How to take a panorama picture using Ionic ? i tried using the camera plugin on ionic but no luck. it just take a simple picture.
Extra Camera features such as panorama mode (with multiple images blending etc) are not yet exposed by platforms APIs unfortunately. You can not achieve it in Ionic since current plugins do not have those functions.
Related
We're working with the Hololens 2 and sadly when recording a video, taking an image or going into the live-view, Unity UI elements are not shown in the image/video.
Does anybody know how we can make Unity UI elements appear in video & photo capture in Hololens?
Here is an example where below the title there is text present, but not captured in the image.
The title part uses a TextMeshPro component, while the text part uses a TextMeshProUGUI component (due to the scrolling window of the text.)
We're using Unity 2020.3.6f1, MRTK 2.7.2 with OpenXR backend.
Thanks for any help and recommendations.
For how to create mixed-reality photos and videos, you can use the Start gesture to go to Start, then select the Camera icon, for more information please refer to this link: Create mixed reality photos and videos.
If you want to seamlessly integrate mixed reality capture and insertion into your apps, you need to enable the Windows Mixed Reality Camera Settings provider in your MRTK profile and check Render from PV Camera.
The issue was that our Unity version was not updated, as hinted out in this github issue. Simply updating to the newest Unity version solved the problem.
https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10155
I am looking for a solution to share the screen from a mobile AR app (ARKit or Unity AR Foundation).
The screen needs to be shared to a browser on the desktop and it should be possible to draw lines on the screen from the browser using the mouse in the AR environment that can be seen on the mobile app which is sharing the screen.
After some investigation there does not seem to be a viable solution to truly share the same AR instance with browser/mobile as you can do with 2 mobile devices.
There should however be some sort of work around possible as it can be done with Vuforia Chalk AR.
Here is a GIF showing how it works:
AR Drawing demo
Sharing a video seems to be possible
Specifically trying to figure out how the line is drawn from the browser and then displayed on the mobile AR app
How can you achieve the same functionality with open source alternatives or Unity and custom code (No Vuforia is possible)?
Looking for a tutorial or some directions to how this can be implemented.
first of all sorry my english
I'm developing a flutter application using the camera flutter plugin, after capturing the images I upload to amazon's S3
everything works fine, but users have begun to complain that the images taken on my app and the camera's native app look very different
in my app the image looks like I've been zoomed in by cropping the sides and top
in the native app the area that the camera captures is much larger
I would like my app to take photos like the native app (same area)
it is possible?
I already searched and found nothing related to it, I already changed the
ResolutionPreset.max
changed the size of my cameraPreview
unsuccessfully
Any help is welcome
thanks
I was able to resolve by updating the plugin version
I was using the camera: ^ 0.5.6
now I'm with
camera: ^ 0.5.7 + 3
I am using Google Maps Android API v2 for creating a application which provides users with a custom map image and markers for place information. I would like to know if there is any option to overlay a PNG image file directly on top of Google Android maps. Something similar to the below example using Google Maps JavaScript API v3.
https://developers.google.com/maps/documentation/javascript/examples/maptype-image-overlay
This example uses TileOverlay, but you may also try with GroundOverlay, which has a simpler API and you can embeed your PNG directly without splitting it into tiles for all zoom levels. The drawback is you will see pixels on very high zoom levels.
I have a small query.
If i use the camera api of phomnegap, it brings up the complete camera screen on the app.
Is their a way by which we can use some part of the camera screen for our logo or insert some text.
You can't with the built in camera API. I don't think it would really be expected, either.
Not using stock PhoneGap. You would instead need to use some native iOS AV APIs from Objective C.