i have to build an app like this:
https://www.youtube.com/watch?v=vetDCkbQGM4
It should simply detect the cockpit of a car and should show informations. For example "this is air conditioning", "this is switch button for the radio". The targets will be pre defined. Basically the app should detect everything and should show information.
Can I realize this with Vuforia? Which framework is suitable for this task?
I hope you guys can help me.
Cheers!
Since your targets are pre-defined, the simplest solution would be to use aruco markers to get 3D world positions/rotations through your user's camera feed.
See the AR Marker Detector in the Unity Asset Store for an example. Vuforia uses 'VuMarks' that are more intricate versions of this.
If you can't add computer-readable labels to the real world for your project, then you are talking about real-time object recognition. That is a much harder problem and not yet easily solvable in Unity as far as I know. It would require something like Google's Cloud Vision API. There is a Unity Cloud Vision project on GitHub, but I have no idea how well it works or what it's capabilities are.
Yes it is possible, you were first require to google. There are different SDK/Framework and Unity Asset store packages available.
You can use Free Vuforia AR Starter Kit from asset store to up and run your logic. Or You can also use Free AR Toolkit. There are different kind of tut available which can show you how to implement these pacakges.
Related
I'd like the Hololens to take in through the camera and project an image over tracked images and I can't seem to find a concrete way as to how online. I'd like to avoid using Vuforia etc for this.
I'm currently using AR Foundation Tracked Image manager (https://docs.unity3d.com/Packages/com.unity.xr.arfoundation#2.1/manual/tracked-image-manager.html) in order to achieve the same functionality on mobile, however it doesn't seem to work very well on hololens.
Any help would be very appreciated, thanks!
AR Foundation is a Unity tool and 2D Image tracking feature of AR Foundation is not supported on HoloLens platforms for now, you can refer to this link to learn more about feature support per platform:Platform Support
Currently, Microsoft does not provide an official library to support image tracking for Hololens. But that sort of thing is possible with OpenCV, you can implement it yourself, or refer to some third-party libraries.
Besides, if you are using HoloLens2 and making the QR code as a tracking image is an acceptable option in your project, recommand using Microsoft.MixedReality.QR to detect an QR code in the environment and get the coordinate system for the QR code, more information please see: QR code tracking
I just came to know about a AR-VR company for educational interactive content. I know about Augmented reality apps which can be developed using Unity framework and know Virtual reality too.
But can anyone try to explain how they are doing it or any idea or direction will be helpful?
Can we use existing Google cardboard and some tool to interact with the 3D object? Like this - DIY hand tracking VR controller.
Thanks in advance and let me know if you guys have more questions.
After a quick look at the official documentation: it looks like the Z Space system is a 3d display (working like NVidia 3dVision or any some 3d television sets) with head tracking (to render in correct perspective) and a 3d-tracked stylus for interaction.
TL;DR: It's a 3D VR-like portal through a laptop screen.
Cardboard controllers won't work with it and would be completely redundant because of the stylus.
Im trying to create a AR Game in Unity for educational project.
I want to create something like pokemon go: when the camera open the object will be fixed somewhere on the real world and you will have to search for it with the camera.
My problem is that ARCore and vuforia groundDetection (I dont want to use targets) are only limited for few types of phone and i tried to use kudan sdk but it didnt work.
Any one can give me a tool or a tutorial on how to do this? I just need ideas or someone to tell me where to start?
Thanks in advance.
The reason why plane detection is limited to only some phones at this time is partially because older/less powerful phones cannot handle the required computing power.
If you want to make an app that has the largest reach, Vuforia is probably the way to go. Personally, I am not a fan of Vuforia, and I would suggest you use ARCore (and/or ARKit for iOS).
Since this is an educational tool and not a game, are you sure Unity is the way to go? I am sure you may be able to do it in Unity, but choosing the right platform for a project is important - just keep that in mind. You could make a native app instead.
If you want to work with ARCore and Unity (which is a great choice in general), here is the first in a series of tutorials that can get you started as a total beginner.
Let me know if you have other questions :)
You can use GPS data from phone to display object when the user arrived specific place you can show the object. You can search GPS based Augmented Reality on google. You can check this video : https://www.youtube.com/watch?v=X6djed8e4n0
I'm already make an augmented reality app that can read images marker, but I wonder if i can make augmented reality without marker in unity.
Can anyone tell me how?
Maybe What you need is SLAM, I think. Simultaneous Localization And Mapping, and is markerless, just recognite and track the environment.
These are 2 videos about slam:
https://www.youtube.com/watch?v=HbaEw5-YvA0
https://www.youtube.com/watch?v=_YLzcWX-gWU
One is from kudan, one is from wikitude. If this feature is what you want. Then I am sure that what you need is SLAM.
You can get more from:
wikitude slam
kudan
And, vuforia is not adviced. In fact, Smart Terrain does recoginate the environment, it still need a marker.
You can use Google ARCore, Vuforia or 8thWall SDKs. All of them have motion tracking or extended tracking. So you do not have to use markers. You can take a look at ARCore HelloAR example:
https://developers.google.com/ar/develop/unity/tutorials/hello-ar-sample
you can using ARUnity. ARUnity is the Unity plugin for ARToolKit. (Well the marker would be some kind of image which is used for tracking. ARToolKit calls it NFT.)
You can download it here:
http://www.artoolkit.org/download-artoolkit-sdk
(Scroll down for the ARUnity download link)
Documentation is available here:
http://www.artoolkit.org/documentation/doku.php?id=6_Unity:unity_getting_started
Best is, it is free and open-source :).
I am wondering if anyone knows of a open source or paid Xcode template.
It would be for a basic game, ( NOT COCOS2d ).
It would include simple items like profile management, load/save, Menu, Settings,
( perhaps include Openfeint/Game Center )
Something to use as a base for creating new games, things that get used over and over.
I am thinking about creating either a simple match three game, or maybe a card game.
Before I sat down and created one myself, I thought I would check to see if something
was available. ( No need to recreate the wheel right? )
Thanks everyone!
This isn't quite the solution you're looking for as it's not a game template, but it's worth checking out Sparrow - it's an open-source Objective C library so you don't need to learn anything new (unlike COCOS2D) and there's a nice Beginners Action Game tutorial you can follow.
Cheers..
If you don't want to use Cocos2D I guess you are thinking of 3D i.e. OpenGL ES games. If so, have a look at former question Alternative of Unity & SIO2. Maybe this is what you are looking for, but you should take SIO2 and Unity3D themselves into consideration. Especially Unity3D (I am just evaluating it the last 2 weeks) will save you a lot of work. SIO2 is a library using Blender for design and ships with customized exporter. It was open source since V1.4 but then they "convert" it into commercial software. What a pitty that the 1.4 source code is still not available at the according SF project.
There are two more engines: Unreal 3 Engine and Torque. I failed to find the pricing for Unreal now, but it might be something about 25% of your revenue or so. Torque stopped selling their 3D engine on iPhone and is now available in 2D only.
PS: Even for simple games I recommend using some kind of game engine, it will save you a lot of work compared to native XCode hacking.
You can use this template which is a well researched one available in the market.
http://www.binpress.com/app/ios-boilerplate-and-template/1597