Weird behavior with Canvas Screenspace with Camera? - unity3d

I am building an application for Android-Oculus Quest. I set the canvas to Screenspace-Camera and it works perfectly fine in Player on Windows. That is, the texts are visible in the game view through Oculus Rift. But when I build it for Quest, the UI Texts disappear. They are nowhere to be seen. It is not just texts, even simple images are not to be seen. This is my set up. What is the mistake I am committing?

I had the same problem before. I guess your text is just too small. Try to scale your text and see what's happening

Related

Unity2D- Why did my aspect ratio get messed up, and how do I fix it?

So I have been working on a game in Unity2D, and I was working on the tilemap. Sometime while this was happening, I realized suddenly that my game was weirdly zoomed in when I looked at it through the game view, and this was happening across the board for all of my scenes, not just the one I had been working on. I'm not sure what I could have possibly changed, as the aspect ratio is still set to free aspect in the drop-down menu. My scene also won't show up properly in the scene view either- unless I hide my canvas, I can't see my normal scene anymore even though sort orders haven't changed. I must have clicked something by mistake, but I'm not sure what. Does anyone have any suggestions on what caused this and how to fix it? I'm using Unity version 2019.4.11f1.
Fixed. I somehow clicked the "low resolution aspect ratios" box in that dropdown menu.

How can I tell what will actually be displayed in game?

I'm having a serious issue with Unity. It's most definitely a conceptual issue, and I would love some help understanding what I'm doing wrong.
The game window on the Unity editor shows my game working exactly as intended. The sizing of everything is perfect, the animations fit nicely, and everything is how I want it to be.
The problem, however, is that when I actually build the game, nothing is where it should be. The animations are off. The sizing of buttons and canvas UI elements are wonky. This is not what I see represented in the Unity editor, so I have no idea why it's working like that.
I've tried changing canvas to scale with screen size because the canvas elements are what is bugging.
I expect my built game to look exactly as it does in the unity editor, but that's not happening.
Thanks!

unity2d not rendering on phone correctly

Just started in Unity I'm trying to make a platform game. But having issues with aligning the bottom of the platforms with the bottom of the phone screen. Everything looks fine on the Scene windows but is not right on the Game window or on the phone.
Figured it out, i guess. it was the camera, I reset it and noticed the camera view was off so i was able to move it to fix it.

Splash screen not showing on hololens

I'm building a Hololens app in Unity.
Lately the splashscreen is only showing for a split second and is also frozen, if i move my head it has graphical glitches, the same you see when your hololens is experiencing heavy load in the background.
How can i determine the cause of this problem?
I tried looking at my awake functions, since i read they are run in the background while the splash screen is shown. They don't seem to be the issue though.
Any thoughts on things i could look into?
I found the problem by going back through the commits.
It stopped working when i assigned mesh colliders to a big object in the scene. I guess the scene is loaded in the background while the splashscreen is shown and mesh colliders are even less performant than i thought.

Unity Screen Resolution after build .exe Issue

So I'm trying to make a game in Unity, and everything is fine, the screen resolution on the Game and Scene view are perfect and well adjusted for every aspect ratio, but after I build the game, and execute the built version of it, the resolution goes crazy.. Before executing the game, there's an option to change resolution but all of them won't work!
I only see 1/4 of the game, it's like the game is being pushed down and to the right.
How can I fix this? Am I missing anything obvious here?
I fixed it.
All I had to do was add a main camera to the scene, I thought since I had the UI canvas I didn't need a camera but I was wrong.
Now it's all working perfectly.