Edit an another's plugin - plugins

I have a plugin's resource codes and I want to edit. Because I want to change plugin's prefix but it isn't possible unless edit plugin. I tried edit with Eclipse but I had a lot of errors.

If you have source codes of some plugins, there meight be a problem, that they are using some api for example WorldEdit api, but you don't have it added in your project. You have to look into code and find out what they use. Then download the api and add it in Build Path - Right Click the project->Build bath->add external Jars. I hope this will help.

You may be getting errors from imports, API's, etc.
The best way to change this is to contact the developer of the plugin, who has the project themselves. It's not a good idea to change code unless you have full permission; but I will still tell you some possible ways to fix it.
Your imports may be faulty, check those.
Actually REVIEW the code yourself– Don't mess around with things you don't know what they do.
CHANGE YOUR PACKAGE NAMES (This got me before, simple mistake)
If there are comments in the code, use those to your advantage
Google your errors.
If you are new to Java, don't skip to changing code already. TRUST ME. Learn all you can before skipping to other "higher level" developer styles.
Like I said, these are vague and simple ways to fix it; the best way to have your feature implemented is to contact the developer.
*I understand that this thread is old; I'm just saying this because there are currently no answers that describe this for other Google travelers of the internet.

Related

Can XCUITEST can implement the cucumber Feature files

Can we write the Feature files and step definitions in Swift Automation framework using XCUITEST Framework ?Is yes , Any jar files or plugins we need to install ?
I am unable to find much support in this
While this is not an appropriate question for StackOverflow, I will oblige you an answer with Cucumberish. I have used it in the past, it works, but I generally steer clear of third party frameworks as they add a layer of complexity and leave you in the lurch if they lose support.
I have worked a bit with CucumberSwift and got it to work fine, reading German-language Feature files and letting me define steps in Swift using all the functionality that XCUITest provides.
However, we have not adopted this in the end but are writing Feature files in Gherkin and then write ordinary XCTestCases that we link to the Feature files by mentioning Scenario names in comments. We develop the same functionality for three platforms and it was difficult to see how BDD tooling would work across all three or how we could make it work given the resources we have. Like Mike Collins we also felt that running without the complexity of additional frameworks was an added benefit.
Having said this, CucumberSwift seems promising, perhaps check out this discussion about documentation and add to it?

How to force team members to comment using eclipse plugin or something else

Currently, I am working in a new project and it was difficult for me to understand since there is no comment. I wonder if it is possible to force team members(including me) to add more comments. I would like to automate this ject in jenkins later if possible.
You can run static code checks and their corresponding eclipse plug-ins to enforce comments being made in code.
For e.g. in CheckStyle javadoc can be enforced http://checkstyle.sourceforge.net/config_javadoc.html
Also checkstyle can be easily integrated with Jenkins.
You can also use eclipse java compiler settings for javadoc check.
Go to preferences->java->compiler->javadoc to enforce errors and warnings.
Compiler errors and warnings can be easily reported through continuous build
cheers,
Saurav
I can only recommend to be very, very careful with that. Of course, you may use tools like SONAR, Eclipse Settings and the like to enforce comments.
Buuuuuuuut:
You can easily generate comments (/w Eclipse) and -as you probably
know- generated comment is not use/helpful at all.
In case you add a useful comment and it relies too much on the actual implementation, you also have to maintain it. Whenever the code changes you need to validate if the comment does too. This is often overlooked and creates more confusion then by not having any comment at all. Even though you had a good intention in the first place.
"The Truth Lies In The Code"(tm): You can achieve good to understand and easy maintainable code by working very hard on it. This might help to avoid to need any comment at all. Its not easy (and not always possible), I admit that.
At least "public API" must be documented. That could be a rule of thumb and it seems managable in a large code base.
I would rather spend more time in having good understandable code instead of "forced comments". You may achieve the complete opposite by enforcing it.
Using Sonar/Eclipse Settings to enforce documentation of public API makes sense to me though.
This needs to be implemented at the source control level, not the IDE level.
If you're using git, you can look into git hooks http://git-scm.com/docs/githooks
This will let you write little scripts that will be run when you commit code. You can write a script to check if the commit includes a valid comment. You can also perhaps allow skipping of comments with a "-force" option or something like that.

Human editable snippet store in eclipse

I am looking for a easier way to manage my eclipse code snippets. I know and have used Eclipse's template and snippets features. But as far as I have found, they can only be exported and imported as XML files.
Since I use many versions of eclipse and I keep migrating between machines managing the snippets is a hassle. I am looking for a UltiSnips like method to manage these snippets/templates. Is there one?
I also looked at snip2code, but it didn't appeal to me because I sometime work offline. Also, I want to have much greater control over the snippets using version control.
Oh well! I couldn't find anything that matched the set of requirements I had. So, I've ended up creating my own.

Mark / highlight code in Eclipse (for code review)

In some cases I need to mark (several) lines of code in Eclipse. For example when reviewing, or when testing. Is there a feature or plug-in in Eclipse which can help me to that?
For now I'm just putting #REVIEWED or #TOBEREVIEWED on lines or around blocks. But that is a lot of work.
Any ideas?
EDIT: I'm aware of the Bookmark feature, but that seems to cover only 1 line.
EDIT2: I'm also aware of Task tags like TODO and FIXME, thanks E-Riz
You can use custom task tags in comments (the default is //TODO), which are automatically added to the Markers or Problems views in Eclipse. for example, you could create a custom task tag like //TO-REVIEW.
It's not exactly marking blocks of code, since it's essentially a marker for one line, but it is a convenient way to track and locate them. See the Eclipse Help page for more details.
Why not use some code review features of external server like GitHub?
I mean it could be nice to comment and discuss code blocks just within Eclipse,
but it is much overhead to develop and maintain comparing to web-based solution (that would be universal).
Then possibly such server has similar feature support as Eclipse plugin.
For example
if you use git, you can check GitHub and Eclipse EGit and Eclipse Mylyn tasks.
For perforce there is job concept (similar to issues).
So it leads to understanding that what you actually need is issue-tracker integrated into Eclipse that can conveniently point to code blocks. Again depends on your SCM.
You can us Eclipse plugin like Jupiter for code review. It will help to identify issues (if any) in code blocks with review comments without touching actual code.
The code review comments get stored in jupiter files in your respective project.
Developer can see those issues, fix and comment on them.

Want to share a MGTwitterEngine iPhone Xcode skeleton project?

Anyone want to share an Xcode project that has MGTwitterEngine in it? Mine won't compile. Are there certain project settings to set? I just made a stock tab bar app for iPhone and added the MGTwitterEngine files. Tons of compiler errors. What am I missing?
I had same problem. To get it to compile I added "$SDKROOT/usr/include/libxml2" to the Header Search Paths list. I also checked Recursive checkbox.
Make sure that you're adding "$SDKROOT/usr/include/libxml2" to header search paths in your Target settings and not just the Project.
I managed to get the library path right eventually. However, in the end, I got rid of the whole MGTwitterEngine thing and went with the TwitterHelper stuff that I noticed the folks from the Stanford iPhone class using. It uses the synchronous calls and it's not as full-featured. But it's lighter and I understand it better. I just use threading to counter the synchronicity. (Hey, wasn't that a song?!) Anyway, a little JSON code and it's all under control. Most of you are probably going to think I'm a noob but it just feels cleaner and easier to handle. I know there are plenty of good reasons to use MGTwitterEngine.
Bottom line is, even though I got it to work by getting the library path right, I don't even need to worry about any paths by adding the very small TwitterHelper stuff to my project. Seems more Mac-like than to have to go into too much tinkering (I can already hear the experts saying that setting paths is not too much but I absolutely detest the Project Settings dialog.)
You also need to add
libxml to Header Search Path ( should be something like /usr/library/libxml2 )
I just wanted to add something that tripped me up. You have to make sure the Target header search path is also set because it may override the default project search path headers. If you are unable to find some header files that the path is definitely pointing to correctly in your project search path headers, then this is probably the reason.
You're probably missing the libxml library. You need to add that to your linked frameworks. Here's a question that has a little more information, but that's the gist of it.
Best approach for XML parsing on the iPhone