How to use an array from another class Swift - swift

having a bit of a dilemma here. My method GetData() stores an array in jsondata1. How would I use that array in another class? I already set it as a subclass of Data. Thanks!
class Data {
let parameters = ["test": ViewController().myinfo]
func GetData() {
AF.request("my url", parameters: parameters).responseDecodable(of: Array<JsonData>.self ) { (response) in
let jsondata1 = response.value
// debugPrint(response)
print(jsondata1)
}
}
}
class Testing : Data {
func AnnualTesting() {
//How would I reference jsondata1 here?
debugPrint(jsondata1)
}
}

A few things...see comments.
class Data {
// This kind of thing is the source of more bugs than I can count.
// Are you *sure* you want to create a brand new ViewController that's connected to nothing?
let parameters = ["test": ViewController().myinfo]
// Declare an instance variable so it's visible to the subclass
// (Not sure what data type you want to use here. I'm calling it a String for convenience.)
var jsondata1: String?
func GetData() {
AF.request("my url", parameters: parameters).responseDecodable(of: Array<JsonData>.self ) { (response) in
// Note that this is filled in asynchronously,
// so isn't available as soon as the function is called.
// Currently you have no way of knowing in other code when the result *is* available.
self.jsondata1 = response.value
// debugPrint(response)
print(jsondata1)
}
}
}
class Testing : Data {
func AnnualTesting() {
//How would I reference jsondata1 here?
debugPrint(jsondata1 ?? "Nothing to see here")
}
}

Your declaration of jsondata1 is in scope of some block.
It is not visible from outside.
You have to declare it in interface of class,
just like you did with variable "parameters".
In general you can access variable from another class if it's declared in interface. It can be declared as instance variable or static (class) variable. And you should have instance of class to access instance var and should not have instance to access class / static variable.
Or as you did, via inheritance.

Related

In Swift, how can you call a function immediately after object creation

I have some objects, which are structs, that I initialize from JSON dictionaries ([String : Any]) via an init function provided from an extension on the Decodable protocol (see Init an object conforming to Codable with a dictionary/array).
So basically, I have objects that look like this:
struct ObjectModelA: Codable {
var stringVal: String
var intVal: Int
var boolVal: Bool
// Coding keys omitted for brevity
}
struct ObjectModelB: Codable {
var doubleVal: Double
var arrayOfObjectModelAVal: [ObjectModelA]
// Coding keys omitted for brevity
var complicatedComputedVar: String {
// expensive operations using the values in arrayOfObjectModelAVal
}
}
ObjectModelB contains an array of ObjectModelA, and it also has a property which I only really want to set if the arrayOfObjectModelAVal changes.
I can use a didSet on arrayOfObjectModelAVal, but that only catches future changes to the arrayOfObjectModelAVal property. The problem is that I'm using a webservice to retrieve JSON data to create an array of ObjectModelB ([[String : Any]]), and I build it like this:
guard let objectDictArray = responseObject as? [[String : Any]] else { return }
let objects = objectDictArray.compactMap({ try? ObjectModelB(any: $0) })
My objects get created inside the compactMap closure, and init doesn't trigger the didSet.
I also can't "override" the init provided by the init from the Decodable protocol (the one in the closure: try? ObjectModelB(any: $0)) because my object is a struct and this isn't inheritance, it's just an initializer provided by a protocol. Otherwise, I'd "override" the init in my object and then just do super.init followed by some sort of mutating function that updates my complicated property and I'd make my complicated property private(set).
The only other option I can think of is creating that mutating function I just mentioned, and calling it in both the didSet when arrayOfObjectModelAVal changes, and then update my object initialization call with something like this:
guard let objectDictArray = responseObject as? [[String : Any]] else { return }
let objects = objectDictArray
.compactMap({ try? ObjectModelB(any: $0) })
.forEach({ $0.updateProperties() })
But now updateProperties could be called at any time by anyone (which is bad because it's really taxing), and there's no guarantee that it even gets called when creating the array of objects because the dev could forget to do the forEach part. Hence why I want a way to automatically call the updateProperties function right after object initialization.
I figured out a way to accomplish this using a factory method. Like I said in the original question, the initializer I want to use is being provided by a protocol extension on Decodable (see Init an object conforming to Codable with a dictionary/array). I went ahead and added a createFrom static func inside of the Decodable extension like this:
extension Decodable {
init(any: Any) throws {
// https://stackoverflow.com/questions/46327302
}
static func createFrom(any: Any) throws -> Self {
return try Self.init(any: any)
}
}
Now if I define an init on ObjectModelB with the same function signature as the init provided in the Decodable extension, like so:
struct ObjectModelB: Codable {
var doubleVal: Double {
didSet {
computeComplicatedVar()
}
}
var arrayOfObjectModelAVal: [ObjectModelA] {
didSet {
computeComplicatedVar()
}
}
// Coding keys omitted for brevity
private(set) var complicatedVar: String = ""
mutating private func computeComplicatedVar() {
// complicated stuff here
}
init() {
doubleVal = 0.0
arrayOfObjectModelAVal = []
}
init(any: Any) throws {
self.init()
self = try ObjectModelB.createFrom(any: any)
computeComplicatedVar()
}
}
This seems to work. I like it because if I don't add the init that exactly matches the one provided in the Decodable extension, then my object can still use the one provided in the Decodable extension. But if I do provide my own, I just use the createFrom factory method to create an instance of my type using the init from Decodable, and then do whatever else I want after that. This way, I control which objects need special init treatment and which ones don't, but at the point of creating the object, nothing changes. You still use the same init(any:) function.

ReSwiftRecorder Add Action with property

Recently I have used ReSwift API, And I want to add ReSwiftRecorder too!
The sample of ReSwiftRecorder in Github is very simple app
I need to to something more complicated. I have an object which get data from server and I need to It reloads its data when app is not connected to net. Here is my code:
AppState:
struct AppState: StateType {
var menus: Result<[Menu]>?
}
MenuReducer:
func menusReducer(state: Result<[Menu]>?, action: Action) -> Result<[Menu]>? {
switch action {
case let action as SetMenusAction:
return action.menus
default:
return state
}
}
AppReducer:
struct AppReducer: Reducer {
func handleAction(action: Action, state: AppState?) -> AppState {
return AppState(
menus: menusReducer(state: state?.menus, action: action),
)
}
}
MenuActions:
struct SetMenus: Action {
let menus: Result<[Menu]>
}
I know I need to change MenuAction to Something like this:
let SetMenusActionTypeMap: TypeMap = [SetMenusAction.type: SetMenusAction.self]
struct SetMenusAction: StandardActionConvertible {
static let type = "SET_MENU_ACTION"
let menus: Result<[Menu]>
init() {}
init(_ standardAction: StandardAction) {}
func toStandardAction() -> StandardAction {
return StandardAction(type: SetMenusAction.type, payload: [:], isTypedAction: true)
}
}
but I got error on init functions
Return from initializer without initializing all stored properties
when I set a initializer code the error disappear but app does not restore saved data! How can I fix it?
You will want to add serialization/deserialization code. The menus property needs to be set. Also, you will want to serialize that property as payload:
let SetMenusActionTypeMap: TypeMap = [SetMenusAction.type: SetMenusAction.self]
struct SetMenusAction: StandardActionConvertible {
static let type = "SET_MENU_ACTION"
let menus: Result<[Menu]>
init() {
self.menus = // however you initialize that
}
init(_ standardAction: StandardAction) {
let maybeMenus = standardAction.payload["menus"] as? [Menu]?
self.menus = // create Result from Optional<[Menu]>
}
func toStandardAction() -> StandardAction {
let maybeMenus = self.menus.asOptional // Cannot serialize Result itself
return StandardAction(type: SetMenusAction.type, payload: ["menus" : maybeMenus], isTypedAction: true)
}
}
So problems I see here: JSON serialization depends on Dictionary representation of your payload data, i.e. the properties of your object. Can Result be serialized directly? I guess not, so you need to convert it, probably easiest to nil.
All in all, the payload is the key you missed and now you have to figure out how to use it with the data you have at hand. Also, it makes me a bit suspicious that the Result type itself is part of the AppState. I expected it to be reduced away or handled before dispatching an action, like SettingMenusFailedAction instead of ChangeMenusAction(result:) or similar. Just as a sidenote: actions should be more than typed property setters.

Self in protocol always need to be optional?

Example:
internal protocol PropertyProtocol {
var property: Self {
get
}
}
The only option I see to implement it, let us say in a class is
internal final class PropertyClass: PropertyProtocol {
let property: PropertyClass
internal init(otherOne pOtherOne: PropertyClass) {
self.property = pOtherOne
}
}
But then I do not see a possibility to use it.
let test: PropertyProtocol = PropertyProtocol(...) // hmm, how?
Does Self in a protocol property type declaration always have to be optional?
As a stored property, indeed it would have to be optional for you to create an instance, as each instance would require the stored property to be assigned during initialisation – leading to recursive behaviour. Therefore Self doesn't make too much sense as a stored property; it's really more designed to be used with methods or calculated properties.
Depending on what you're using this for (seems like a fairly hypothetical example), you could implement a calculated property like so:
protocol PropertyProtocol {
var property : Self { get }
}
final class PropertyClass : PropertyProtocol {
var property : PropertyClass {
get {
return // ...
}
set {
// ...
}
}
}
That way the class itself can manage the creation of the property when it's accessed, preventing the recursive behaviour of requiring it to be assigned during initialisation.

Swift: Protocol Based Type Construction

I'm trying to create a protocol in Swift I can use for object construction. The problem I'm running into is that I need to store the type information so the type can be constructed later and returned in a callback. I can't seem to find a way to store it without either crashing the compiler or creating build errors. Here's the basics (a contrived, but working example):
protocol Model {
init(values: [String])
func printValues()
}
struct Request<T:Model> {
let returnType:T.Type
let callback:T -> ()
}
We have a simple protocol that declares a init (for construction) and another func printValues() (for testing). We also define a struct we can use to store the type information and a callback to return the new type when its constructed.
Next we create a constructor:
class Constructor {
var callbacks: [Request<Model>] = []
func construct<T:Model>(type:T.Type, callback: T -> ()) {
callback(type(values: ["value1", "value2"]))
}
func queueRequest<T:Model>(request: Request<T>) {
callbacks.append(request)
}
func next() {
if let request = callbacks.first {
let model = request.returnType(values: ["value1", "value2"])
request.callback(model)
}
}
}
A couple things to note: This causes a compiler crash. It can't figure this out for some reason. The problem appears to be var callbacks: [Request<Model>] = []. If I comment out everything else, the compiler still crashes. Commenting out the var callbacks and the compiler stops crashing.
Also, the func construct works fine. But it doesn't store the type information so it's not so useful to me. I put in there for demonstration.
I found I could prevent the compiler from crashing if I remove the protocol requirement from the Request struct: struct Request<T>. In this case everything works and compiles but I still need to comment out let model = request.returnType(values: ["value1", "value2"]) in func next(). That is also causing a compiler crash.
Here's a usage example:
func construct() {
let constructor = Constructor()
let request = Request(returnType: TypeA.self) { req in req.printValues() }
//This works fine
constructor.construct(TypeA.self) { a in
a.printValues()
}
//This is what I want
constructor.queueRequest(request)
constructor.next() //The callback in the request object should be called and the values should print
}
Does anyone know how I can store type information restricted to a specific protocol to the type can later be constructed dynamically and returned in a callback?
If you want the exact same behavior of next I would suggest to do this:
class Constructor {
// store closures
var callbacks: [[String] -> ()] = []
func construct<T:Model>(type:T.Type, callback: T -> ()) {
callback(type(values: ["value1", "value2"]))
}
func queueRequest<T:Model>(request: Request<T>) {
// some code from the next function so you don't need to store the generic type itself
// **EDIT** changed closure to type [String] -> () in order to call it with different values
callbacks.append({ values in
let model = request.returnType(values: values)
request.callback(model)
})
}
func next(values: [String]) {
callbacks.first?(values)
}
}
Now you can call next with your values. Hopefully this works for you.
EDIT: Made some changes to the closure type and the next function
Unfortunately there is no way to save specific generic types in an array and dynamically call their methods because Swift is a static typed language (and Array has to have unambiguous types).
But hopefully we can express something like this in the future like so:
var callbacks: [Request<T: Model>] = []
Where T could be anything but has to conform to Model for example.
Your queueRequest method shouldn't have to know the generic type the Request it's being passed. Since callbacks is an array of Request<Model> types, the method just needs to know that the request being queued is of the type Request<Model>. It doesn't matter what the generic type is.
This code builds for me in a Playground:
class Constructor {
var callbacks: [Request<Model>] = []
func construct<T:Model>(type:T.Type, callback: T -> ()) {
callback(type(values: ["value1", "value2"]))
}
func queueRequest(request: Request<Model>) {
callbacks.append(request)
}
func next() {
if let request = callbacks.first {
let model = request.returnType(values: ["value1", "value2"])
request.callback(model)
}
}
}
So I found an answer that seems to do exactly what I want. I haven't confirmed this works yet in live code, but it does compile without any errors. Turns out, I needed to add one more level of redirection:
I create another protocol explicitly for object construction:
protocol ModelConstructor {
func constructWith(values:[String])
}
In my Request struct, I conform to this protocol:
struct Request<T:Model> : ModelConstructor {
let returnType:T.Type
let callback:T -> ()
func constructWith(values:[String]) {
let model = returnType(values: values)
callback(model)
}
}
Notice the actual construction is moved into the Request struct. Technically, the Constructor is no longer constructing, but for now I leave its name alone. I can now store the Request struct as ModelConstructor and correctly queue Requests:
class Constructor {
var callbacks: [ModelConstructor] = []
func queueRequest(request: Request<Model>) {
queueRequest(request)
}
func queueRequest(request: ModelConstructor) {
callbacks.append(request)
}
func next() {
if let request = callbacks.first {
request.constructWith(["value1", "value2"])
callbacks.removeAtIndex(0)
}
}
}
Note something special here: I can now successfully "queue" (or store in an array) Request<Model>, but I must do so indirectly by calling queueRequest(request: ModelConstructor). In this case, I'm overloading but that's not necessary. What matters here is that if I try to call callbacks.append(request) in the queueRequest(request: Request<Model>) function, the Swift compiler crashes. Apparently we need to hold the compiler's hand here a little so it can understand what exactly we want.
What I've found is that you cannot separate Type information from Type Construction. It needs to be all in the same place (in this case it's the Request struct). But so long as you keep construction coupled with the Type information, you're free to delay/store the construction until you have the information you need to actually construct the object.

How to call instance method inside class using Swift

I am having an issue with calling an instance method within the class itself. If someone can provide me some insight it would be greatly appreciated.
My current code looks like this:
class Rect
{
func printthis() -> String {
return "this is working or what"
}
var toPrint:String = self.printthis()
}
The error I am getting in Xcode is: Use of unresolved identifier 'self'.
What am I missing here?
You can't call an instance method without an instance. The class is merely the template for instances. So i don't what you are trying to do here...
But the answer is no, you cannot call an instance method form the class definition because there is no instance yet.
Perhaps you want to delcare a class method and use that to set an instance variable on creation? If so, you might do that like this:
class Rect {
class func printthis() -> String {
return "this is working or what"
}
var toPrint:String
init() {
toPrint = Rect.printthis()
}
}
var r = Rect()
println(r.toPrint) //-> this is working or what
An instance of a class is not initialized and able to be referenced (even as 'self') until all of its variables have been assigned values.
An option that may work for you is to declare your variable as an implicitly-unwrapped optional, which is assigned nil by default. Then in the class's init method, since all of the variables have been assigned values, you are able to start calling methods on your instance.
class Rect {
var toPrint: String!
init() {
toPrint = printthis()
}
printthis() -> String {
return "this will work"
}
}
the problem is that swift is strict about initing all properties.
you may as a workaround
class Rect
{
func printthis() -> String {
return "this is working or what"
}
var toPrint:String = ""
init() {
toPrint = printthis()
}
}