How can I tell what will actually be displayed in game? - unity3d

I'm having a serious issue with Unity. It's most definitely a conceptual issue, and I would love some help understanding what I'm doing wrong.
The game window on the Unity editor shows my game working exactly as intended. The sizing of everything is perfect, the animations fit nicely, and everything is how I want it to be.
The problem, however, is that when I actually build the game, nothing is where it should be. The animations are off. The sizing of buttons and canvas UI elements are wonky. This is not what I see represented in the Unity editor, so I have no idea why it's working like that.
I've tried changing canvas to scale with screen size because the canvas elements are what is bugging.
I expect my built game to look exactly as it does in the unity editor, but that's not happening.
Thanks!

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I had looked around, but still nothing in the game window.
Could anyone please tell me what had happened?
I had a similar problem not long ago. I found that WebView doesn't seem to be like those GameObjects we commonly use in unity, it can only be viewed from one direction. This means that if you look at it from behind, you won't see anything. Therefore, you need to adjust your main camera angle.
Also, when you use WebViewPrefab.Instantiate to create your WebView Object, it defaults to a somewhat strange position and angle. I usually set its position manually, and after that, it's easier to find in the game window in play mode.

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I am making a 3D game in the Unity Editor. When I started making the project 2 days ago, everything was fine until now. My issue cannot be described, but I can share the images of what happens in the Scene View as I get closer to objects:
Here is when I am a bit far from objects. You can see the gray part starting to pop out from the bottom:
Here is the image as I get closer to the objects:
As soon as get very close, you can see the objects disappearing. 2 of the 4 boxes are not visible completely, 1 is a bit out of render, and the capsule(the player) is completely invisible:
This has suddenly started to appear on my Unity Editor. Please help. I don't know if this is a bug or I am doing something wrong, or any setting is incorrectly set.
Ps:- Please do comment if you require any of my scripts or any other details. I don't ask questions very often so I don't have much idea as to what kind of information is required.
To everyone seeing this in the future, here is a very simple solution to the problem, if you face any issues.
I have tried, and you can try the following steps as well.
1)When in the Scene View in Editor, click on the small camera icon on top of the Scene View Window and uncheck the option Dynamic Clipping. This should solve your issue.
2)Although this has nothing to do with the problem, however, there is a chance it is an Editor Bug, so I recommend updating your Editor to the latest version, to see if it fixes the issue.

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Fixed. I somehow clicked the "low resolution aspect ratios" box in that dropdown menu.

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How can i determine the cause of this problem?
I tried looking at my awake functions, since i read they are run in the background while the splash screen is shown. They don't seem to be the issue though.
Any thoughts on things i could look into?
I found the problem by going back through the commits.
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