I seem to be stuck in a dark alley with no one around and no signboards either. I'm trying to create a simple Facebook Mobile App Install Ad . . . and seem to be stuck on the 1st step since many hours. I just cannot upload a banner image.
The image is 600X360, the exact specification facebook wants.
I've tried both png and jpg
I get no error message, it just says 'Uploading' for a few seconds and then it's back to where it was as if nothing ever happened and the image is not uploaded.
I've checked by browser versions, Flash versions.
Tried with Chrome, Firefox and safari.
Tried on my mac and on Windows.
NOTHING. It just shuts up and doesn't accept the image.
Called up the toll free number given on facebook's ad setup page, which says "call for Free ad setup" . . . but the girl who picked up refused to transfer the phone the call to a tech until I commit my daily ad budget to her.
I try to tell her that I have not decided it yet and I was just trying to see the preview of how my ad will look, so I can only decide on my budget after checking the ad, selecting my target and regions.
But no, she says, it's 'Policy' to transfer the call to techs only if my budget is above a certain level . . . and all I wanna do is see the damn ad preview.
Looks like something wrong with facebook's server since it won't accept the image uplaod from all OSs, Browsers, but I don't see anyone else even talking about this so it must be just me.
It's creeping me out with supernatural superstitions about myself and if someone else has experienced this, please just tell me that you have . . . so I don't freak out that some paranormal curse has been cast on me or something.
It's creepy and I don't know what's the reason.
Thanks for listening.
And oh yeah, if someone has been through this and found a solution, please let me know.
Sean.
go into ad manager and use the power editor tool. In there I was able to upload a photo whereas before I could not.
Related
I have a serious problem . google play today was removed my Unity3d game from store and sent an email to me with this titled issue :
Issue: Violation of Metadata policy
and In message text they said :
The flagged content in your store listing relates to graphic violence
prominently depicted in app icons, promotional images, text, or
videos. Your store listing can be seen by all users (signed-in or not)
and needs to be appropriate for all audiences.
but I do not any of this !!!
I don't know what does it means ?!!
I just simply build my game and publish it in google play , but after few day they removed my app with this reason.
Also my game is free.
I searched all over the internet to find similar issue with another people, but I do not find any thing.
does any one know how can I solve this problem ?!
If you are sure that your game description is not violating Google policies just write to them. You can contact them using live chat directly in the Play Developer Console. After explaining the problem, they will probably redirect you to "more technical" team and you will get an answer by e-mail. (Usually 1-3 days)
Trying to set up mopub for my game.
Still on their site and doing basic setup, but even that is so far going terribly. It does not seem that I am able to upload an app image. (Of course I did send them a message but I can't find any way to contact actual human support.) Every time I try, the loading image just spins and spins for what seems like forever. Is there a trick to it, is it borked, what?
Got a reply -- looks like a mopub bug that they are working on...
First of all just let me say that this is my very first attempt at making an ios app so if everyone would treat me as a complete noob I would appreciate it.
After searching here and Google for 2 hours I decided to just ask, I realise that I've probably missed it somewhere so please don't bite my head off if it's located elsewhere.
So I was asked to design a gallery app for an artist where users could preview his work and then buy packages of high resolution images if they wanted. what I did was created one "main" free app with thumbnails of all the art organised into galleries. Each gallery has a purchase button which will link to a seperate app containing the high res images of that gallery. My problem is thus, I want to give users full access to the images. I.E. I don't want them to just be able to view them in app, I want them to be able to use the jpg's for whatever they want (wallpaper, websites, etc, etc).
What would the best way to do this? Add them to the iphone / ipad's gallery app? Just an external folder containing the images? And also how would one go about doing it, remember I built this entire thing using just the interface builder and have no idea how to code in objective c at all so please take this into account when responding.
Thank you in advance for any help, I'm getting desperate and the artist is getting impatient.
You are going to have to write some code (or find a programmer). It doesn't hurt (too much...)
Try looking at this question and see how far you get
I'm pretty sure that due to the Application Sandbox, none of this is possible, but...
I am working on an application that operates on text that the user inputs. Aside from forcing the user to copy and paste from another application or type in text, what other options exist for getting text? To be more specific:
Is there any way to get the user to "pass" an email to my app? I can imagine a hacky solution where I have the user mail it to a server on the Net, and then I expose the mail from a server-side application, but I'd like something a bit more direct.
Is there any way to get to the user's mail inbox without asking them to put in their credentials?
Is there any way to plug-in to Safari, so that I can send web pages "over" to the app? I don't mean a full plugin, which I know is impossible.
I'm trying to think of creative ways to solve this problem of how to get text into my app, so any ideas would help.
From the Iphone SDK Forum: "Apps can't read each others files - but you could use a URL scheme to launch one app from another. Any parameters in the URL would be passed."
It's what my gut was telling me, but i wanted to go verify before saying..officially, no. The Sandbox isolates each program..
You can pass via URL text strings, but that's about it. I haven't seen any app which hacks around this limitation, but that just may be none of them surviving the app submission process.
http://www.iphonedevsdk.com/forum/iphone-sdk-development/21099-sharing-data-between-applications.html
I'm trying to figure out if its possible for programmers to build an itunes client app for iphone or android where the user has the option to browse and listen to the song preview, something similar to this page: itunes link maker
I greatly appreciate any pointers or links in this direction
thanks
I would imagine your main problem is going to be legal rather than technical. The Apple Website's terms of use say:
Except as expressly provided in these Terms of Use, no part of the Site and no Content may be copied, reproduced, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted or distributed in any way (including “mirroring”) to any other computer, server, Web site or other medium for publication or distribution or for any commercial enterprise, without Apple’s express prior written consent.
I'd be surprised if an iTunes Store Browser application passed Apple's approval process since the iPhone already has one and it's even more unlikely that Apple would let you use their content for an Android application.
Try this.
You'll notice that there is a field called "previewUrl". This gives the url to direct to for the preview of the song. It's not hard to play around with the link to generate content for whatever you're looking for. Make sure you've got an affiliate license first..... May as well make money out of any purchases.