I've set my "Fullscreen Mode" in Player Settings to "Windowed" (and tried all the other options just in case), and not a single option seems to keep my window bars when I maximize. I've had to work around it and add my own ugly minimize and close buttons when it's maximized just so I can still have those options. What can I do to keep the window, bars, and buttons? Is Unity bugging when making my build or am I misunderstanding how this is supposed to work? I'm using Unity 2018.3.8f1, btw.
This seems to be the MAXIMIZED WINDOW FUNCTIONALITY IS BROKEN issue, which is found in Unity 2018.3.8f1. Solution is to upgrade Unity or try their proposed workaround found here
Related
When I right click in the editor, vs code executes whatever menu item the cursor happens to be over. It happens far too fast for me to make my actual choice known.
I have already spent 30 minutes trying to find a solution. If you search for "right click" in the Command Palette, you are told there are no matches. You don't get any hits in the docs, either. Please advise. Thank you.
It has been reported that the situation you mentioned is a bug in the repository on GitHub. It is reported that Visual Studio Code works fine when zoom is disabled.
You can update the following setting to override this behavior:
"editor.mouseWheelZoom": false
Or you can update the mouseWheelZoom setting from the pop-up window by using the shortcut CTRL + , to go to Settings.
It's crazy, but this is still an issue for Linux users after so many years. Especially, when using a Laptop with touch-pad it makes VSCode frustrating to use. The problem occurs when you use "native" window style (you can tell, because the theme will not be applied to context menus) and have a non-default zoom.
The GitHub issue that #sercan linked to has a few solutions. In order to save you some time, there is basically two things that I found work and make sense:
Set your zoom level to default / 0. In settings.json add: "window.zoomLevel": 0 This works with all window styles, but obviously is not always viable
Change the title bar style from native to custom. In settings.json add: "window.titleBarStyle": "custom" This will change how the title bar but also the context menus look. Setting this, you can zoom in again
I can't type in the Unity inspector or rename any object. I tried clicking in many different areas recommended from the web. Note that this is not an error, but something I simply can't do. Is there any settings I need to turn on or off?
There are two ways to fix this:
Solution A
Go to layout then set the layout to default, it's like resetting the unity.
Solution B
Restart unity, just Close the Unity editor and open the project again.
Hopefully, one of these helps you.
I've encountered a very strange bug with Microsoft Visual Studio Code. I've been using VSCode for a few months now and never had this issue. When I open VSCode, the window just doesn't appear. The app is definitely open, because when I hover over the icon on my taskbar I can see what is being displayed in the app:
Unfortunately, when I click on it, the window does not appear.... I've uninstalled and reinstalled, deleted cache, tried older versions and nothing has worked. Has anyone else encountered this and fixed it? Any advice?
hover over VSCode icon in taskbar
right click on it
click on "New Window"
That should do it.
I had something similar. It appears that the window is just off-screen. I've used my DisplayFusion display manager - to move windows to center/top where I could handle it myself. I expect it'll also work using <Win> + <←> (maximize window to left side of screen).
In my case, the issue went away when uninstalling the GlassIt-VSC extension. I tried modifying the opacity of the window and then it disappeared. I highly suggest you try uninstalling this extension.
In my case I had connected HDMI cable but due to power off my monitor was off, but when I disconnected hdmi cable; VS code visible on my screen.
Got the answer since no one was helping.
Go to view.
Click solution explorer.
It should show the name of your project.
Click the small arrow at the beginning of the heading of your project.
Click source files.
Click yourproject.cpp.
Thank you.
I encountered a similar issue with a plugin called GlassIt while I was playing with a property called "glassit.alpha" somehow it went to 1 (possibly I changed it accidentally) and nothing showed up. (here's an image where you can slightly see that I set alpha to 20)
what i did was to just edit the %appdata%\..\Roaming\Code\User\Settings.json and set "glassit.alpha": 1, to 255
UPDATE I just realised there was already an answer I didn't see while I was writing this post
I had this issue during a remote desktop session and could bring the VSC window back via hitting F11 (via the onscreen keyboard in my case, since the F11 key on my keyboard was being captured by the host system).
In my case, I have a dual monitor setup, and the laptop was in clamshell mode. However, the laptop's built-in monitor was recognized as a third monitor, and VsCode was going there.
I'm starting to play with UnityEditor, surely a good idea !
The trick is that the UI font sizes are deseperately too small for my eyes, so I need to play with desktop zoom... hmm, this is boring in fact !
Is there a scripting / skining or theming way to increase slightly font sizes of the Unity Editor UI
Thanks in advance.
Still under review, over 5000 votes though, so you are not alone!
It's going back to 2011 when first reported.
CHANGE FONT SIZE IN UNITY EDITOR
how-to-change-font-size-in-the-editor.
changing-font-size-in-gui.
If you're on Windows, you could always use this:
You can change the Unity's Editor UI Scaling independent of Windows (or ths OS u use...)Scale:
Go to Edit/Preferences/UI Scaling.
2.On UI Scaling options disable or uncheck the option "Use default desktop setting", this enable the dropdown list option called "Use custom scaling value".
Finally, select the percentage scale from the options in the dropdown you want to set for you Unity UI...
Enjoy bigger Unity UI...
Screenshot about the settings
I have been experiencing a strange issue in Flex Builder 3 where certain dialogs such as the Add New Project wizard and the SVN Commit dialog are completely empty save for the title area.
I'm running Flex Builder v3.0 (build 3.02.2.214193) on the Windows 7 RC. I have tried completely uninstalling and reinstalling Flex Builder to no avail. I don't think it's Windows 7 causing the issues because it was working a couple of months ago with no problems. Even more strange is that I have not installed any additional plugins or made any configuration changes to Flex Builder between the time before these problems began and now.
Has anyone else encountered this problem, and if so, know of any solutions?
Here are a couple of screenshots to illustrate the behaviour.
alt text http://www.colincochrane.com/image.axd?picture=2009%2f9%2fdialog2.PNG
alt text http://www.colincochrane.com/image.axd?picture=2009%2f9%2femptydialog.png
You are probably running Logitech SetPoint. Try killing all setpoint processes. (you don't even have to restart flex). It worked for me :-S
According to this Adobe forums post, there are multiple causes:
SetPoint (as indicated by Scheea)
Wacom Tablet drivers
In addition, comments suggest the following:
UltraMon
These seem to suggest that the cause is any program which monitors keystrokes or mouse movement.
Workaround: In the new wizard dialog above, note the question mark on the bottom left (the help button). When you click on the help button a help panel is added to the dialog on the right separated from the main dialog by a splitter. When you drag the splitter the rest of the dialog appears. You may need to scroll to a position where you can see all of its contents, but it should become usable. Resizing the dialog alone was not sufficient for me.
In addition, I couldn't fully use the mouse to select elements so I had to type into the filter field in order for the correct projects to show up.
I had the issue with Window7 x64 Ultimate with FB3 Pro and shutting down Set Point seems to have fixed the issue.
For me it was Set Point and Display Fusion (allows you to set up multiple background images as wallpaper on multiple monitors). Took a lot of hair pulling to figure this out.