Two sides of unity object are black - unity3d

I'm new to unity and I started with something simple but all of my objects are black from the side where light doesn't shine.
I googled but other people have older unity version and mine is 2019.3.7f1 and I can't find ambient light settings like they keep saying everywhere. Other started talking about double sided shader which I have no idea what that is so I am here for help. It really triggers me when default settings of new project is broken like this. I mean who would want to have shadows like this?
light and settings

Unity Lighting settings can be found by going to: Window (on top, Unity menu bar) -> Rendering -> Light settings.
There you can change the "Ambient color" to a color or based upon the Skybox for example.

Related

why my skybox disappeared after I added the urp package?

I want to add light2d to my project, but it's a decision I made after months I started the project, so then I added the urp package.
But something strange happended: my skybox disappeared. I mean, it can't display neither in my scene view nor game view, it seems it's totally transparented instead of a material error.
I have checked my lighting settings and camera settings, but there's no problem.
I tried to restart Unity editor, but it can't solve the problem.
Sorry for poor English, hoping you can read this.
If you use a "URP Asset (with 2D Renderer)", it wont use the Skybox material set in Lightning -> Environment.
Its probably by design i guess (2D dont need a "box", instead a rect will suffice).
Use the other Asset (with Universal Renderer) or set your "Skybox" as Sprite material in the scene.

White in unity isnt white but beige

I've finally decided to start Unity. I have little to none experience with these kinds of stuff, and I'm currently facing a problem. When I import a 3d shape on unity, the default color is beige, even though it is set to white. When I try making a white texture and apply it to the object, it still turns out as beige.
This is due to lighting. Check the light source in your scene, it probably has a yellow-ish color, try to turn that back to white.
Depending on your render pipeline (Universal RP, HDRP...) you might even have something like global illumination with a slight color tint enabled. Try to check your lighting settings.
You can also always click on the material the object in question uses and in the little preview window you see it lit by a neutral light source, without your scene lighting settings.
also, you did not provide an image, which is why I can only help you so far given your message :)

Weird default shadow on new Unity 3D

Since the last update of Unity 3D 2019 3.8f1 Personal, I have a problem of shadow and directional light. Each time I create a new project, the default directional light is weird and change my white color into a grey color:
image of the default settings project
So I remove the directional light and add a new and the problem of the color was solved. However the back of all my component is still very dark, like as if they are no reflection. And whatever I change(intensity, color, shadow, rotation...), the dark dark "shadow" still there at the opposite of the light:
image with the new directional light
If anybody can help me, it will be a real pleasure :D !!!
when you create a new project you start a "zero project" and unity applies a standard. You will then choose how to do everything.
3 fast things
A) This question does not go well on stackoverflow. study thebasics of unity, find some good tutorials on light
B) the light is dependent on those options you see on the right.
C) the light depends on the bake of the latter.
Stackoverflow isn't Google.
https://www.google.com/search?client=firefox-b-d&q=unity+light+tutorial

Light in the scene window got way brighter after upgrading to Unity 2018.2.18f1 but the game window shows light correctly

So I had a project that I created using unity 2017.3 now I decided to move to Unity 2018.2.18f1 and notice a very annoying problem that I can't seem to solve,
the lighting in the scene window got way too bright on the other hand in the game window even before hitting play it shows the correct light. here is an image of the issue:
I tried everything out there that worked on past versions with no results, trying removing auto generate and generating the lightmap manually, tried to change the reflection source from skybox to custom didn't work.
although in the game it self the light is correct so it didn't really break the project but it is really annoying designing levels this way
any insight on this would be great.
Sometimes, issues occur when upgrading a project to another Unity version. If the issue is related to lighting do the following in order:
1. Delete the lights in the current scene then create new lights. For some reason, there seems to be light issues carrying it's settings to the new Unity version and creating new lights usually fixes it.
2. Go to Windows --> Lighting --> Settings then go to the Scene tab. Scroll down and disable Auto Generate checkbox then click the Generate Lightning button.
3.Go to Assets --> Reimport All.
4. If everything above did not work, go your Project's Library folder then delete it. Restart Unity.

Unity game too dark in android device?

My Unity Game in android device is too dark. I added Sprites to my game and that sprites very dark. I tried to added lights but lights also not working.I am getting following warning on every light object Lighting has been disabled in at least... And also tried to enable lighting in the scene view. **On UNITY Editor it is not dark . But it is too dark on ANDROID **
You provided close to no information about the problem but...
Try setting your lights to Render Mode: Important in Inspector, also check your Quality Settings for pixel light count and make the default value higher.
If you want more accurate answers that will help you resolve your problems faster - try adding some pictures of the problem and the whole error log.
I fix this problem by changing color space from linear to gamma
You can change this property in player settings -> other settings: