Flutter generates multiple .xcconfig files in background how to fix it? - flutter

I'm building a flutter app and recently when i did git status I got this https://prnt.sc/t5moij
I'm not sure why is this happening and how to solve it since I think it behaves like a trojan virus more or less...
Any advice is appreciated.

Related

Flutter broken after gitlab commit // Help needed

I'm using the source controle feature in Visual Code to have my Flutter project backed up via Gitlab. About two days ago, suddenly I had Flutter in the list of projects that can be committed/synchronised. I made the mistakte of pressing the button. It did something and then told me there are conflicts merging files.
Now everything is broken, If I try running my project I get a really long list of errors I do not understand (see below). Flutter in source control has loads of red exclamation marks. I'm a beginner and completely out of my depth here. So I dont wan't to touch more things I don't fully understand.
Can anyone give me a hint whow to fix this mess without breakting more things?
Erorr messages:
Blockquote
And a lot more like this below.

Facing problem while committing from Xcode

I have to upgrade one of my SDK while doing so after replacing SDK with new upgraded files it is working fine but when trying to push the same on remote that time I am facing the problem. In commit, it is taking only modified files only and some files are showing out of source control. Also, don't know what is the meaning of the (!) symbol. Can someone help with this? Please forgive me for bad English. Thanks in advance.

Unity3D v4.6.9 game doesn't run on iOS8 with xCode7

When we try running the game we see our splash screen and then we are getting the error Thread1:EXC_BAD_ACCESS code=1
at
il2cpp::icalls::mscorlib::System::String::RedirectToCreateString:
It happens before any of our c# code gets executed - before Awake().
It does run properly on iOS9.
We have tried it on Unity4.6.9 and on Unity4.6.9p3.
We have managed to build and run it for iOS8 only from Unity4.6.6 with xCode6.4. But we do need iOS9.
We can't find any references to this issue on the web, any help will be greatly appreciated.
xCode screen shot:
Unity Player Settings
Edited:
We have tried it from Unity5.2.3 too, no luck.
Another factor you should probably know is that before we run into the issue described above, we have edited the 'Run Debug' scheme of our product in xCode and disabled the 'GPU Frame Capture' because we had a different issue that prevented us from running our game on iOS8.
Here is the link we followed.
And here is a screen shot of our original issue:
We are really stuck here, hope you can help.
Are you sure that this Unity project is using the mscorlib.dll assembly from the Unity version of Mono? It looks like it may not be.
The RedirectToCreateString icall should never actually be executed, as the Mono mscorlib assembly used in Unity build strings via a single CreateString method. When this happens it usually means the moscorlib.dll version is out of sync with the IL2CPP runtime.
I'm not sure why this is happening, but it might be worth trying 4.6.9p3 with an empty (or simple) project to note the difference.
Its a replay for Josh Peterson, I could not replay with an image in a comment to his answer.
I was looking for the mscorlib.dll in my project but couldn't find one, so I looked in an old project and did find it. Here is an image of the file system of both projects.
Any way I don't know the origin of the file, I didn't manually played with it.
I have tried now to copy the mscorlib.dll from the old project to the new with no luck.
Any way my company decided to stop this investigation now and jump to the latest Unity 5.
Hope we will have more luck over there.
Thank you again.

TapkuLibrary.h and <TapkuLibrary> not found - Lexical and Preprocessor Issues

I've had huge troubles with this for quite a while now.
A few days ago after rebuilding my project, I got an error saying "TapkuLibrary.h" was not found. I removed the files attached to the project and followed the directions exactly directed at https://github.com/devinross/tapkulibrary
However, when I tried to rebuild my project, the file is still not found!
I'm using XCode 4.6.1 building for iOS 6.1
I can see that the files attached to the xcode project from Tapku can be found because I can find them in the side bar. For some reason though, TapkuLibrary.h is not found.
Also, when I control a class, it links me to the right symbol for all files except TapkuLibrary.h which is, again, not found.
I'm quite stressed by this, so any clues would be immensely appreciated. Thank you so much in advance!
UPDATE:
I've tried gain to remove all the files and readd them to no avail.
Please look at the solution in this question: TapkuLibrary.h not found on archive
I think it's exactly the same issue you're having.

In Box2d i got 2349 errors when i chang code from one mac to other mac

I am working on Box2d application,
my problem is when i move my application's source code from one mac to another mac i got 2349 Errors, i don't know why i am getting this errors.
i even try removing Box2D source from my application from and add again but doesn't work.
if any one know reason and solution please share with me.
Thanks.
Sounds like you are missing some framework. Posting some of the error messages might help us to help you better!
I found solution to my Question.
i got such errors because of change in name of my projects containing folder.
i.e. my working project was at source path /Bubbles/Boxes
on destination mac i changed it to /Bubbles123/Boxes
i changed Bubbles to Bubbles123 that was the problem, it might be creating problem with path.
it works for me now.
Thanks.