How to make a ScrollView of ListViewBuilder and other widgets? - flutter

I want to make a ScrollView that contains some widget and also items from ListView Builder. However they should all scroll together (like part of one list) , which seems difficult since ListView Builder has its own scrolling behaviour and will create conflict. How can i resolve this ?
Column tiles = Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 16.0, bottom: 14.0, left: 20.0, right: 20.0 ),
child: Row(
....// Other Row Widgets I want to scroll
),
),
Expanded(
child: FutureBuilder(
future: getAllTiles,
initialData: [],
builder: (context, snapshot) {
//returns ListView Builder
}),
),
],
);

Try using the spread operator
ListView(
children: [
DrawerHeader(...),
..._buildUserGroups(context),
ListTile(...)
],
),```
Note: this is available only in Dart>2.2

Related

Make Column begin in a fixed position on the screen

I'm trying to make a column with two children begin at a certain position on the screen. The 2nd child is a dynamic ListView where I do not want the number of children changing the position of the column.
How is this possible?
Just wrap your ListView with Expanded widget .
Example:
Column(
children: [
Expanded( //here
child: ListView.builder(
itemBuilder: (context, index) => Text('test $index'),
itemCount: 50, ),
),
Column(
children: [
Container(height: 100, color: Colors.yellow),
OutlinedButton(onPressed: (){}, child: Text('Test'),),
Text('Another Test')
]
)
],
),
I used a Listview.builder because I don't want to do it one by one. Just for the example
You can learn more about Expanded widget by watching this Official video or by visiting flutter.dev

How to make a SingleChildScrollView with nested ListView?

I have a list of days, and a list of opening hours for each day.
I need to make the list of days scrollable, and the list of opening hours expands as necessary (= I don't want the list of opening hours to be scrollable into a defined height container).
How to make the list scrollable ?
Here is what I have so far, a list of days that is not scrollable (and I can't see sunday) :
SingleChildScrollView(
child: ListView.builder(
itemCount: _days.length,
itemBuilder: (context, i) {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Padding(
padding: EdgeInsets.all(18.0),
child: Text(_days[i],
style: TextStyle(
fontWeight: FontWeight.bold,
color: Colors.grey[700]))),
Container(
decoration: BoxDecoration(color: Colors.white),
child: ListView.builder(
shrinkWrap: true,
itemCount: _daysDispos[i].length,
itemBuilder: (context, j) {
final dispo = _daysDispos[i][j];
return ListTile(
title: Text(dispo.address.line));
}),
)
],
);
})),
EDIT
In the first listView builder, add :
physics: NeverScrollableScrollPhysics()
Solved my issue.
A good solution would be using Expandable package, and add multiple Expandables inside a single ListView.
Another Solution would be replacing the outer ScrollView with one single ListView, whose Childs will be 7 Columns, each column contains a group of opening hours.
You can try CustomScrollView with multiple SliverLists for your purposes instead of using SingleChildScrollView:
Widget build(BuildContext context) {
return CustomScrollView(
slivers: <Widget>[
SliverList(
delegate: SliverChildListDelegate([
Column(
children: <Widget>[
//Widgets you want to use
],
),
]),
),
SliverList(
delegate: SliverChildListDelegate([
Column(
children: <Widget>[
//Widgets you want to use
],
),
]),
),
],
);
}

how to align listview items top left?

i am trying to align list view items at the top left, but it aligns them in the center. I tried this with another widget, it works fine, but with the listview, it doesn't.
here is my code
Container(
height: height * 30,
// color: Colors.grey[400],
alignment: Alignment.topLeft,
child: ListView.builder(
itemBuilder: (context, i) => ReviewItem(
review: book.reviews[i]['review'],
date: book.reviews[i]['date'],
),
itemCount: book.reviews.length,
),
),
this is the review item
Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(
timeago.format(DateTime.parse(date)),
style: Theme.of(context).textTheme.headline4.copyWith(
fontSize: width * kFont12Ratio, color: Colors.grey[500]),
),
SizedBox(height: height * 0.5),
Text(review),
Divider(),
],
);
Thanks in advance
By default, ListView will automatically pad the list's scrollable extremities to avoid partial obstructions indicated by MediaQuery's padding. In other words, if you put a widget before the ListView, you should wrap the ListView with a MediaQuery.removePadding widget (with removeTop: true). Like so:
MediaQuery.removePadding(
context: context,
removeTop: true,
child: ListView.builder(...),
);
I achieved that by adding padding inside the listview builder
padding: EdgeInsets.only(top: 0),
You can use padding instead
Or use Stack with Position (top:0,left:0)
Or use Align( )

Making a 2x2 grid in Flutter

I'm trying to create a 2x2 grid for displaying some info in cards. Disclaimer: I'm totally new to Dart and Flutter, so expect a lot of ignorance on the topic here.
These cards should have a fixed size, have an image, display some text... and be positioned from left to right, from top to bottom.
First, I tried to use the Flex widget, but it seems to only work horizontally or vertically. Therefore, my only solution was to use two Flexes, but only showing the second when the amount of elements is higher than 2 (which would only use one row).
Then, I tried using GridView, but it doesn't work in any possible way. It doesn't matter which example from the Internet I copy and paste to begin testing: they just won't show up in the screen unless they're the only thing that is shown in the app, with no other widget whatsoever. I still don't understand why that happens.
This is my current code:
First widgets in "home_page.dart":
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Padding(padding: EdgeInsets.only(top: 30)),
Text(
'App test',
style: TextStyle(fontSize: 24),
),
EventsList(key: new Key('test')),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
The "EventList" part is a widget that should represent the grid functionality I explained before. This class gets some info from a service (which currently just sends some hardcoded info from a Future), and paints the given widgets ("Card" items, basically) into the EventList view:
class _EventsListState extends State<EventsList> {
#override
Widget build(BuildContext context) {
return FutureBuilder<List<Event>>(
future: new EventsService().getEventsForCoords(),
builder: (context, AsyncSnapshot<List<Event>> snapshot) {
if (snapshot.hasData) {
return Padding(
padding: EdgeInsets.only(left: 20, right: 20),
child: Flex(
direction: Axis.horizontal,
verticalDirection: VerticalDirection.down,
mainAxisAlignment: MainAxisAlignment.center,
children: generateProximityEventCards(snapshot.data),
));
} else {
return CircularProgressIndicator();
}
});
}
List<Card> generateProximityEventCards(List<Event> eventList) {
// Load Events from API
print(eventList);
// Render each card
return eventList.map((Event ev) {
return Card(
child: Padding(
padding: EdgeInsets.only(bottom: 15),
child: Column(
children: <Widget>[
Image(
fit: BoxFit.cover,
image: ev.imageUrl,
height: 100,
width: 150,
),
Padding(
child: Text(ev.name),
padding: EdgeInsets.only(left: 10, right: 10),
),
Padding(
child: Text(ev.address),
padding: EdgeInsets.only(left: 10, right: 10),
),
],
),
));
}).toList();
}
}
This is how it currently looks:
As I said before, I understand that the Flex widget can't really get that 2x2 grid look that I'm looking for, which would be something like this (done with Paint):
So, some questions:
How can I get a grid like that working? Have in mind that I want to have more stuff below that, so it cannot be an "infinite" grid, nor a full window grid.
Is it possible to perform some scrolling to the right in the container of that grid? So in case there are more than 4 elements, I can get to the other ones just scrolling with the finger to the right.
As you can see in the first image, the second example is bigger than the first. How to limit the Card's size?
Thank you a lot for your help!
The reason the gridview was not working is because you need to set the shrinkWrap property of theGridView to true, to make it take up as little space as possible. (by default, scrollable widgets like gridview and listview take up as much vertical space as possible, which gives you an error if you put that inside a column widget)
Try using the scrollable GridView.count widget like this and setting shrinkWrap to true:
...
GridView.count(
primary: false,
padding: /* You can add padding: */ You can add padding const EdgeInsets.all(20),
crossAxisCount: /* This makes it 2x2: */ 2,
shrinkWrap: true,
children: generateProximityEventCards(snapshot.data),
...
Is this what you exactly want?
do let me know so that I can update the code for you
import 'package:flutter/material.dart';
class List extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.white,
title: Text('Inicio', style: TextStyle(color: Colors.black, fontSize: 18.0),),
),
body: GridView.count(
shrinkWrap: true,
crossAxisCount: 2,
children: List.generate(
50,//this is the total number of cards
(index){
return Container(
child: Card(
color: Colors.blue,
),
);
}
),
),
);
}
}

SingleChildScrollView not keeping scroll position

I have a SingleChildScrollView widget in my app that contains a Column as a child.
The Column has many children and the last one in the very bottom of the scrolled screen is a StreamBuilder that I use to change a child Image
The issue is that when I tap on the image, the logic of the StreamBuilder works and the image is changed, but then the SingleChildScrollView scrolls a bit up so that the image is not visible and forces the user to scroll down again to be able to see the new loaded image.
Widget _buildScroll() => SingleChildScrollView(
child: Container(
width: 2080,
child: Column(
children: <Widget>[
_buildTopBar(),
_buildMainContent(),
SizedBox(height: 30),
Container(
child: Image.asset(
"assets/images/chart_legend.png",
width: 300,
),
),
SizedBox(height: 30),
Image.asset("assets/images/road_map.png", width: 600),
StreamBuilder<int>(
initialData: 1,
stream: _compareStream,
builder: (context, snapshot) {
if (snapshot.hasData) {
if (snapshot.data == 1) {
return Padding(
padding: const EdgeInsets.only(right: 10),
child: GestureDetector(
child: Image.asset("assets/images/compare1.png"),
onTap: () => _compareSubject.add(2),
),
);
} else if (snapshot.data == 2) {
return Padding(
padding: const EdgeInsets.only(right: 10),
child: GestureDetector(
child: Image.asset("assets/images/compare2.png"),
onTap: () => _compareSubject.add(3),
),
);
} else {
return Padding(
padding: const EdgeInsets.only(right: 10),
child: GestureDetector(
child: Image.asset("assets/images/compare3.png"),
onTap: () => _compareSubject.add(1),
),
);
}
}
return Padding(
padding: const EdgeInsets.only(right: 10),
child: GestureDetector(
child: Image.asset("assets/images/compare1.png"),
onTap: () {},
),
);
}),
],
),
),
);
However, even more weird is that, once I have done tap on all images, they will be showed as expected without scrolling up...meaning that, if there is the second time i tap on a image, the second time the image is replaced the scrolling up in not happening.
The problem here is that the size of your children changes and the SingleChildScrollView cannot handle that.
I think there could be two solutions that might work here:
If you know the sizes of your images before they are loaded, you should enforce it using a SizedBox. This way, the scroll position will stay the same:
SizedBox(
width: 300,
height: 120,
child: StreamBuilder<int>(...),
)
Use ensureVisible that you trigger once the stream builder is updated, which lets you control exactly where the image should be displayed.
You would need to assign a ScrollController to your SingleChildScrollView (controller parameter). Then, you also need a GlobalKey for your StreamBuilder that you want to show (key parameter).
If you have saved instances of the two to variables, you will be able to call the following once your image is loaded:
scrollController.position.ensureVisible(
globalKey.currentContext.findRenderObject(),
alignment: 0.5, // Aligns the image in the middle.
duration: const Duration(milliseconds: 120), // So it does not jump.
);