When I start Unity3d (Version 5.6.0) it shows this black (dark gray) screen and nothing's happening.
I reinstalled it and still the same.
Any idea?
Maybe a conflict between a 32/64-bit Editor and OS? If that's not the case, another version of Unity might work.
https://unity3d.com/get-unity/download/archive
Related
I have come up with a problem in Unity Editor v. 2019.4.34f1 when I am not able to read the text in the editor windows. This problem occurred only in a few specific windows.
Screenshot
I was trying to restart Unity and MacOS, and also close/open window.
Change the Graphics driver target in Unity Preferences as shown in photo.
For me, the issue was across all unity versions. So, I figured out that either it was a font issue, or graphics issue. And I started playing around.
Changing Device to Use to internal driver fixed the issue for me.
I am using eclipse and I have downloaded scene builder to use it to build a graphic interface for my software.
When I started adding labels and moving them, on each edit my screen flickers to black like it's refreshing which is annoying, I tried to google this issue and I found no answer.
I'm using macOS Monterey.
Thank you!
I have a 1070ti and my VS code used to run perfectly I fresh installed Windows and now VS code blurs out and can't see if my mouse moves away.
I have already tried turning off "Fix Apps that are blurry"
I have already tried adding it to NVIDIA settings, and I have no problems playing heavy rendering games. Only when I am coding and it is driving me crazy.
i solved this problem , you should open nvidia and do restore
I downloaded Unity 3d on my macbook air and created a new project with a single 3d object (a plane).
When I press the "play" button (Triangle icon), unity hangs and crashes.
It happens no matter if I create a new project again and add a different 3d object (a sphere).
The only way my project doesnt crash when I press play is if it's a completely blank project with no 3d objects.
Interestingly I can build a mac build of a project and it runs okay (I can see the 3d objects, the plane or the sphere).
Can anyone offer any advice?
Edit: OS / X version 10.9
My version of OS/X was a little outdated.
Upgrading from 10.9 to 10.12.X fixed the problem (after a 4 GB download and 60 minute install)
Ok, i think i solved it. My project settings had metal editor support disabled. Enabling this option solved the crashing problem. I reproduced this issue with a freshly created project and just disabled the Metal editor support. I tried on a macbook pro 2018 (with dedicated graphics card) and could not reproduce the issue. This could be an Intel graphics driver related problem.
So, I made my game for Android device and I've got a menu, store, info scene and a main scene. The main scene is where I play the game. But when I hit start on the menu it loads the "MainScene" and all I can see is the GUI but nothing else. I can collect items but the scene is just black (except the GUI).
I tested out with a web player and everything was fine then changed to Android and after I installed it (several times) I looked at the black screen.
How to fix this?
(I'm using Unity 4.6.1)
Can't comment, not enough rep.
Anyway, there are lot of things that can cause a black screen to happen on Android. Here are a few to look at -
Be sure your camera is not getting deactivated (in your case maybe not).
Are you using any plugin that is using alpha channel or stencil buffer?
Any other plugin that may causing this, disable them to check.
Is your 24/32 bit buffer ticked/not on build settings?
Double check your camera settings, lighting.
Stripping level to disable and rendering path on build settings etc.
Check the game on another device.
Provide more info about the scene here
There's definitely something on that specific scene.