How to get the ID to register a test device for unity ads - unity3d

How and where can I see this number needed to register a test device in unity ads?

it depends wheter its what phone you are using if its an Android based phone for example you can find that number behind the battery usually or with simple commands on the phone itself,
e.g. (Android) https://www.verizonwireless.com/b2c/findDeviceId/helpOverlay.jsp?pageName=androidPhone
(Iphone) https://support.apple.com/en-il/HT204073
that number just tells unity that any ads running on that device are test ads and treat them so.

For Android device.
Open google settings from device.
Navigate to services->Ads.
Advertising id for your android device will there.

Related

Flutter run external App after selection?

Is it possible to include an selection of all apps on the device, that the user can select the app? Also the same with Bluetooth connection. The user can select an Bluetooth device and when the device is accessible the selceted app starts? Give it packages for flutter, which can handle this?

How do you debug your Fleetboard Android app?

Where do you debug/emulate your Fleetboard app?
Do you use standart android tablem emulator in landscape orientation?
How then do you invoke Fleetboard SDK functions to mock real truck device?
Thank you.
You can use a standard Android emulator to run and debug your app but Vehicle related APIs won't be available within this Environment. If you want to test your app including the usage of VehicleAPI you must run your app on a Fleetboard Test Device. On These devices we provide a Simulator that mocks real Vehicle Data and allows you to debug this Szenario.
Test devices can be ordered by contacting buildapps#daimler.com

Why do I see black screen in game after download my game from google play?

my game was Played on All Devices so
I released my game on google play SO It plays on some devices android (So it's Ok) but does not play on some devices and see balck screen ( only)( for Example: sumsung mobile ) after Download it,Why?
This is my game link:
https://play.google.com/store/apps/details?id=com.Dezi.prisondogssummer
check it on your devices and tell me "Do you see black screen or played game" , and if it is black screen , why?
Help me please
There probably is an error with the application that the user can't see. I advise you to run this in an emulator or link your device to your pc and emulate it locally. When you have the emulator (or device linked up) ready, you can debug and see exactly what the error is.
If you have trouble on certain devices, check your SDK level and test on multiple emulated devices.
Chances are the problem is a deprecated item or a version level error.

publish ios app without any registered device

I have completed an ios app that I want to get published. I do not have any apple devices other than my mac. I used the simulator to test my app. I tried to make a provisioning profile in the member center and link it up to my app but Xcode keeps telling me that it cannot find any compatible provisioning profiles since I do not have any ios devices registered in the member center. I believe that I cannot register my mac as an ios device. I tried doing that in the member center using my mac's UDID but it did not recognize the UDID.
I want to know if there is any way I can still have the app published without buying any other ios device?
I used the simulator to test my app.
Then you did not test your app. The simulator is useful but it is nowhere near an adequate substitute for device testing. What if users report that the app crashes on their devices, but you can't reproduce the crash in the simulator? This is not a hypothetical scenario, it's actually quite common.
I want to know if there is any way I can still have the app published without buying any other ios device?
Possibly, but it would be extremely unwise to publish the app without testing it on a device. If you can't get a device, try to borrow one.
I see only workaround here - Get device from your friend or family and register it for first install. You just need its UDID to register.

test iPhone app without an iPhone

I've been sent an iPhone app package (.zip file) that I would like to test. The app is not yet available in the app store and I don't own an iPhone. What are my options for testing this app? I can probably get my hands on a Mac (with some difficulty), but ideally I'm looking for a way of running the app under windows/Linux.
I was hoping to find a website that would allow me to upload the package, and I could then test the app in a browser, but haven't found anything like this so far.
You try what you want, the app code will not run on any other platform then an iOS device.
The best option is the get the source code so you can run the app on a Mac with Xcode and the iOS simulator.
But this is no real replacement for device testing.
Also be aware that iOS ad-hoc app arre linked to device and can there not be installed on device which are not in the profile with which the app is build. The devices are identified by there UDID.
The app you linked is indeed an ARM only binnary and can only be installed on devices that are in the profile used to build the app.
Festivals.ie: Mach-O executable arm
I also took a look at the app bundle and it seems that the app is native, there for you can not simply extract any thing an present it as a webpage. There is no known app to HTML tool available.
In order to test an iOS app the developer of the app must add your UDID to his Member Center under devices. Without that limit everyone could share apps around the globe with no real use for the appstore.
There's no way for you to test it, even if you'll get a Mac and an iPhone.
If not an iPhone, you can test it on an iPad or an IOS simulator... NO other way possible at all...