TapkuLibrary.h and <TapkuLibrary> not found - Lexical and Preprocessor Issues - iphone

I've had huge troubles with this for quite a while now.
A few days ago after rebuilding my project, I got an error saying "TapkuLibrary.h" was not found. I removed the files attached to the project and followed the directions exactly directed at https://github.com/devinross/tapkulibrary
However, when I tried to rebuild my project, the file is still not found!
I'm using XCode 4.6.1 building for iOS 6.1
I can see that the files attached to the xcode project from Tapku can be found because I can find them in the side bar. For some reason though, TapkuLibrary.h is not found.
Also, when I control a class, it links me to the right symbol for all files except TapkuLibrary.h which is, again, not found.
I'm quite stressed by this, so any clues would be immensely appreciated. Thank you so much in advance!
UPDATE:
I've tried gain to remove all the files and readd them to no avail.

Please look at the solution in this question: TapkuLibrary.h not found on archive
I think it's exactly the same issue you're having.

Related

I tried to edit Rust code in Eclipse IDE, but I got problem "Failed to create the part's controls"

I downloaded an Eclipse's extinction for Rust, but then, after creating a new Rust project, i got this problem
I tried to follow some instuctions that I was able to found, including some from this website. I deleted and then downloaded Rust on my computer, I deleted and downloaded Eclipse, same with VS C++ building tools, but all this didn't help. I saw, that for some people helps to just reenter current workspace, but it was not my case. Despite this problem, default code seems to run OK, but it is almost impossible to edit. If someone had this problem or just know how to solve it, can you help please?
P.S. My English probably is not very good, so sorry for mistakes.
This is a known issue. Update to the latest proper TM4E release from https://download.eclipse.org/tm4e/releases/latest/ so that you have the bundle version with this class present.

Very unusual error that I have never seen. UNITY

Im getting this weird error that I have never seen before and i have like 400 of them and they i think are all different. Here is an example Library\PackageCache\com.unity.test-framework#1.1.20\UnityEngine.TestRunner\NUnitExtensions\Runner\UnityTestExecutionContext.cs(125,34). This also happened right after my pc shorted out. I fixed it loaded up unity and all my files were gone. I was planning on trying to redo some of my stuff when this came up. I'm also having a warning about a meta data file existing but its packages cant be found. I don't know if these are connected or not. This is also a brand new project so its not anything old.
Answer: Go to your library and you will find all your projects and such there. If you locate to the project you are currently working on find a folder called package cache. Delete this and you will have no more errors!

'Parse/ParseClientConfiguration.h' file not found

I am trying to make a project using Parse. My project used to work before Swift 3.0 update. Yesterday I decided to upgrade my project code to Swift 3.0. I also updated Parse to its latest version which I used pods to do it. I get these 2 errors which I couldn't find a solution to. I deleted Parse and then reinstalled again using Pods but that didn't fix the problem.
(Can't post pictures because I don't have enough reputation :/)
(Can't post more than 2 links too :/)
Error #1:
http://i.imgur.com/oeGeU2V.png
Error #2:
http://i.imgur.com/urYEWxk.png
Proof of having the required file:
These are the 2 errors that I am encountering right now. When I remove the ParseClientConfiguration.h I also get the same error twice.
Error #1 twice:
While answering keep in mind that I am not a very experienced programmer. You may have to explain some parts more detailed. If you need more information I would gladly provide them.
Deleting "Derived Data" solved my problem.
How to delete "Derived Data":
https://stackoverflow.com/a/39495772/7188022
Most likely you ran into this, because you ignored
"From now on you’ll open the workspace file instead of the project file"
like I did.
A single line, which can easily bee overseen at the Install Guide

Xcode won't build to device

This problem has been KILLING me. I've been working on this app for 8 Months, and I am so close to finishing, I just can't seem to build for device. Building for the simulator works fine, but device always gives me the SAME 2 errors.
The 1st Error:
"Instruction requires a CPU feature not currently enabled"
From googling, I've found this probably means I'm not linking a binary I should be, but I'm not sure.
The 2nd Error:
If you can't read it, it says: Generating JWFNS.app.dSYM ... error: unable to open executable '/Users/ajr1188/Library/Developer/Xcode/DerivedData/JWFNS-azshgysfabycfagnebotitpcyaww/Build/Products/Debug-iphoneos/JWFNS.app/JWFNS'
This is the big one. I cannot seem to build the .app.dSYM file properly. I went in and deleted the build folder, I looked at EVERY stackoverflow question I could find and tried changing any random thing mentioned in another question, but all of it is to no avail. I'm so suck right now. AHH. PLEASE. Any help would be so appreciated!
Maybe your project has become hopelessly corrupted. One thing to try is to start a brand new project and copy/import all your sources/assets into the new project to see if that fixes the problem.
Another less nuclear (but perhaps more time consuming) approach is to binary search the build. Exclude absolutely everything except main.m and see if that fixes the problem. If it does, include half your sources, and buid again....repeat, trying to narrow in on the problem spot. Maybe a file or group of files has received special build settings that don't belong there.
I've had very similar problems, I cant remember the exact error message but it was very similar. Are you able to make a new project that will run on your device?
if so (and I know this sounds bad but it's worth a try) Create a new project and simply copy all the code and resources across and see if it still works. If it doesn't then there is something wrong with you code and you can continue trying to isolate the problem from there.
Hope this is helpful.
check the frameworks you link to. there's a chance that you linked a framework (say quartz) of osx, instead of ios.
Answering in detail is probably going to take looking at your target settings. But it looks like you may be building for the wrong architecture. (It doesn't link, so there is no .dSYM symbol file.) For example, if you have only recently built for device, you probably created your project under an older Xcode, and it may not have the arm6/arm7 settings right.
To check, show the Build Settings for your target (not the project), and filter on Architecture.
Make sure that in build settings the architectures are armv6 and armv7. Also make sure that in .plist file, the "Application requires iPhone environment" is TRUE. Delete "Required device capabilities" in the .plist if present.

In Box2d i got 2349 errors when i chang code from one mac to other mac

I am working on Box2d application,
my problem is when i move my application's source code from one mac to another mac i got 2349 Errors, i don't know why i am getting this errors.
i even try removing Box2D source from my application from and add again but doesn't work.
if any one know reason and solution please share with me.
Thanks.
Sounds like you are missing some framework. Posting some of the error messages might help us to help you better!
I found solution to my Question.
i got such errors because of change in name of my projects containing folder.
i.e. my working project was at source path /Bubbles/Boxes
on destination mac i changed it to /Bubbles123/Boxes
i changed Bubbles to Bubbles123 that was the problem, it might be creating problem with path.
it works for me now.
Thanks.