By default when we start iPhone simulator it has only few apps installed.
Is it possible to install other system apps (such as phone, text, map etc) OR or other native apps (such as facebook etc) on my simulator?
Nope. Different architectures—native apps are built for an ARM CPU, simulator apps for an x86 one. The binaries are totally incompatible.
This is not possible at the moment.
This is NOT possible
The Simulator does not run ARM code, ONLY x86 code. Unless you have the raw source code from Apple, you won't see the App Store on the Simulator.
The app you write you will be able to test in the Simulator by running it directly from Xcode even if you don't have a developer account. To test your app on an actual device, you will need to be apart of the Apple Developer program.
Related
I've been sent an iPhone app package (.zip file) that I would like to test. The app is not yet available in the app store and I don't own an iPhone. What are my options for testing this app? I can probably get my hands on a Mac (with some difficulty), but ideally I'm looking for a way of running the app under windows/Linux.
I was hoping to find a website that would allow me to upload the package, and I could then test the app in a browser, but haven't found anything like this so far.
You try what you want, the app code will not run on any other platform then an iOS device.
The best option is the get the source code so you can run the app on a Mac with Xcode and the iOS simulator.
But this is no real replacement for device testing.
Also be aware that iOS ad-hoc app arre linked to device and can there not be installed on device which are not in the profile with which the app is build. The devices are identified by there UDID.
The app you linked is indeed an ARM only binnary and can only be installed on devices that are in the profile used to build the app.
Festivals.ie: Mach-O executable arm
I also took a look at the app bundle and it seems that the app is native, there for you can not simply extract any thing an present it as a webpage. There is no known app to HTML tool available.
In order to test an iOS app the developer of the app must add your UDID to his Member Center under devices. Without that limit everyone could share apps around the globe with no real use for the appstore.
There's no way for you to test it, even if you'll get a Mac and an iPhone.
If not an iPhone, you can test it on an iPad or an IOS simulator... NO other way possible at all...
I wonder if it's possible to run a purchased and downloaded application in iOS Simulator? I am building a website and it's far to easy and quick testing in the simulator but has some disadvantages.
The app I want to run in the simulator is the Atomic Web Browser. It's got a pretty good source viewer (and I need it because my ajax scripts).
So my question is: how could I run my purchased apps in the iOS Simulator?
Thank you!
Apparently not.
Simulator apps are compiled for i386 architecture, whereas iPhone apps are compiled for ARM. The simulator can't run apps compiled for ARM, so you can't run purchased apps, or any apps from the store, in the simulator.
No there is no way, since the app purchased and downloaded from the App Store are ARM CPU based apps and the simulator is i386 CPU based.
I have to convert an iPhone app which is published at the AppStore. However, I do not have iPhone.
Is there any way to test the functionality of this app without a real phone? Would the emulator be of any help? Or maybe some web application?
If you don't have the source code for the app, you can't run it without an iPhone or iPod touch.
The iPhone Simulator (included with the SDK) won't be of any help, because it only runs apps that are compiled for Intel (your Mac). It's not an emulator and cannot run apps that are compiled for actual devices (ARM processors). Without the source code, you can't recompile the app.
iOS Simulator is NOT an emulator. It's a simulator. It doesn't emulate iOS hardware, it is running your app compiled as 64bit Intel app for Mac and displays it inside the iPhone-like window that looks and feels like iPhone, but doesn't have all features and some things don't work the same way.
For example, iOS has a case-sensitive file system, Mac doesn't, so iOS Simulator doesn't either. Also, there's no camera, sms, compass, accelerometer, magnetometer, or any other iPhone-specific feature.
So, yes, you can test some apps using iOS Simulator, but no, you shouldn't test them only using iOS Simulator.
You can of course test the app just with the simulator. However, the simulator lacks some capabilities like accelerometer data, so if you plan on using anything like this, you should consider getting at least the cheapest iPod Touch for testing.
If you do any operations that use lots of rescources (memory, processing power) you need to consider that the iPhone is not as fast as your Mac either.
I would like to minimize the number of devices I would have to purchase to do iPad development so it would be nice if it did :)
I suspect the answer is no because I really doubt apple was kind enough to put an objective c compiler on the device. I guess an alternate question would be what is the cheapest apple platform I could use to build apps?
You are correct. Apple wants you to develop your apps on a Mac.
Here is a link to Apple's site describing what you need. A mac with xcode is a requirement.
No, there is neither a compiler nor and IDE available for the iPad. You need a Mac to do iOS development, but even a cheap used Mac Mini will do (and no, you cannot do iOS development on Windows, I'm afraid).
First to answer your "subject question": As far as I know, NO you cannot install Xcode development kit on an iPad and thereby producing new iPad software... Apple also would like you to buy a real Apple computer if you want to do real business with the platform.
BUT
With some effort and research, you can just buy an orignal Mac OSX 10.6 or newer. Then with some tweaking and fixes, you install this on ordinary PC hardware. This is because the Apple computers today also are running on Intel CPU's and PC motherboards.
Its not officially supported nor "okay" from Apple's licensing point of view, but once you get it running the computer / OS thinks its a real Mac and then you can run and compile Mac software as its running 100% as a Mac.
I've seen tests where the owner connected iPod and iPhones to iTunes and AppStore which didnt see anything unusual, so the owner was able to buy movies and music and applications as normally.
Same goes for installing pure Apple software such as Xcode and other Mac-Only software.
You can even install some boot-manager and be able to run Windows 7 and Mac OSX on a partioned harddrive I've been told.
The "thing" is called a Hackintosh. But I was warned that it is far from every piece of PC hardware that you can make run with Mac OSX, so a lot of studying is needed before succeeding I guess.
I am not sure if this app is compatible with ipad, but it can certainly MAKE your app. You still need the SDK to compile the code it generates, and you still need to purchase the dev program to release your app to the store.
Not to mention the functionality you can add is very limited, but it is the closest to developing on the device itself that you can get.
You could use the Notes app on an iPad, or a Javascript editing app, or a cloud hosted text editor from iPad Safari, to write HTML5/CSS/Javascript for a web app. Upload the resulting web app source text plus a manifest to some web server, go to it in Safari with your iPad, test it, and save it as a web clipping web app.
That's for a web app.
If you want to build native iOS/iPad apps you need an Intel Mac running OS X 10.6.x (but even a cheaper old used Mini or iMac will do, as long as it can run Snow Leopard 10.6).
Or at least fast network access to a Mac. You could remote access a Mac using one of the many VNC or other remote viewing apps for the iPad, and develop native iPad apps from an iPad that way, but it would still involve a Mac.
I intend to write some piece of code for an iPod and an iPhone. so, i'm looking for emulators for those devices.
basically an emulator which will help me test the application I'm writing.
Thanks.
To develop iPhone apps you need to download the iPhone SDK. This includes the tools and libraries to code you applications as well as a simulator to test your code. This tools are available only for intel macs.
You can get the sdk for free here: http://developer.apple.com/iphone/
To test you code in a real iPhone, you will need to join the iPhone Developer Program (http://developer.apple.com/iphone/program/), which is not for free.
Are you talking about writing an application or writing code for your website to display properly on an iPhone?
The former requires a developer subscription with Apple to access their SDK and emulator.
For the latter, there seem to be several emulators out there to test your web site, check out:
http://iphonetester.com/
http://www.testiphone.com/
A Google search for 'iPhone emulator' should find a lot for you.
The iPhone SDK comes with an iPhone simulator that you can use with Xcode during development.
You can download the SDK from http://developer.apple.com/iphone - you need to be a registered iPhone developer, however, although this is free, after which you can use the simulator.
Note that if you want to send your applications to a physical device you need to enrol in the iPhone developer program which starts at $99.
You probably want to actually get an iPhone for that. You'll have to register the $99 but then you'll get the ability to upload apps to your iPhone/pod.
You could also jailbreak your phone/pod and do whatever you want.
There are also apps available that let you transfer stuff to and from your phone in the appstore (at least one free, if I recall correctly)
If you want to do something more with the files than just transfer them to the phone/pod, it's likely that you'll have to jailbreak your phone/pod anyway.
I keep wanting to find a better abbreviation for typing iPod/iPhone. How about iP(od/hone)? Hmm, not better!