my react native code on an Android TV emulator, but I can't get it to work. I've set up the TV & Tablet emulators in near identical ways using the Android Virtual Device Manager within Android Studio. The main difference (beyond the obvious) as far as I can tell is that the CPU for the Tablet is x86_64, whereas the CPU for the TV is x86. I do not have the option to match these parameters for these two devices.
When I run react-native run-android, my react project builds successfully, but then the following screen shows up in my TV emulator.
Does anybody know what this is? Is there a proper way to connect a React Native app to an android TV emulator? My assumption was that it should be identical to the process for an android tablet emulator, but this does not seem to be the case - and I can't seem to find android TV specific information anywhere online.
Right now RN doesn't support android TV, they just recently supported apple TV but before that it was supported on ipad. So there must be some additional configurations needed between a tablet and tv. Here is more info on the subject: https://github.com/facebook/react-native/issues/10544
It seems to be that this issue is fixed by the steps recommended by this answer here: https://stackoverflow.com/a/39562409/798491 (except instead of shaking your screen, hit command-m to bring up the react native dev options).

Using IOS device to develop an Android game

as the title described my issue , my question seems to be dumb a little ; But because I don't own an Android device , But I published Android Apps using Genymotion Emulators. And I tried to download Unity Remote App on my Emulator but it does not work that well.
So my question here is : Can I use my iPhone device to test and develop the game that will be published to android users?
Yes, it is possible to do that since the Input methods being touches do not differ. The only thing you have to keep in mind is the wide range of resolutions used by android devices.
You can use can use your iphone for testing but jusst for the logic. The performance and resolutions are very different for android. Also if there is any platform specefic code you have written in unity then you have to take care of that.
Besides using your iPhone you can generate an APK from unity and install it on the android emulators to test.

iPhone Browser emulator with orientation detection

I'm looking for an iPhone browser emulator like iBBDemo2 for Windows. But since iBBDemo doesn't seem to support orientation (yes, its rotatable but this information is not send to the server as the iPhone does, to use this information in the Website's JavaScript), I'm looking for an alternative.
Or are there any windows based full iPhone emulators like the ones for Android without commercial Apple Developer registration?
There's a free tool (Chrome Extension) called Ripple (which was bought by RIM):
Test and debug your HTML5 mobile applications for multiple platforms.
All from within your browser and in a fraction of the time.
Not sure how well it works in emulator device quirks. But it does have the rotation change option.
There is a new emulator from Electric Plum (free light version). It's pro version seems to support rotation events in JavaScript.
http://www.electricplum.com/products.html

What is SDK Emulation

Can anyone tell me what is SDK Emulation
SDK Emulation is a technique that mimics all of the hardware and software features of a device (say mobile) so that you can prototype, develop, and test applications without using a physical device. For example for Android you can refer:
http://developer.android.com/guide/developing/tools/emulator.html