Since the last update of Unity 3D 2019 3.8f1 Personal, I have a problem of shadow and directional light. Each time I create a new project, the default directional light is weird and change my white color into a grey color:
image of the default settings project
So I remove the directional light and add a new and the problem of the color was solved. However the back of all my component is still very dark, like as if they are no reflection. And whatever I change(intensity, color, shadow, rotation...), the dark dark "shadow" still there at the opposite of the light:
image with the new directional light
If anybody can help me, it will be a real pleasure :D !!!
when you create a new project you start a "zero project" and unity applies a standard. You will then choose how to do everything.
3 fast things
A) This question does not go well on stackoverflow. study thebasics of unity, find some good tutorials on light
B) the light is dependent on those options you see on the right.
C) the light depends on the bake of the latter.
Stackoverflow isn't Google.
https://www.google.com/search?client=firefox-b-d&q=unity+light+tutorial
Related
I've recently added URP to my project. The problem I'm having is all the lights are way weaker than they used to be including area and spot. I am using a spot light as a flashlight for my character and the only way I can make it so the flashlight actually shows something is by turning up the intensity by a lot like a 1000 minimum and that casts a beam of light which is not nice because getting close to objects turns them white instead of actually showing them up like it used to I would like if someone knows what can I do about it
Changing the color space to linear instead of gamma under
"Edit>Project Settings>Player>Other Settings>Color Space>Gamma/Linear"
This worked for me in order to make it so moving close to objects wont make them in the color of the light.
I've finally decided to start Unity. I have little to none experience with these kinds of stuff, and I'm currently facing a problem. When I import a 3d shape on unity, the default color is beige, even though it is set to white. When I try making a white texture and apply it to the object, it still turns out as beige.
This is due to lighting. Check the light source in your scene, it probably has a yellow-ish color, try to turn that back to white.
Depending on your render pipeline (Universal RP, HDRP...) you might even have something like global illumination with a slight color tint enabled. Try to check your lighting settings.
You can also always click on the material the object in question uses and in the little preview window you see it lit by a neutral light source, without your scene lighting settings.
also, you did not provide an image, which is why I can only help you so far given your message :)
I'm new to unity and I started with something simple but all of my objects are black from the side where light doesn't shine.
I googled but other people have older unity version and mine is 2019.3.7f1 and I can't find ambient light settings like they keep saying everywhere. Other started talking about double sided shader which I have no idea what that is so I am here for help. It really triggers me when default settings of new project is broken like this. I mean who would want to have shadows like this?
light and settings
Unity Lighting settings can be found by going to: Window (on top, Unity menu bar) -> Rendering -> Light settings.
There you can change the "Ambient color" to a color or based upon the Skybox for example.
I am doing a tutorial and I am following step by step. For some reason, my GameObjects (cubes, planes, everything) appear brownish, while in the tutorial it is white. It also happened the same with a model I imported, my model was greenish/brownish, while on the tutorial it looked cleaner.
Why could this be?
The light is turned on, I tried checking shadows and moving the light direction.
Here is some sample images:
https://drive.google.com/file/d/1ftq7j4CivOY1-olFmAhE5RTvfErjam3h/view?usp=sharing
https://drive.google.com/file/d/14Jt1eafoTSAo9UHRM53gZotuXl5FvCiy/view?usp=sharing
material data:
https://drive.google.com/file/d/1mvb-e4_st_NsyGY2G1ncbW-fLo3X5SxE/view?usp=sharing
directional light:
https://drive.google.com/file/d/12Dh2fKTdM-U3DVd0mxQ-Rx4K4hPyqW6Y/view?usp=sharing
I have been looking around for a way to make my scene 100% dark, except for the single light source, and all of my sources mention turning off ambient lighting which I have done.
As you can see, light still permeates my scene.
It appears that only the X axis has been darkened where the Y and Z are still lit by a light source that I don't have. The only light source is the single orange source at the center of my scene. This is extremely frustrating because all help sites say to turn off ambient lighting which I have done, I have not found any other solutions.
I had a directional light that I had forgotten about, rookie mistake