I've been using Ludei to compile my app, and I am trying to integrate Mopub ads on my app.
The first time that I executed my app, an ad with Mopub welcome message was shown, and suddenly anything else was shown any more.
I don't know what is happening because when I started using Ludei, one of my concerns was to test the Mopub plugin, to make sure that I would have a viable way to monetize my app, and at that time, it worked fine, but now I can't manage to make it works anymore.
Any suggestion will be appreciated.
MoPub is a great way to help you monetize your applications. It is an ad mediation company which Ludei has bundled into their SDK offering for the ad serving solution part.
You would need to register at mopub.com first and associate ad networks to your mobile applications within MoPub. Those ad networks you add to the mopub dashboard would need respective credentials which you will receive when you create ad network accounts, example over at admob.com
MoPub side:
1-Register an account at mopub.com
2-Determine the ad unit id size you wish to have
3-Add ad networks and associate them with your ad unit id
4-consult more here: http://help.mopub.com/
AdNetwork side:
1-register and create an account on the ad network of interest
2-input that ad network credential back to your mopub account
Related
I recently have problem with my Google Admob account and Google block my account temporarily because their say their are incorrect traffic in my account (but I don't do anything such as click on ads that appear on my apps).
Their reactivated my account few day ago and I try to add some ads code to my new application. Before going to production, I test ads with "Ad test" And all work perfect.
But when I use my real app ID for pub, I don't see add or I see a black screen where ad suppose to be. And this morning, I saw Google send me a mail that say their limited ads diffusion because their mention incorrect traffic on my account buy I don't make action such as clicking to ads.
I don't understand what really happen when their say I have incorrect traffic.
Should I not open my app when I put ads on it and how can I do to avoid this issue for the next time?
Thanks.
(Sorry for my English)
wait for few days
google will analyze your traffic and they'll remove ad limits after completing their analyze.
may be you have small userbase or you got sudden ad request by many user. In this case, admob will add your account in Ad limited criteria.
I have several flutter apps on Google Play and App Store. All the apps are linked to my Admob Account.
Recently a company asked me to put an AD from his AdMob account into my app.
Is it possible to do this by keeping also my ads (from my Admob Account) on my apps? I couldn't find any documentation about that.
Thanks in advance
This question doesn't really make sense to me. You don't put "an ad from an AdMob account into an app". AdMob serves ads from the service, and advertisers put the ads on the service.
It's weird that your company wants to put stuff into "your app".
Having said all that, it's unlikely you can tell an ad plugin to use different accounts at different times. Generally these get initialized at boot time and then left alone.
I cant find Ad Slot ID.
In my console, i dont see Ads Kit console to create Ad Slot ID.
Please help me to get Ad Slot ID
If you want to create a real ad slot ID, your account type must be an enterprise developer account.
If you only use the ad slot ID for test, use the test ad slot ID.
https://developer.huawei.com/consumer/en/doc/development/HMS-Guides/ads-sdk-guide-banner
And if you havean enterprise developer account ,you can click the following links to learn more about advertising monetization:
https://developer.huawei.com/consumer/en/monetize/
Ads Publisher Services are not available for Individual Accounts. To access the Ads Publishing console you have to use the Enterprise account.
In the Enterprise account If you are not able to see the Ads Publishing console then make sure you have added the widget from the Customize console option.
My question is about Facebook Ads API's March 4 breaking changes regarding the new campaign structure.
I do not have a test account nor a test app yet. I would like to test whether my code supports all the March 4 breaking changes. I have neither a test account nor a test app. I have requested a test account through email (this was suggested in the change FAQ). I will later whitelist the account for accessing the structure changes.
To get the test app, do I have to use only the test account (creating an app requires a developer account) or can I create the test app directly by using my production facebook ads account?
Also, the page to apply for test ads app is the same as getting a normal ads app. FAQ suggests that I add "test" to my name. Is this all I have to do or is there something more? The link for helping set up app in the FAQ doesn't seem to point to the right place and doesn't help.
1-To get a test app all u need is to be a developer. Once the app is created u can use it with a test/production account.
2-test and production apps can be created from the same place. Just put "test" in the app name.
My app is approved on AppStore. In the iAd section of the screen, it keeps showing the black "Testing Advertisement" by Apple instead of a real ad. Is there any configuration I missed? Thanks
From the section in the iAd Programming Guide on Testing Banner Advertisements:
iAd Network automatically displays the
correct ad depending on the
application binary:
Application | Audience | Displayed Ads
Developer build | Developer | iAd
Network serves test ads.
Ad-hoc
distribution build | Beta Testers |
iAd Network serves test ads.
Signed
Distribution build | End Users | iAd
Network serves live ads if you signed
the iAd Network Agreement and enabled
advertising for your application.
Therefore, your development and ad hoc builds will only display test advertisements. Only the distribution build that is submitted to the App Store will display real ads. Unfortunately, that means that you'll need to wait and download your own application from the store to see real ads in action in your application.
iAd is a very big disappointment. Ads are shown only in certain geographical regions, in other areas system returns nothing after the request (you can check the statistics for your iAd profile in the iTunes Connect). So you won't see anything in the banner in Hong Kong, as I cannot see anything in Korea for the moment. If you want to make money on advertising consider using other ad provider, like admob.
Did you do everything here? Also, did you test your application on a different device to see if the ad shows up there correctly?
I think even if you download the app from the App Store, the app still shows test ads if you have the developer profile on. I tried removing it and running the app from the app store and it doesn't show test ads anymore.