I'm starting to play with UnityEditor, surely a good idea !
The trick is that the UI font sizes are deseperately too small for my eyes, so I need to play with desktop zoom... hmm, this is boring in fact !
Is there a scripting / skining or theming way to increase slightly font sizes of the Unity Editor UI
Thanks in advance.
Still under review, over 5000 votes though, so you are not alone!
It's going back to 2011 when first reported.
CHANGE FONT SIZE IN UNITY EDITOR
how-to-change-font-size-in-the-editor.
changing-font-size-in-gui.
If you're on Windows, you could always use this:
You can change the Unity's Editor UI Scaling independent of Windows (or ths OS u use...)Scale:
Go to Edit/Preferences/UI Scaling.
2.On UI Scaling options disable or uncheck the option "Use default desktop setting", this enable the dropdown list option called "Use custom scaling value".
Finally, select the percentage scale from the options in the dropdown you want to set for you Unity UI...
Enjoy bigger Unity UI...
Screenshot about the settings
Related
The default font size of vscode developer tool (ctrl+shift+i) is too small for high dpi monitor and I want to make it bigger.
I do not find exact solution for it and I tried following related operations, but none of them works:
1. Set Window: Zoom Level
This configuration change size of everything except for the debugger tool, wired.
2. Set Editor:Font Size and Debug>Console: Font Size.
Still not affects the debugger tools.
3. Directy ctrl+scroll up/down using mouse
Not working. But works for editor if corresponding switch is on.
4. Configuration inside Developer tool.
Found no entry.
maybe you can try this.
...\Microsoft VS Code\resources\app\out\vs\workbench\workbench.desktop.main.css,
modify the font-size which is 11px to what you want .
(but it just effects the fonts in interface, not the variables in debug)
and is that ctrl+'+' not useful?
enter image description here
I've spent some time already searching for an answer. I know that I can increase the text size in an open file, but is there any way to increase the overall UI scaling? I have a large monitor so I can utilize multiple applications in my workflow, but the size of the application text and icons is so small that it's totally unusable.
Here is a comparison between Eclipse on the left and IntelliJ on the right on my screen:
I scaled IntelliJ on the right to be the perfect size, easily, but Eclipse on the left is way too small to effectively work with it.
I've tried removing a line indicating small text in the eclipse.ini file but that didn't change anything.
Given how poorly my search has turned up already, I assume the answer is 'no'. This leads me to ask, how is this possible? How can such a sophisticated and popular application not be able to change the UI scaling? I feel as though there must actually be a reasonable explanation because this is just plain absurd. This can't be passed off as a legitimate piece of software in this day and age without flexibility on screen size.
Thank you.
EDIT: *
I'm still unable to update the size of the UI icons. I've searched through numerous other issues going through the "-Dswt.autoScale=200" options in the elipse.ini setting but this is not working on Mac. Anyone able to assist here? Thank you!
The "Tree and Table font for views" setting in the "General > Appearance > Colors and Fonts" page of the Preferences sets the size of Project Explorer view. That entry is in the "View and Editor Folders" section.
Icons are only scaled if the display is set up as scaled by x2 or x1.5.
I've set my "Fullscreen Mode" in Player Settings to "Windowed" (and tried all the other options just in case), and not a single option seems to keep my window bars when I maximize. I've had to work around it and add my own ugly minimize and close buttons when it's maximized just so I can still have those options. What can I do to keep the window, bars, and buttons? Is Unity bugging when making my build or am I misunderstanding how this is supposed to work? I'm using Unity 2018.3.8f1, btw.
This seems to be the MAXIMIZED WINDOW FUNCTIONALITY IS BROKEN issue, which is found in Unity 2018.3.8f1. Solution is to upgrade Unity or try their proposed workaround found here
The problem is that, for instance, if i want to create a new project from a plugin-wizard and there are 5 selectable voices, the fifth voice isn't either visible or selectable.
I'm working on fedora-20.
There are solutions to make visible and selectable this kind of voices?
Your desktop resolution is too small. These wizards aren't designed for low resolution. The main composite of the wizards is not automatically scrollable and that's why you cannot see the other options.
Try to change the window appearance of fedora. Changing the font size of GNOME/KDE might solve the problem.
I have a fixed shell sized (800x600) application developed in SWT. The issue is, if I change the display settings of Windows ( from smaller - to medium/larger ) few parts of the application are being truncated.
So is there any way I can give dynamic size based on the selection of display settings ?
A fixed shell size is very seldom the right way to go. Instead, use the layout to set the constraints and let SWT figure out the size. That will make it more likely that dpi changes will work correctly and more likely that the app will look correct on other operating systems or different versions of Windows.