Is there a way to insert an image in Xcode? - swift

I'm very new to Xcode and Swift, so for now I'm creating a UI that requires an image to appear on the screen. I would like to add the image to the LaunchScreen.storyboard file in Xcode. Can anybody help me?

I'm very new to Xcode and Swift, so for now I'm creating a UI that requires an image to appear on the screen. I would like to add the image to the LaunchScreen.storyboard file in Xcode. Can anybody help me?
Images are typically stored in .xcassets files, which show up as folders in your project. Your project probably already has one called Assets.xcassets, and you can just drag and drop images into that file. Then you can add an image view to your LaunchScreen.storyboard and set it to use the image you just added.
Beyond that, let me suggest that you go through some of Apple's SwiftUI tutorials. They'll help you learn about Swift, but you'll also get a lot of exposure to just using Xcode. If you have to figure it all out on your own, it'll take a lot longer.

Related

How can i change Default Splash image in coco2D?

I am new to cocos2D.
As my title says, how can I change my default splash image?
In my project, I removed all of the built-in images (splash image) come with cocos2d when you create a project. Then I ran my app. Why do I still see the built-in image (splash image that i removed) when my project it started?
I tried to find my solution on google but i could not find anything useful.
So, please help me resolve this issue. It may be very useful for a beginner.
I think the file is called 'Default.png', and you replace it with what you want. If you've already deleted the 'Default.png' file, create a new one.
The 'Default.png' should be placed in the root.
Then Build ->Clean All Targets
Create an image 320×480 for portrait mode
Place the following
#define CC_CODE_IDE_DEBUG_SUPPORT 0
at
Appdelegate.cpp
Which is at
Framworks --. runtime-src -->classes folder
Just delete "Default.png" from your resources. And add an image with name Default.png which you want as Splash into your resources.
Thanks
Be sure you replace all the Default files in the Resources folder with your own art. For example:
Default-568#2x.png
Default.png
Default#2x.png

iPhone 5 - what naming convention the new images have to follow?

What name convention the new images have to have to be loaded by the new iPhone 5?
We see that we have to have 3 default images to be loaded by the device
Default.png
Default#2x.png and
Default-568h#2x.png
what about the other images used by an app?
Is there a naming convention that will automatically load the correct image?
The new default is Default-568h#2x.png. (note hyphen)
There is no other corresponding change. If you need a different image for the new iPhone 5 screen then you have to create it as a separate name. There is no 1x/2x/new phone auto switching behavior.
If you are looking for something similar to ~iPad or ~iPhone (like ~586h) there isn't anything build in like that. But you can easily add it yourself by expanding UIImage class.
Have a look at this source snippet (UIImage+Retina4) for information about how to achieve. Just add this UIImage category and there will be support for ~568h#2x files.
I solve this problem here. Just add #2x~568h suffix to images or ~568h to xib's. Also you can use this images in xib's.
With the introduction of Asset Catalog in Xcode 5, all you have to do with the images is simple drag and drop to its corrosponding related areas. Everything else will be handled by the Xcode itself..
You can create new catalog by going to the above mentions option in the screenshot.

Creating an image for UITabBarController tab - iPhone Dev

Im trying to create a PNG file (thats what I assume the file extension should be) to create an icon for the tab controller. Here is a picture of what I mean..
http://www.ispazio.net/wp-content/uploads/2010/04/IMG_0036.png
I tried creating it in Photoshop, saving it as PNG, clearing the background, trying interlaced versions but all I get are big blobs and blocks when I try to import it in the app.
Any Ideas?
Thanks
Here are some helpful tutorials:
http://osmorphis.blogspot.com/2009/02/tab-bar-icons-part-1_4115.html
http://osmorphis.blogspot.com/2009/03/tab-bar-icons-part-2.html
http://area72.ro/iphone/iphone-tab-bar-icons.html
you have to use this type of image
in your tab bar

iPhone: InterfaceBuilder nibs disconnected from my project

Since upgrading to XCode 3.2, InterfaceBuilder doesn't play nice. All of my image links are broken in IB but they'll show fine when I compile. When I go to the combo box to select an image for my UIImageView, it doesn't have the image files I've added to my app.
I also can't create a new .nib and associate it with a class I've written. Like images, my custom viewcontrollers aren't available to pick from.
I'm going to try a reinstall but I was curious if anyone's dealt with this?
I gave up trying to fix and resorted the classic workaround. Started a clean project and schlepped everything over. Things are fine...for now.

How to display background image or foreground image of an iphone app

This might come across as a very silly question. I am trying to place an image behind my first "Hello World" app on iphone, since this morning. I tried doing so using Interface Builder using UIImageView object from library and also tried doing so programmatically.
Googling hasn't be much of an help either. Can any one please demonstrate a simple app that shows how to display an image in an iphone app, in background and/or in foreground?
The step you're missing is likely adding the image to the project.
Drag an image from the finder to the Resources section of the project outline. Xcode infers the action from the file type, and images will be copied to the Resources folder. You can check it out in the Targets section of the project outline, if you disclose your Hello World target you'll see the different build phases, including a "Copy bundle resources" build phase.
Anyway once the image is added to your project, the UIImageView inspector image name will autocomplete your image name, and all should work. No code needed.
You could try to add a UIImageView, in IB, to your view and arrange it to the background (behind all labels, etc)
edit: I just realized, you already tried it in IB. I was ignorant, I'm sorry.
The thing is, I do this same trick myself, and it works. If you add a UIImageView to your view in IB, what happens? Does it stick to the foreground? If so, you can re-arrange the position of the object by using the 'Layout' menu.
edit2: I just searched the iphone reference library, and the "Hello World" example also shows how it is done. (http://developer.apple.com/iphone/prerelease/library/samplecode/HelloWorld/index.html)