Can I make a snappables snapchat game with lens studio? - snapchat

I have searched through Snap Chats website and have not found info regarding publishing Snappable games.
Can I create and publish a Snappable game with Snap Chat Lens Studio?

Late answer, but I saw several Snapchat team people who say no, it's not available.
For the moment we can use the Highscore template, or play with local Storage to create game experience with Text (like quiz) or 3d models.

Related

Create Demo watch on wrist without tracker

I'm looking for a solution. I'm aware of 3d tracking with programmes like Vuforia because
I want to build an app to demo watches on the wrist. However I don't want to use any trackers on the hand. Is there a way to use marker-less tracking on my wrist to achieve the same experience
I want to create AR app that can try watch on wrist without using any tracker
Try MediaPipe Hands from Google. There is an open-source MediaPipe Plugin for Unity as well.

how to use google play service in Unity 3D?

I'm working at my new mobile game. The work is going well but when I tried to use google play services at the game, it didn't work by several reasons that I couldn't understand.
There are many guides about using google play service, but still they are all scattered. So I can't totally understand about this.
Could you help me to how to use google play service step by step?
Or link that can solve my problem.
You may check this link for Google Play Games plugin for Unity. This plugin allows you to access the Google Play Games API through Unity's social interface. The plugin provides support for the following features of the Google Play Games API:
sign in
unlock/reveal/increment achievement
post score to leaderboard
cloud save read/write
show built-in achievement/leaderboards UI
events
video recording of gameplay
nearby connections
turn-based multiplayer
real-time multiplayer
To use the plugin, you must first configure your game in the Google Play Developer Console. Follow the instructions on creating a client ID. Be particularly careful when entering your package name and your certificate fingerprints, since mistakes on those screens can be difficult to recover from.
check it
play-unity-plugins
-play billing
-play instant
-play assets delivery
-anfd so on

Augmented Reality - What do i need?

i have to build an app like this:
https://www.youtube.com/watch?v=vetDCkbQGM4
It should simply detect the cockpit of a car and should show informations. For example "this is air conditioning", "this is switch button for the radio". The targets will be pre defined. Basically the app should detect everything and should show information.
Can I realize this with Vuforia? Which framework is suitable for this task?
I hope you guys can help me.
Cheers!
Since your targets are pre-defined, the simplest solution would be to use aruco markers to get 3D world positions/rotations through your user's camera feed.
See the AR Marker Detector in the Unity Asset Store for an example. Vuforia uses 'VuMarks' that are more intricate versions of this.
If you can't add computer-readable labels to the real world for your project, then you are talking about real-time object recognition. That is a much harder problem and not yet easily solvable in Unity as far as I know. It would require something like Google's Cloud Vision API. There is a Unity Cloud Vision project on GitHub, but I have no idea how well it works or what it's capabilities are.
Yes it is possible, you were first require to google. There are different SDK/Framework and Unity Asset store packages available.
You can use Free Vuforia AR Starter Kit from asset store to up and run your logic. Or You can also use Free AR Toolkit. There are different kind of tut available which can show you how to implement these pacakges.

Google play services | Cloud saved game | Fetch friends game state

I am working on unity3d based Farm game using Google play services Cloud saved game.
I need to fetch my friends game state to visit their farms.
Is it possible using Google play game services??
Parse.com might be a good solution for this. It's a cloud database (with support for cloud logic), integrated well with programming languages (including Unity/C#/Javascript).
No, the saved game data is stored on a per user basis for each game, so there is no way to access another player's game state. There is more detailed information on how the storage is accounted for on the developer web page: https://developers.google.com/games/services/common/concepts/savedgames

Realtime Multiplayer Plugin

Which realtime multiplayer plugin is best for unity? I should support realtime networking, and also support push notifications and chatting facility plugin for unity. Also, it can includes facilities for create room and searching room for all user.
You are talking about multiple plugins here.
On the topic of multiplayer gaming this plugin is decent and gives you rooms and such out of the box:
https://www.assetstore.unity3d.com/en/#!/content/1786
There many other plugins so keep looking, but this one I have some experience with and liked.
On the topic of push notifications, there are a lot of plugins, but the hard part will be to get one plugin for all platforms (IOS, Android).
https://www.assetstore.unity3d.com/en/#!/search/push%20notifications
I ended up using a combination of my own plugins and https://www.urbanairship.com/, but also look at www.parse.com, or www.kii.com for other solutions.