I'm trying to create a 2x2 grid for displaying some info in cards. Disclaimer: I'm totally new to Dart and Flutter, so expect a lot of ignorance on the topic here.
These cards should have a fixed size, have an image, display some text... and be positioned from left to right, from top to bottom.
First, I tried to use the Flex widget, but it seems to only work horizontally or vertically. Therefore, my only solution was to use two Flexes, but only showing the second when the amount of elements is higher than 2 (which would only use one row).
Then, I tried using GridView, but it doesn't work in any possible way. It doesn't matter which example from the Internet I copy and paste to begin testing: they just won't show up in the screen unless they're the only thing that is shown in the app, with no other widget whatsoever. I still don't understand why that happens.
This is my current code:
First widgets in "home_page.dart":
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Padding(padding: EdgeInsets.only(top: 30)),
Text(
'App test',
style: TextStyle(fontSize: 24),
),
EventsList(key: new Key('test')),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
The "EventList" part is a widget that should represent the grid functionality I explained before. This class gets some info from a service (which currently just sends some hardcoded info from a Future), and paints the given widgets ("Card" items, basically) into the EventList view:
class _EventsListState extends State<EventsList> {
#override
Widget build(BuildContext context) {
return FutureBuilder<List<Event>>(
future: new EventsService().getEventsForCoords(),
builder: (context, AsyncSnapshot<List<Event>> snapshot) {
if (snapshot.hasData) {
return Padding(
padding: EdgeInsets.only(left: 20, right: 20),
child: Flex(
direction: Axis.horizontal,
verticalDirection: VerticalDirection.down,
mainAxisAlignment: MainAxisAlignment.center,
children: generateProximityEventCards(snapshot.data),
));
} else {
return CircularProgressIndicator();
}
});
}
List<Card> generateProximityEventCards(List<Event> eventList) {
// Load Events from API
print(eventList);
// Render each card
return eventList.map((Event ev) {
return Card(
child: Padding(
padding: EdgeInsets.only(bottom: 15),
child: Column(
children: <Widget>[
Image(
fit: BoxFit.cover,
image: ev.imageUrl,
height: 100,
width: 150,
),
Padding(
child: Text(ev.name),
padding: EdgeInsets.only(left: 10, right: 10),
),
Padding(
child: Text(ev.address),
padding: EdgeInsets.only(left: 10, right: 10),
),
],
),
));
}).toList();
}
}
This is how it currently looks:
As I said before, I understand that the Flex widget can't really get that 2x2 grid look that I'm looking for, which would be something like this (done with Paint):
So, some questions:
How can I get a grid like that working? Have in mind that I want to have more stuff below that, so it cannot be an "infinite" grid, nor a full window grid.
Is it possible to perform some scrolling to the right in the container of that grid? So in case there are more than 4 elements, I can get to the other ones just scrolling with the finger to the right.
As you can see in the first image, the second example is bigger than the first. How to limit the Card's size?
Thank you a lot for your help!
The reason the gridview was not working is because you need to set the shrinkWrap property of theGridView to true, to make it take up as little space as possible. (by default, scrollable widgets like gridview and listview take up as much vertical space as possible, which gives you an error if you put that inside a column widget)
Try using the scrollable GridView.count widget like this and setting shrinkWrap to true:
...
GridView.count(
primary: false,
padding: /* You can add padding: */ You can add padding const EdgeInsets.all(20),
crossAxisCount: /* This makes it 2x2: */ 2,
shrinkWrap: true,
children: generateProximityEventCards(snapshot.data),
...
Is this what you exactly want?
do let me know so that I can update the code for you
import 'package:flutter/material.dart';
class List extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.white,
title: Text('Inicio', style: TextStyle(color: Colors.black, fontSize: 18.0),),
),
body: GridView.count(
shrinkWrap: true,
crossAxisCount: 2,
children: List.generate(
50,//this is the total number of cards
(index){
return Container(
child: Card(
color: Colors.blue,
),
);
}
),
),
);
}
}
Related
I'm trying to use a GridView to handle displays for multiple Card, each Card contains of an Image. Unfortunately it turns out that the Image is taking a larger height than its parent (see attached picture for the details).
I'm pretty new to Flutter layout so any ideas why this is happening and how I can resolve this? I want the layout to be something like this:
Display 2 cards on each line.
The Card width or height should not be fixed.
The Image height should be scaled according to its width.
class SquadSelectionScreen extends StatelessWidget {
final List<Team> teams;
const SquadSelectionScreen({super.key, required this.teams});
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Squads'),
),
body: GridView.count(
crossAxisSpacing: 10,
crossAxisCount: 2,
padding: const EdgeInsets.all(16),
children: teams
.map(
(team) => SquadView(team: team),
)
.toList(),
),
);
}
}
class SquadView extends StatelessWidget {
final Team team;
const SquadView({super.key, required this.team});
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
context.push('/squads/${team.code}');
},
child: Card(
elevation: 1,
child: Column(
children: [
Image(
image: NetworkImage(team.imageUrl),
),
const SizedBox(
height: 8,
),
Center(
child: Text(team.name),
),
],
),
),
);
}
}
Using GridView.count has a very visible drawback, namely the size of the aspect ratio of the grid will always be one (1:1 or Square) and can't be changed.
So if you look at the code above, you can't set an image with the same aspect ratio because the text will sink.
The first suggestion for me if you still want to use GridView.count is
Wrapping your Image with AspectRatio that has value higher than one (example set Ratio to 4/3, 5/3, 16/9, or landscape looks). Note: 4/3 = is higher than 1, 16/9 = is higher than 1, etc..
Then wrap the Text Widget with Expanded()
Example code:
class SquadView extends StatelessWidget {
final Team team;
const SquadView({super.key, required this.team});
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {},
child: Card(
elevation: 1,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
children: [
AspectRatio(
aspectRatio: 4/3, // you can set the value to 16/9 or anything that result is higher than one
child: Image(
image: NetworkImage(team.imageUrl),
fit: BoxFit.cover, // set How the image looks to Fit
),
),
const SizedBox(
height: 8,
),
Expanded(
child: Center(
child: Text(team.name, overflow: TextOverflow.ellipsis),
),
),
],
),
),
),
);
}
}
I suggest you try GridView.builder or another GridView. You can look at the documentation here
or this third package this will be good for to try flutter_staggered_grid_view. The flutter_staggered_grid_view is more flexible to create GridView with various size.
I have a SingleChildScrollView and inside it I have a list with some cards, that you can remove ou add more. I need to fix an add button at the bottom of the screen, when the card list is not scrollable yet, but when the card list increase size and the scrollview is able to scroll now (to see all the content), the button must follow the list and not keep fixed at the bottom anymore.
For now, what I did to solve this, was check the scroll view every time that a card is added ou removed, if I checked that the screen is now scrollable or not scrollable I change some properties of my build widget:
SingleChildScrollView(
controller: _scrollController,
physics: AlwaysScrollableScrollPhysics(),
child: Container(
height: isNotScrollable
? _pageSize - (_appBarSize + _notifySize)
: null,
padding: const EdgeInsets.symmetric(
horizontal: Constraints.paddingNormal),
child: Column(
.....
and after the list render I create the button like this
isNotScrollable
? Expanded(
child: Container(),
)
: Container(),
CVButton(
color: Palette.white,
Basically, my idea is: if the screen is not scrollable yet (the list content fits in the screen size) I will set a height to the container inside scrollview and add a Expanded() widget before the add button (so the button will stay in the bottom of the container), but if the screen is scrollable (the list content not fits inside the screen size) so I remove the container height and the Expanded widget, then the button will follow the list now as normally.
I don't know if this is the better way to deal with that, I want to know if there is some way to do this without this 'dinamic' way that I am doing, only with fixed widgets and not changing the widget according to the state of the scrollview.
An example when the list becomes scrollable and the button will keep at list bottom
Here the list is not scrollable yet but the button must be at the screen bottom and not list bottom
(I dont wanna use bottomNavBar)
Anyone has any idea how I can solve this?
I have a solution for this. check the code bellow. I added some buttons to add or remove cards. The main trick is to use constraints like minHeight.
import 'package:flutter/material.dart';
class BottomButton extends StatefulWidget {
#override
_BottomButtonState createState() => _BottomButtonState();
}
class _BottomButtonState extends State<BottomButton> {
List<Widget> cards = [];
#override
Widget build(BuildContext context) {
var appBar2 = AppBar(
actions: [
IconButton(
icon: Icon(Icons.add),
onPressed: () {
_addCard();
}),
IconButton(
icon: Icon(Icons.remove),
onPressed: () {
_removeCard();
}),
],
);
return Scaffold(
appBar: appBar2,
body: Container(
height: MediaQuery.of(context).size.height -
(MediaQuery.of(context).padding.top + appBar2.preferredSize.height),
alignment: Alignment.topCenter,
child: ListView(
primary: true,
children: [
Container(
constraints: BoxConstraints(
minHeight: MediaQuery.of(context).size.height -
(MediaQuery.of(context).padding.top +
appBar2.preferredSize.height),
),
alignment: Alignment.topCenter,
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Container(
constraints: BoxConstraints(
minHeight: MediaQuery.of(context).size.height -
(MediaQuery.of(context).padding.top +
appBar2.preferredSize.height +
50),
),
alignment: Alignment.topCenter,
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.start,
children: cards,
),
),
ElevatedButton(
child: Text('this is a button'),
onPressed: () {},
),
],
),
)
],
),
),
);
}
void _addCard() {
Widget card = Card(
child: Container(
height: 100,
color: Colors.red,
padding: EdgeInsets.all(2),
),
);
setState(() {
cards.add(card);
});
}
void _removeCard() {
setState(() {
cards.removeLast();
});
}
}
I have the following dial located at the center of my screen.
I have called three different part to construct this dial.
However it seems to be stuck in the center of my screen and I want to shift it to the top center portion. Ive tried changing the alignments but it doesn't seem to work.
This is my code:
This is the dependency I'm using: https://pub.dev/packages/flutter_neumorphic
import 'package:flutter_neumorphic/flutter_neumorphic.dart';
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
pedometerOuterDial(context),
pedometerInnerDial(context),
Center(child: stepText()),
],
);
}
Widget stepText() {
return Text(
'4800\nSteps',
style: khomeStyle.copyWith(color: kOrange),
);
}
Widget pedometerOuterDial(context) {
final percentage = 30.0;
return Padding(
padding: const EdgeInsets.all(80.0),
child: Align(
alignment: Alignment.topCenter,
child: Neumorphic(
boxShape: NeumorphicBoxShape.circle(),
padding: EdgeInsets.all(10),
style: NeumorphicStyle(
depth: NeumorphicTheme.embossDepth(context),
),
child: CustomPaint(
painter: NeuProgressPainter(
circleWidth: 20,
completedPercentage: percentage,
defaultCircleColor: Colors.transparent,
),
child: Center(),
),
),
),
);
}
Widget pedometerInnerDial(context) {
return Align(
child: Neumorphic(
boxShape: NeumorphicBoxShape.circle(),
padding: EdgeInsets.all(80),
style: NeumorphicStyle(
color: Colors.white,
depth: NeumorphicTheme.depth(context),
),
),
);
}
Also I haven't used Media Query here for any of the dials, so will that be an issue for displaying on other devices?
Since you are using a stack widget, the best way to do this is to use a positioned widget. You can place the widget on top by wrapping it with Positioned and setting the top property to 0.
Here is an example:
Positioned(
top:0,
child:YourWidget(),
),
Alignment won't work for the stack widget because it only aligns the items when there are extra space around it. Example: It works in a Column or Row since they occupy space and allow the widgets inside it to be placed and move around the occupied space.
Sorry bad english.. I want to navigate from one screen to another base on id from gridview items.
when one of the listview item11 is clicked it will be directed to the detail page item11..
So, how do create a detailed page design when one of the ListView's clicks is different.
full my code:
class CategoryScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new SafeArea(
child: new Scaffold(
appBar: new BankAndaAppBar(),
body: new Container(
color: Colors.grey[100],
child: new ListView(
physics: ClampingScrollPhysics(),
children: <Widget>[
new Container(
padding: EdgeInsets.only(left: 12.0, right: 12.0, top: 12.0),
color: Colors.grey[100],
child: new Column(
children: <Widget>[
_bodyGridView(),
],
)),
],
),
),
),
);
}
Widget _bodyGridView() {
return SingleChildScrollView(
child: new Column(
children: <Widget>[
GridView.count(
shrinkWrap: true,
physics: NeverScrollableScrollPhysics(),
crossAxisCount: 3,
children: CATEGORIES_DUMMY_DATA
.map((cat) => ListCategory(cat.id, cat.title, cat.titleDetail, cat.description, cat.image))
.toList(),
),
],
),
);
}
}
I want display detailed information after clicking a gridview item. example : every clicking a item 1 show detail view item=1.
enter image description hereThanks.
As per my understanding, you want to display detailed information after clicking a grid item.
If so, there are many ways to do it.
Pass the data within pages : follow
Create a model class, store the data in memory and display it. follow
If you want to navigate from one screen to another follow
The purpose of the application is to show many buttons that the user must select. Unfortunately infinite scrolling is not a user friendly tool here and it would be preferred to not have the user make any more actions than necessary.
As such, I need the horizontal ListView to be within one screen and expand under, adding new rows. I've tried adding a SizedBox, but the ListView row is still infinite and goes off screen.
return new Scaffold(
appBar: AppBar(
title: Text("Test"),
),
body: SizedBox(
width: 300.0,
child: ListView(
scrollDirection: Axis.horizontal,
children: _rowWidgets.toList() // these are just IconButtons
),
)
);
The number of items may vary and I cannot divide the list into sublists consistently on all screens.
It seems you need Wrap widget. Of course widget has no horizontal scrolling like in ListView. So you have to provide vertical scrolling to show a lot of buttons.
return Scaffold(
appBar: AppBar(
title: Text("Test"),
),
body: Center(
child: Container(
padding: EdgeInsets.all(16.0),
color: Colors.green,
width: 300.0,
child: Wrap(
spacing: 8.0, // gap between adjacent chips
runSpacing: 4.0, // gap between lines
children: List.generate(9, (i) => item(i.toString())).toList()
),
),
)
);