When testing our AoG, we noticed that deep links currently no longer work properly on speakers (e.g. Google Home) and smart displays (e.g. Google Nest Hub). This behavior has been occurring for several days. Before that, everything was functioning normally. In contrast, deep links in the Google Assistant App still work normally.
Deep links like "OK Google, ask ActionName for abc" won't trigger the AoG but return the error message "The agent returned an empty TTS". Deep links like "OK Google, start ActionName and do abc" are working fine.
We tested this behavior in the Actions Console and on real devices like Google Home and Google Nest Hub.
Is there any way to fix this?
There may have been a bug at the time of posting the question. The bug has since been resolved and I'm unable to reproduce this error today.
Related
I'm developing a smart device that needs to respond to a trigger and take an action. I'm having some trouble however determining what will host the code that fires the trigger. Google Home appears to have events based on time but I can't seem to find anything that can trigger an event based on something like the weather. IFTTT seems like a natural fit but to have customers install IFTTT and then find my applet is a bit cumbersome. I could have my server monitor the condition and fire the trigger but ideally the trigger could be generated on-prem.
So my question... Does anyone have a good suggestion for where to host code that fires a trigger that is sent to a smart device?
*first-time poster so forgive me for any lack of formalities
Automations on Google Home are available for triggering actions but might cover all the use cases you specified. You can create your own system that changes the states of the devices based on your conditions, then report to Google via Report State.
I have used the same code given by https://github.com/playgameservices/play-games-plugin-for-unity to add the cloud save game functionality, enable save games have been called at the beginning of the code and save games are enabled from the google play console as well. The leaderboards and achievements are working fine.
The OnSaveGameOpened function gets an internal error as SavedGameRequestStatus status.
I am not able to find the cause of this (internal error being received as the status), can anyone help me out please? How can I solve this.
P.S. Serialized data (in the form of bytes[]) was fed into the SaveGame function, serialized using the binary formatter.
Edit:
I was able to debug this further, I get an error on the activation of save games in the play console. I have activated the save games feature and published it (this was done a few days ago). I have also confirmed that the Drive API, Play Games Services API and Play Games Management API are enabled under the API console project. I get following error,
Cannot use snapshots without enabling the 'Saved Game' feature in Play console
log from running on an android mobile.
The answer to this question
Google Play Games :: Cannot Use Snapshots Exception
states that it will activate within 24hrs, but it is not active even after multiple days.
There are several causes of an internal error; there should be other logs indicating the root cause. You might want to take a look into the source code to know what logs to expect.
If you're testing in an emulator, make sure your play services and play games are up-to-date.
Reference:
https://github.com/playgameservices/play-games-plugin-for-unity/blob/master/source/PluginDev/Assets/GooglePlayGames/Platforms/Android/AndroidSavedGameClient.cs
The problem was solved. It was not a problem from my end, it took well over 24 hours for the saved game services to activate. The problem solved itself once the saved games were enabled by google (there was no notification that the saved games were enabled, instead the app started working properly).
I have a serious problem . google play today was removed my Unity3d game from store and sent an email to me with this titled issue :
Issue: Violation of Metadata policy
and In message text they said :
The flagged content in your store listing relates to graphic violence
prominently depicted in app icons, promotional images, text, or
videos. Your store listing can be seen by all users (signed-in or not)
and needs to be appropriate for all audiences.
but I do not any of this !!!
I don't know what does it means ?!!
I just simply build my game and publish it in google play , but after few day they removed my app with this reason.
Also my game is free.
I searched all over the internet to find similar issue with another people, but I do not find any thing.
does any one know how can I solve this problem ?!
If you are sure that your game description is not violating Google policies just write to them. You can contact them using live chat directly in the Play Developer Console. After explaining the problem, they will probably redirect you to "more technical" team and you will get an answer by e-mail. (Usually 1-3 days)
I am having problems connecting to Play Games from Unity.
I keep on getting these messages in logcat:
Play Games callback indicates connection failure.
UI interaction required to connect to Google Play.
I have seen other places where they recommend checking the SHA-1 key set to see if it is set to the upload key.
I have double and triple checked and it is definitely right.
I also tried defining both of the keys to be sure but to no avail.
Edit:
I checked the SHA-1 key that appears for the linked application within the Games console. There it appears with the signing of and not the upload one.
First make sure that you've followed the setup here, Setting Up Google Play Games Services. It's involves quite a number of steps so bear with it.
Then follow the thread in this github forum:
on Game Services Turn on Saved Games
always make build with your keystore and password
add your mobile email id in game service's tester section
After much hard work and searching I discovered the problem and am posting it here for others who may encounter it.
Simply said, if you intend to use Google Games Play in you Unity app DON'T use Google signing. ONLY sign with your own signing key.
Otherwise, it simply won't work.
In the end I just discarded the entry in the market (you can't opt-out Google signing once you have opted in) and made a new one.
Worked first time.
I seem to be stuck in a dark alley with no one around and no signboards either. I'm trying to create a simple Facebook Mobile App Install Ad . . . and seem to be stuck on the 1st step since many hours. I just cannot upload a banner image.
The image is 600X360, the exact specification facebook wants.
I've tried both png and jpg
I get no error message, it just says 'Uploading' for a few seconds and then it's back to where it was as if nothing ever happened and the image is not uploaded.
I've checked by browser versions, Flash versions.
Tried with Chrome, Firefox and safari.
Tried on my mac and on Windows.
NOTHING. It just shuts up and doesn't accept the image.
Called up the toll free number given on facebook's ad setup page, which says "call for Free ad setup" . . . but the girl who picked up refused to transfer the phone the call to a tech until I commit my daily ad budget to her.
I try to tell her that I have not decided it yet and I was just trying to see the preview of how my ad will look, so I can only decide on my budget after checking the ad, selecting my target and regions.
But no, she says, it's 'Policy' to transfer the call to techs only if my budget is above a certain level . . . and all I wanna do is see the damn ad preview.
Looks like something wrong with facebook's server since it won't accept the image uplaod from all OSs, Browsers, but I don't see anyone else even talking about this so it must be just me.
It's creeping me out with supernatural superstitions about myself and if someone else has experienced this, please just tell me that you have . . . so I don't freak out that some paranormal curse has been cast on me or something.
It's creepy and I don't know what's the reason.
Thanks for listening.
And oh yeah, if someone has been through this and found a solution, please let me know.
Sean.
go into ad manager and use the power editor tool. In there I was able to upload a photo whereas before I could not.