I imported Google Map terrain into the Sketchup, according to the video tutorial.
How can I import this terrain from Sketchup to Unity3D?
Export your model as .fbx file, then just paste it to unity.
Remember to apply rot loc scale (i'm more blender oriented, but i belive works same in sketchup) to avoid any weird behaviours of the model, after imported to unity
Related
I'm having issues importing this files in Unity https://drive.google.com/drive/folders/1bspUVIs8QH9KYdgHFIelHQTSINse78FZ
When open them in Unity, I see a cube instead of the petals of the flower (both if I import it as a .blend or .fbx)
Do you now why does it happens?
Thanks
The problem is that it's a procedural model and not a "normal" Mesh. If I export as .fbx from blender and then import again, there's also just a cube. You'll have to somehow convert the procedural mesh into a static one.
i'm currently doing a project as a hobby using Blender3D and Unity3D. I build an object in Blender that had 2 materials and textures with a Neon effect (Specifically with Emission Shader) but as soon as i import that object in Unity, i lose completely the textures and the object turns out blank. This did not happen with simple textures in Principled BSDF shading in Blender. How come are the Emission textures not importing and how can i solve this? Thanks.
It's a very common situation of mis-matching the meta data, when you import fbx from other software. It's not a blender specific issue, it happens on Maya and Cinema4D sometimes.
And the shaders won't be exactly same between softwares, and we should work on a very clean way. (please don't be lazy for below workflows, if you want to have a proper solution)
The best workflow I worked on 3D and unity for the import part:
export fbx without embedding texture
import to unity, and extract all materials to a new folder "Materials"
copy all used texture to unity, with a new folder "Textures"
remapping all textures, diffuse, normals, emission..etc to the materials manually.
I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need to enable media that also does not work for me.
For Maya, you can check EmbeddMedia checkbox when you export FBX. In this case all models and textures will be automatically imported to the Unity. But the FBX file will weight more size.(ref)
OR
As Nika Said,
First Add your texture into unity
then add Your fbx
I am totally new to blender. for my new game I downloaded http://www.blendswap.com/blends/view/75021.
In blender it shows all the textures
But when I exported the model in fbx and imported it in Unity workspace BAM...No Textures
Now what is that I am missing ?
You have to put the Textures that you did use into your unity project and link them back up with your materials.
I'm new to blender and trying to export 3d objects to unity 3d with textures.
Let's say we create a cube and added a texture (using UV mapping) and save
as a .blend file.then drag and drop into the unity3d but textures not showing in the object.
I tried exporting the object as .fbx but it's not working.
Should I import textures into the unity and add them into 3d objects manually?
Unity doesn't support Blender's packed images, though there is a feature request for this.
According to the docs all you have to do is save your .blend file in your assets folder. When you switch back to Unity the object will already be in your assets. Ensure that you are using a current version of blender about 2.60.
On the Unity Answers site I found that you need to add the textures through Unity. FBX import does not import the textures. Add the texture into Unity and assign it to the object.