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I am planning to create a cross-platform (Windows,Android and iOS in future) application just like Plotagon, where we can add/modify 3d model characters in some background scene, apply some animations & sound effects to those characters and finally produce rendered video of it.
When it comes to CrossPlatform, right now I can think of two technologies.
Xamarin
As far as I have researched, currently Xamarin has excellent support for Android and iOS. But, handling 3d Models and rendering becomes nightmare.
Unity3d
Since Unity can be used to develop Apps apart from games, Handling 3d Models and animating it becomes easier task. And I think its the way to go.
But, I have no clue of how to deal with rendering stuff.
Questions:
Am I going in the wrong direction? If yes, can someone suggest better technology for accomplishing all the requirements.
How can we render a video inside the app?
Little background:
I have 3+ Years of experience in developing enterprise applications(Web based) and few desktop applications using Java and .Net platform. Now started learning Unity3d.
Note: I am trying to avoid C/C++ languages.
I had a similar question when I was making my first game. I would strongly suggest going with Unity3D. I did and was very happy with it. Unity3D has a rich set of tools to help you develop your app and it is great for cross-platform distribution. And, in the case that it does not have what you need built-in, there is a store (the AssetStore) that has an enormous amount of helpful tools and assets.
Take a look around https://assetstore.unity.com to see what it has. You can search for "movie" and get multitude of hits (everything from video capture to movie theater models). As a note, not everything in the AssetStore is free.
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The question is above...im newbie with unreal engine and just want to start a hobby...so i'd like to spend my time with gameccreation. How can i do sports game like tennis with unreal? what can i do or could someone write links or just explain how it works? Or i just try with different engine? I tried download ffrom the webpage and istalled it...but i dont know. And i have to write c++ or i can use other program language? Blueprint what is it in this engine? And if i want like a tennis game what can i choose? SSo all in all it would be useful if someone explain how it works the whole thing. Thank u very much!!!
Yes.
You can make any game in the Unreal Engine. I highly recommend you check out https://wiki.unrealengine.com/Videos for some video tutorials on UE4 to get started. You do not have to touch any C++ when you use Blueprint, but it is highly recommended to learn some C++ eventually so that you can add your own functionality to make the engine do more than it was originally intended.
That said, designing a game even with a game engine is an incredibly difficult endeavor. Especially for people who are new to the whole scene. Just make sure to watch a lot of video tutorials if you are a visual learner or read lots of documentation on how to do different things. Don't expect to make any huge projects, such as large open world MMOs. Try to make really small, simple projects. You can use those to learn different aspects of game development and eventually be able to work your way up to larger and larger projects.
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I would like to know which framework or development tools,IDE behind for any iOS Game.
I have tried on google but i didn't found any clue. Please help me for knowing framework behind iOS games.
I have listed some games here. Please let me know if any body know development tools,framework,IDE behind listed games.
1)Grand Defense.
2)Tower Defense.
3)Castle Defense.
There are many games such like listed games. I want to know development tools behind particular iOS Game. I will appreciate for any help.
Thanks In advance.
If you want to precisely know which game uses what, do the following:
Download the game. Decrypt it using some common cracking tools (I do not encourage piracy however!)
Run the class-dump utility on it (google it!), this will generate a list of classes the game has inside.
Compare the class names to the most common game engines to see exactly which one used in the particular game.
you say Frameworks means Opensource and Game Engine??
if right, refer a following site:
http://www.tonylea.com/2011/best-iphone-game-frameworks/
http://maniacdev.com/2009/08/the-open-source-iphone-game-engine-comparison/
In Generally, If you are using objective-C, IDE is xcode. I recommend.
See GameSalad without code development Game.
Tower Defence using a cocos-2d Tutorial following below:
Tower Defence Tutorial for cocos-2d part1
Tower Defence Tutorial for cocos-2d part2
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I have developed a WebGL bike configurator demo using Three.js. Given the fact that WebGL is not yet supported on iOS Safari, I have to port my app to Objective-C. Which 3D engine do you recommend?
What do you think about NinevehGL and iSGL3D framework?
http://nineveh.gl/
http://isgl3d.com/
EDIT: I need free/opensource frameworks
EDIT 2: I have found a great comparison of open source frameworks althought NinevehGL framework is not mentioned:
http://maniacdev.com/2009/08/the-open-source-iphone-game-engine-comparison/
Given that you are comfortable with javascript I would suggest using Unity3D so you can code in UnityScript which is also ECMAScript derived.
After trying myself NinevehGL and ISGL3D by doing a small demo for my needs I can say the following:
-NinevehGL 0.9.2: It's an easy to use framework. It's great but it lacks of many features yet. However, when more features gets added, it will be a great framework. I'm sure! The API is fully documented and you can install documentation directly on XCode.
-ISGL3D 1.2.3: It's more difficult to use. It has a lot of features. However, it has bugs which are not being solved. The reason for that is main developer don't have time to mantain code. Other developers has shown interest in continuing his work and have moved code to Github. But activity there is very low. What is active is isgl3d google group. The API is very well documented on framework's web.
So now I will try Unity like #ade suggested me...
EDIT:
-Unity: It's really a great framework. I have already done a demo and I like it over the rest. It is my choice now because 3D file importing system is very great and you can export your work to multiple platforms. If you like JavaScript you will like it. What is important is that if you have doubts or errors in your code, there is a lot of material online to help you in Unity answers ( http://answers.unity3d.com/ ). Finally, to get started check out this URL: http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html
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Does anyone know of something that will let me design or at least sketch out iPhone interfaces on the go? I'm at school about 6 hours of the day, and that's when I get the best ideas, and need to actually make a rough draft of my design.
You didn't say what level of technology you typically have available to you.
If you have an iPad, I highly recommend Penultimate. There are other sketch-type apps around, but this one is my favorite. Simple, and beautiful. There aren't any interface mockup templates or anything, it's just a freehand sketch app.
If you don't have an iPad, might I suggest going low-tech? I never go anywhere without pencil and notepad. My personal weapons of choice are the Moleskine Large Reporter, Plain, a Tul 0.7 Mechanical Pencil (which clips nicely onto the Moleskine's strap closure), and some iPhone templates (which can be printed out, cut to size, and tucked into the Moleskine). You could also throw in a stencil kit, but I usually just freehand it.
Balsamiq Mockups is great for mocking up anything from a Desktop UI to a website to a iPhone app. It has some nice skins and controls for iPhone apps in particular. It also runs on air, which makes it great for cross-platform support and it also means that it can run in the browser (which you have an option to do from their site).
http://balsamiq.com/products/mockups
There is also a site to download more UI components for this software: http://mockupstogo.net/
The only downside is that the software is not free... :-( However, you can demo the software and I really do think this is worth investing in.
You also mention designing/sketching out your design, which might work nicely since the mockups will look sort-of sketchy, but you have the benefit of going back and editing it later.
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I would to ask about iphone Game development
i wanaa to develop a game for iphone device , i was read many info about this topic,
As i saw there are many ways to develop game for iphone like coca2D, using unity#d or UDK and other IDE's
I wanna to now WHAT IS THE easiest way or tool to develop game for iphone and if any one know the list for all possible ways for developing game for iphone :)
any idea ??
No offense, but you're asking the wrong question. What you should be asking (yourself) is, what tools are best suited for my particular game and my experience level? For example, if you've never developed on a platform, it usually helps to create a few programs from scratch (I assume this would be with the basic SDK on the iPhone) first. Then go over your game. Is it 2D? 3D? What kind of complexity is involved? What experience do you have (if any) with any of the existing tools currently out there for your platform? If you haven't used any of them, experiment with them first to see if you like them and if they mesh with your game's needs. Every game has different requirements and workflows.
Once you've done some research on this topic, you will have answered your own question. With that said, however, I've heard many good things about Unity, as well as Corona, which lets you build apps on the iPhone (and the iPad, too, I think) and Android devices simultaneously.
Edit: Galaxy Engine and ShiVa 3D also appear to be promising engines which come with tools to aid development. ShiVa 3D can also build games for multiple platforms, which may come in handy if you are looking to port your game.
If you are interested in 2D game development, I would highly recommend cocos2d. There are plenty of tutorials, both from the developers and from third parties, and there is a thriving community on the cocos2d forums to help you along with way. If you are already familiar with Objective-C you shouldn't have a problem learning it. An added benefit is that they recently added Mac support, so porting your iPhone cocos2d app to run on MacOS (and, by extension, to sell on the Mac App Store) is trivial.
If you are working with 3D, or if you're more interested in portability, Unity3D is a very popular option. The only sticking point with Unity3D is the price point, which starts at $400 for iOS development and goes up from there. If that's in your budget, it's definitely worth a look.
Well download XCode, trick around with apple documentation and see if it suits you.
There are a few givens:
Buy a Mac
Download Xcode
Buy a book on beginning Objective C (not necessarily game-specific)
If you want to eventually release your game, 1. and 2. are (almost) imperative.