Postgresql Debugger on Windows - postgresql

I've seen the docs to install the debugger on linux machines. But no docs on how to install the debugger on a windows machine. Does anyone know how to do this? Looks like you have to compile the pldebugger somehow.
Thanks

Yes, you'd have to build the pldebugger extension.
Unfortunately, building PostgreSQL extensions on Windows is non-trivial: apart from the requirement of a C compiler, you have to come up with the correct compiler invocation, since the PostgreSQL extension building infrastructure does not work on Windows.
The PostgreSQL community is aware of that deficiency, but it is not easy to come up with solutions for a platform that is so different from all others.

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SQL Server (WINCC) does not exist

I'm really in trouble having Wincc RT Professional running on my computer. It has consistently come with an error "Compilation not possible. the "WinCC" SQL instance is either not running or not available" anytime I compile it. I searched that it dues to SQL server (WINCC) is not running so I was gonna enable it in Sql server configuration manager but it didn't have such thing like that in the list of SQL Server services. How can I install it manually or make Wincc Pro run successfully? I'm using TIA Portal V14 that worked well with Wincc RT Advanced and the SIMATIC WinCC Runtime Professional has also installed formerly. Hope this description enough and clear for you. Thanks in advance.
This error has been reported a number of times on the Siemens forums. Unfortunately, it seems every time the forum users stop short of saying what they did to fix it (or they didn't fix it)...
As you may have guessed, the backbone of WinCC RT Professional is a Microsoft SQL Server database, although what flavor and version of SQL they embed in their product, I'm not sure.
Your installation has gone bad in some way. Sorry that's not a helpful description, but it's hard to tell why without further information, so here are some fault finding steps I would take.
If you haven't done so already, have a quick scan of forum to see if you can find a quick fix.
If you were never, ever able to compile with this installation, can I suggest the following as general fault-finding:
A. if a working installation on another machine is available, compare the installs as much as possible to find out what's different. You might find the compatibility tool useful for this: compatibility tool
B. If (A) is not possible, perform a fresh installation on a different machine without any other siemens software, and try to compile.
C. if (B) works, you might have a software conflict. It happens. I thought that the installers for the different flavors of WinCC check for this before installing, but I'm not sure.
Check if your SQL service is started, as shown in the picture below

DLL not found error using uFllex in Unity

I have bought, downloaded and then installed uFlex for Unity. The install seemed to go without any errors, but when I try to run any of the example scenes I get lots of errors. The first and most serious sounding of which is:
DllNotFoundException: flexRelease_x64
uFlex.FlexSolver.Start () (at Assets/uFlex/Scripts/Solver/FlexSolver.cs:102)
Also the scenes don't seem to run/work. Have tried googling to see if it's a common error but that didn't show up anything. Tried finding the missing DLL but not sure where to put it, or whether it's platform/version specific?
Any thoughts on how to troubleshoot this
Anyone else have similar issues?
Not sure if it's relevant but I'm running Unity Version 2017.2.ob11 Personal, and my OS is Ubuntu 16.04.5 LTS. I have windows installed as well - is switching to running Unity under Windows likely to help?
It won't and shouldn't work on Linux at this point.
Read the requirement from the plugin page:
NVidia GPU with at least CUDA 3.0 compute capability
Windows 64 bit (Win 32bit experimental, Android and Linux support planned)
The support is currently for Windows. You get the exception because the dll for Linux has not been provided. It can't load Windows dll on Linux. If the native side (C++) of the plugin is open-source, you can compile it for Linux and include it in your project then it should work. Since it's not, your only option at this moment is to switch to Windows.

How to install PgBouncer on Windows 7 (x64)

I am attempting to install PgBouncer on my computer with no success. In the installation page, im told that PgBouncer has two dependencies GNU Make 3.81+ and libevent 2.0. Never having used or heard of these two software before, Im completely lost.
I have read a little on both but have yet to find or fully understand what they actually do and how they will help me set up PgBouncer. From what I've read, PgBouncer does not come compiled for windows and I need the other two to compile it. I have searched for tutorials online but it seems that im falling into a black hole of misunderstanding.
Im looking for a simple explanation on how to install PgBouncer or how these software work with one another. Thanks.
If anyone now searches the binaries because http://winpg.jp/~saito/pgbouncer is offline now, check out my page under https://sepppenner.github.io/PgBouncerWinBinaries/. I have all the binaries from the Saito page but didn't yet succeed to build the project on my own. If anyone has ideas, don't hesitate to contact me here or on Github :)
EDIT: I'm now able to build pgbouncer for windows just having some issues with the pandoc thing (Follow https://github.com/pgbouncer/pgbouncer/issues/442). I will provide binaries soon. The instructions are already online under the page listed above :)
Im looking for a simple explanation on how to install PgBouncer
A little late, but if you use the EDB installer for PostgreSQL, as linked on postgresql.org (https://www.postgresql.org/download/windows/), you can install Stack Builder. From inside Stack Builder, PgBouncer can be installed (EDB build).
Unfortunately, it's not the latest version. Now, PgBouncer 1.17.0 is available and Stack Builder provides 1.16.1.
Personally, I don't understand why the PgBouncer project doesn't just offer a Windows build. So everybody would be able to get the latest release.
I have not messed with pgbouncer in years but have had multiple comments on what I did to solve my problem.
In the link bellow is the pgbouncer build I last used on my project. From what I remember, all you would need to do is replace the users in the config/user.txt with yours and go into config/pgbouncer.ini and change the configuration to work with your set up. To start it, just run the run.bat file or pgbouncer.exe config/pgbouncer.iniin the cmd prompt. You want to download everything in the folder.
https://drive.google.com/open?id=1f8MjdQCq-ryQBiJ85d4hABASFfR_6fA2

Is WinDbg still compatible with Windows XP?

I was looking for a debugger for Windows, other than GDB, which is freely accessible. I found WinDbg and it looks quite good so I wanted to give it a try. Now when I go to the MSDN page it offers to download the SDK for Windows 8. As this is a rather big package, I wonder if I can use this WinDbg version still for Windows XP?
Since my company still uses Windows XP for some time to come, I'm stuck with it for now. Is there another, free debugger which is user friendly?
I'm used to Visual Studio for debugging, which is quite nice. Currently I use Eclipse with GCC and GDB. GDB is good enough, but when I do some assembly I don't really like it, and all in all I don't find it very user friendly.
The latest WinDbg will work with Windows 2000 onwards and most commands work with Windows XP. There will be some that will only work with later versions, but these are documented in the included help file.
Just to ease your download pain, firstly there is the option to select what to download from MSDN, or you can just download the version you want here thanks to a kind person who is hosting the individual components.

Are there any USB stick runnable, no-install, cross platform software frameworks (with GUI)?

Does anyone know of a good software development framework or similar that has the following properties?
Cross platform: it should be runnable on XP, Vista, OSX and common versions of Linux (such as Ubuntu and Kubuntu).
No installation: Be able to run the software from a USB stick without having to copy anything to the host machine.
Have good GUI support (this is why this question doesn't give a suitable answer, as far as I can tell).
Permissive licensing such as LGPL or BSD or such.
Among the softer requirements are having a set of abstractions for the most common backend functionality, such as sockets, file IO, and so on (There is usually some platform specific adaptations necessary), and supporting a good language such as Python or C++, though it is usually fun to learn a new one (i.e. not perl).
I think possible candidates are Qt 4.5 or above (but IFAIK Qt software will not run on Vista without any installation(?)), some wxWidgets or maybe wxPython solution, perhaps gtkmm. The examples I have found have failed on one or another of the requirements. This does not mean that no such examples exist, it just means that I have not found any. So I was wondering if anyone out there know of any existing solutions to this?
Some clarifications;
By "framework" I mean something like Qt or gtkmm or python with a widget package.
This is about being able to run the finished product on multiple platforms, from a stick, without installation, it is not about having a portable development environment.
It is not a boot stick.
It is ok to have to build the software specifically for the different targets, if necessary.
The use case I am seeing is that you have some software that you rely on (such as project planning, administration of information, analysis tools or similar) that:
does not rely on having an internet connection being available.
is run on different host machines where it is not really ok to install anything.
is moved by a user via a physical medium (such as a USB stick).
is run on different operating systems, such as Windows, Vista, Ubuntu, OSX.
works on the same data on these different hosts (the data can be stored on the host or on the stick).
is not really restricted in how big the bundled framework is (unless it is several gigabytes, which is not really realistic).
It is also ok to have parallel installations on the stick as long as the software behaves the same and can work on the same data when run on the different targets.
A different view on the use case would be that I have five newly installed machines with Vista, XP, OSX, Ubuntu and Kubuntu respectively in front of me. I would like to, without having to install anything new on the machines, be able to run the same software from a single USB stick (meeting the above GUI requirements and so on) on each of these five machines (though, if necessary from different bundles on the stick).
Is this possible?
Edit:
I have experimented a little with a Qt app that uses some widgets and a sqlite database. It was easy to get it to work on an ubuntu dist and on osx. For windows xp and vista I had to copy QtCored4.dll, QtGuid4.dll, QtSqld4.dll and mingwm10.dll to distribution directory (this was debug code) and I copied the qsqlited4.dll to a folder named "sqldrivers" in the distribution directory.
You mention wxWidgets but dismiss it as failing at least one of the requirements.
I don't know what your requirements are and in what way wxWidgets wouldn't work for you, but IMO it does fulfill them:
Cross platform: it should be runnable on XP, Vista, OSX and common versions of Linux.
It does run on those platforms, but "common versions of Linux" isn't good enough, as you can never be sure that the necessary GUI libraries for wxGTK (which should not be linked to statically) will be installed. This is however a problem for other solutions as well, unless you plan to put everything onto the stick.
No installation: Be able to run the software from a USB stick without having to copy anything to the host machine.
See the previous point, you would need to specify which libraries are needed on Linux. Also you could specify at build time not to use some of the system-provided libraries (for example for graphics, compression, regexes) but to use the wxWidgets-internal libraries instead.
Have good GUI support
Check.
Permissive licensing such as LGPL or BSD or such.
Check. You can statically link wxWidgets into your application too.
supporting a good language such as Python or C++
Supports both, and there are bindings to other languages as well.
having a set of abstractions for the most common backend functionality, such as sockets, file IO, and so on
It does have some abstractions like that, but you can link to other cross-platform libraries as well.
We use wxWidgets for FlameRobin, a graphical administration program for the Firebird SQL server. It has active ports to Windows, Linux and Mac OS X, and has been compiled for at least some BSD variant and Solaris as well. It definitely runs from a stick on Windows, I haven't tried with Linux or Mac OS X, but I don't see why it shouldn't there too.
Java.
It has GUI support.
It provides your network/file/etc. abstractions.
It is cross-platform. Most platforms you can think of have a JRE available.
No need to install a JRE. Most users probably already have one, and if not, you can run the appropriate JRE right off the stick.
You can provide several startup scripts for various platforms to run the app under the appropriate JRE.
Something else to consider is HTML+Javascript. :D
You can look at Mono it cross platform, has GUI (GTK+, or Winforms 2.0) and I can execute code without installing.
This might not be crossplatform, but is maybe even better, it dont even use the platform : linux on a stick :-)
The subtitle is
Take your Java workspaces wherever you go on a USB key
Here with java and eclipse, but nothing stops you there of course.
http://knol.google.com/k/inderjeet-singh/installing-a-ubuntu-hardy-heron-java/1j9pj7d01g86i/2#
Well, it depends on what you mean by 'package'. Kylix came close to being such a thing. It was QT based, and it allowed you to write once and compile for Windows + Linux. However, it was not an open source solution.
I asked a similar question in this link
http://www.24hsoftware.com/DevelopersForum/CrossPlatform-C-Library.html
and the best asnswer seems to be QT.
I have started using QT, but it is not as easy as I expected mainly due to deployment problems due to the DLL hell, Winsxs hell and manifest hell.
Tclkit is a single-file, self-contained Tcl/Tk system. The mac version I have is about 3.8 megs. You can get a version for just about any modern OS. I carry around a thumb drive that has mac, windows and linux binaries so I can run my scripts on any platform. No install is required, just copy one file wherever you want.
The most recent versions of tcklit use native, themed widgets (though, on *nix there really isn't a single "native" set of widgets...)