My Unity Game in android device is too dark. I added Sprites to my game and that sprites very dark. I tried to added lights but lights also not working.I am getting following warning on every light object Lighting has been disabled in at least... And also tried to enable lighting in the scene view. **On UNITY Editor it is not dark . But it is too dark on ANDROID **
You provided close to no information about the problem but...
Try setting your lights to Render Mode: Important in Inspector, also check your Quality Settings for pixel light count and make the default value higher.
If you want more accurate answers that will help you resolve your problems faster - try adding some pictures of the problem and the whole error log.
I fix this problem by changing color space from linear to gamma
You can change this property in player settings -> other settings:
Related
Developing a simple zombie game with day-night cycle. So, for the player to handle the night, i am making a flashlight. Modeled it, and i need a real Unity light to make it a flashlight (but it's anyways flashlight, but broken..?). The light works neither in Scene or Game window. Here i'll show you some screenshots (and a test video):
I tried clearing cache, as i found on Internet, but it only worked until i switched tabs.
EDIT for #BugFinder [30.01.2023]
Light component for the flashlight:
Switching between Point and Spot light isn't doing anything.
Your light mode is currently set to Baked. This instructs Unity to prerender a static light when you press bake lighting in the lighting menu. Obviously you don't want something static for your flashlight, so change the mode to Realtime.
I'm currently doing a little 2D game where you can walk around and interact with things. Unfortunately I encountered a problem. When I made the minimap and tested it, everything went smoothly.
Here i tested it on pc in Unity
But when i build it to my phone and tested it there i just got this black square instead of my minimap.
On my Phone
I searched online in stckoverflow and in Unity docs but didnĀ“t find anything.
Here the settings from my cameras
My main camera
My MiniMap Camera
And the Settings from the
Render Texture
I solved the broblem. I just had to do the depth buffer to "at least 24 bits depth" on render texture
My point lights renders in unity but it wont render in the oculus headset. What could be the cause. I Could not find a solution online.
I am using URP
Add more details if possible, are you using baked lighting, mixed, realtime? It might be your light per pixel setting.
Try to disable any other light in the scene and leave only the spotlight, increase the spotlight range and check if the spotlight works.
If it does, then it's your light per pixel/vertex count, you can edit it from your Settings folder, opening up the URP profile you're currently using, it's called Per Object Limit:
Do not go beyond 1 on the Quest and bake lights if they don't have to be dynamic.
I've finally decided to start Unity. I have little to none experience with these kinds of stuff, and I'm currently facing a problem. When I import a 3d shape on unity, the default color is beige, even though it is set to white. When I try making a white texture and apply it to the object, it still turns out as beige.
This is due to lighting. Check the light source in your scene, it probably has a yellow-ish color, try to turn that back to white.
Depending on your render pipeline (Universal RP, HDRP...) you might even have something like global illumination with a slight color tint enabled. Try to check your lighting settings.
You can also always click on the material the object in question uses and in the little preview window you see it lit by a neutral light source, without your scene lighting settings.
also, you did not provide an image, which is why I can only help you so far given your message :)
I'm new to unity and I started with something simple but all of my objects are black from the side where light doesn't shine.
I googled but other people have older unity version and mine is 2019.3.7f1 and I can't find ambient light settings like they keep saying everywhere. Other started talking about double sided shader which I have no idea what that is so I am here for help. It really triggers me when default settings of new project is broken like this. I mean who would want to have shadows like this?
light and settings
Unity Lighting settings can be found by going to: Window (on top, Unity menu bar) -> Rendering -> Light settings.
There you can change the "Ambient color" to a color or based upon the Skybox for example.