Where do you debug/emulate your Fleetboard app?
Do you use standart android tablem emulator in landscape orientation?
How then do you invoke Fleetboard SDK functions to mock real truck device?
Thank you.
You can use a standard Android emulator to run and debug your app but Vehicle related APIs won't be available within this Environment. If you want to test your app including the usage of VehicleAPI you must run your app on a Fleetboard Test Device. On These devices we provide a Simulator that mocks real Vehicle Data and allows you to debug this Szenario.
Test devices can be ordered by contacting buildapps#daimler.com
Related
I was wondering if I can set up and use both Android and iOS simulators simultaneously when I develop my flutter app? It makes things easier and allows me to catch platform-specific bugs earlier.
Is this possible?
Yes. If you have both iOs and Android emulators running, you can use the command flutter run -d all to launch on both devices. If you want to launch on one device with both open, you will have to specify which one by telling it the device id, like flutter run -d emulator-5554.
While developing I like to have the iOs emulator open for debugging in case I want to jump in and see the value of a particular variable at a particular moment, and the android emulator for running the app / designing / iterating.
How and where can I see this number needed to register a test device in unity ads?
it depends wheter its what phone you are using if its an Android based phone for example you can find that number behind the battery usually or with simple commands on the phone itself,
e.g. (Android) https://www.verizonwireless.com/b2c/findDeviceId/helpOverlay.jsp?pageName=androidPhone
(Iphone) https://support.apple.com/en-il/HT204073
that number just tells unity that any ads running on that device are test ads and treat them so.
For Android device.
Open google settings from device.
Navigate to services->Ads.
Advertising id for your android device will there.
I've been sent an iPhone app package (.zip file) that I would like to test. The app is not yet available in the app store and I don't own an iPhone. What are my options for testing this app? I can probably get my hands on a Mac (with some difficulty), but ideally I'm looking for a way of running the app under windows/Linux.
I was hoping to find a website that would allow me to upload the package, and I could then test the app in a browser, but haven't found anything like this so far.
You try what you want, the app code will not run on any other platform then an iOS device.
The best option is the get the source code so you can run the app on a Mac with Xcode and the iOS simulator.
But this is no real replacement for device testing.
Also be aware that iOS ad-hoc app arre linked to device and can there not be installed on device which are not in the profile with which the app is build. The devices are identified by there UDID.
The app you linked is indeed an ARM only binnary and can only be installed on devices that are in the profile used to build the app.
Festivals.ie: Mach-O executable arm
I also took a look at the app bundle and it seems that the app is native, there for you can not simply extract any thing an present it as a webpage. There is no known app to HTML tool available.
In order to test an iOS app the developer of the app must add your UDID to his Member Center under devices. Without that limit everyone could share apps around the globe with no real use for the appstore.
There's no way for you to test it, even if you'll get a Mac and an iPhone.
If not an iPhone, you can test it on an iPad or an IOS simulator... NO other way possible at all...
By default when we start iPhone simulator it has only few apps installed.
Is it possible to install other system apps (such as phone, text, map etc) OR or other native apps (such as facebook etc) on my simulator?
Nope. Different architectures—native apps are built for an ARM CPU, simulator apps for an x86 one. The binaries are totally incompatible.
This is not possible at the moment.
This is NOT possible
The Simulator does not run ARM code, ONLY x86 code. Unless you have the raw source code from Apple, you won't see the App Store on the Simulator.
The app you write you will be able to test in the Simulator by running it directly from Xcode even if you don't have a developer account. To test your app on an actual device, you will need to be apart of the Apple Developer program.
How will you test an iPhone application without the iPhone being available?
The SDK comes with a simulator.
Of course the simulator doesn't really provide true feedback and it is most advised to do most of the testing on a real iPhone or an iPod if you don't own one, you could possibly use some beta testing program and publish your app there, using ad-hoc provisioning and adding UDID's according to requests. You could try "Mechanical Turk".
An iPhone application can be tested (to an extent) using simulators, it is included within iOS SDK. An iPhone application can run on simulators only if you have source code available with you, but cannot run iPhone builds (IPAfiles) directly on simulators.
The simulators have following limitations with reference to testing purposes
1. Accelerometer,
2. Telephony,
3. GPS,
4. Only up to two figure gestures can be simulated,
5. Hardware and memory, as simulators use the MAC hardware and memory etc.
So ideally testing on real device is more reliable rather than using simulators.