Flutter app for IOS watch and Android watch - flutter

I have to make one book-reading app that includes a music player. for both mobile and tablet (iPhone and iPad).
client requirements are
control the music player from the smart-watch. so how can I do it?
-> did i need to make separate app for i-watch?
-> how can i configure for android app for simple watch? ( company like - boat,samsung,fire-boalt,mi )?
founded this packages : watch_connectivity: ^0.1.3 , wear ,
Can i control music from android auto and apple car play?
-> i found package for apple car pay - carplay
-> but can i found for anrodi auto?

To control music you may need some app
With flutter you cannot make an app for apple watch like you do for other OSs,
So either you develop Apple watch App using Xcode and use Wear plugin for developing app for wear OS by google.
Then you can communicate using Bluetooth or other things.

Related

Does Flutter support Android TV and Apple TV?

I wanted to create the video streaming application for Android and iOS which also needs to work on Android and Apple TV or at least on Android TV.
April 2021 update
Yes for Android TV
Flutter supports android tv for a while now. There is a long discussion here on publishing it to play store https://github.com/flutter/flutter/issues/48109
Partially for Apple TV
There are some open source attempts like this one https://github.com/LibertyGlobal/flutter-tvos-demo to support it on AppleTV
But publishing there can be harder depending on App Store guidelines.
No support for Apple TV or Android TV at the moment from Flutter, and according to this thread there is no current plan for that (as of Jul 21, 2018). Actually theoretically, there is nothing stopping you from compiling the project and building Android TV app (can't say much about Apple TV), the binary will build to the device, but that's just the tip of the iceberg. Since no official support is there yet, presumably you'll be on your own if you try.

Using IOS device to develop an Android game

as the title described my issue , my question seems to be dumb a little ; But because I don't own an Android device , But I published Android Apps using Genymotion Emulators. And I tried to download Unity Remote App on my Emulator but it does not work that well.
So my question here is : Can I use my iPhone device to test and develop the game that will be published to android users?
Yes, it is possible to do that since the Input methods being touches do not differ. The only thing you have to keep in mind is the wide range of resolutions used by android devices.
You can use can use your iphone for testing but jusst for the logic. The performance and resolutions are very different for android. Also if there is any platform specefic code you have written in unity then you have to take care of that.
Besides using your iPhone you can generate an APK from unity and install it on the android emulators to test.

Ibeacon app developing

Just started reading about this ibeacon that apple is selling out to retailers. If I wanted to created an app that connects to these beacons.. how can I do so? Cant seem to find any apis or any help for doing this, it is a relatively new technology. Also, can Android devices also utilize this technology?
Apple has an app called AirLocate that they released at WWDC this year. If you search on "AirLocate" you can find it online.
It is an app that lets you turn your BLE-capable iOS device (iPhone 4S or later, iPad mini/ iPad 3 or later, or 4" iPod) into either a beacon or a beacon detector.
With that source it's quite easy to figure out the basics of iBeacon programming.
As the other poster said, the newest Androids are able to detect beacons, but so far the firmware does not support sending as a beacon.
Yes, Android devices can interact with iBeacons using Radius Networks' Android iBeacon Library.
You can find a table that compares the APIs for both Android and iOS on this page. You may also want to Google for a tutorial.

flex:Can we develop flex mobile project that runs in both android and iphone

Can we develop flex mobile project that runs in both android and iphone.Also I want to know , can we use all the device capabilities of both android and iphone in same project
http://gregsramblings.com/2011/04/26/convincing-developers-that-adobe-flex-rocks-on-android-ios-and-playbook/
Yes you can achieve that with the new Flex SDK 4.5.1, then when you develop one app in Flash Builder and then build it on both Android and iPhone or even on Blackberry tablets. You can also add different styles to Android and iOS (for example different colors, buttons, everything...).
Download: http://www.adobe.com/cfusion/entitlement/index.cfm?e=flexsdk
For building the actual app you will need an Apple developer certificate or you can always download a fake one from the internet that works just as well.

BarCode detection in iPhone

I want to implement read/scan bar code in my iPhone application. I would like to know how to implement it into our iPhone app and also some links and example code and apps to check out how it works.
You can use our free app pic2shop as an external barcode scanner (from a web page or from another app). Here is a demo and detailed info: http://www.pic2shop.com/developers.html
It works even on non-autofocus devices (iPad2, iPod Touch, iPhone 3G and many Android phones).