Selecting a picker value to lead to a text field, SwiftUI - swift

Im trying to implement a feature in my app.
When I click on my picker:
Picker(selection: $profileViewModel.education,
label: Text("Education Level")) {
ForEach(Education.levels, id: \.self) { level in
Text(level).tag(level)
}
}
This takes me to a screen and then I select the value (this is fine - it works as expected)
How could I select the value which then takes my to let's say another screen so I can fill in more details regarding the selected value.
For example the above picker has a values to select eduction level, after selecting it, how could I get an action sheet/another screen appear so I can have a text field there to save this extra data to or once the selection is made, a text field appears for me to save some extra data, and then clicking a button which would take me to the original screen of the picker (hope that makes sense)?
I've tried researching online for a problem similar to this but can't seem to find one/or if you can point me in the direction of what I should be looking into?.
Tried the following:

If I correctly understood your scenario here is a possible approach (replication tested with Xcode 12 / iOS 14)
Picker(selection: $profileViewModel.education,
label: Text("Education Level")) {
ForEach(Education.levels, id: \.self) { level in
Text(level).tag(level)
}
}
.onChange(of: profileViewModel.education) { _ in
DispatchQueue.main.async {
self.showSheet = true
}
}
.sheet(isPresented: $showSheet) {
// put here your text editor or anything
Text("Editor for \(profileViewModel.education)")
}

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In the following code
struct ContentView: View {
#State private var cnt = 0
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a tab one one of the two Buttons triggers both actions. By adding .buttonStyle(PlainButtonStyle()) to each Button or by removing the Form everything works as expected. Unfortunately the real UI is more complex and relies on the Form widget. The .buttonStyle(PlainButtonStyle()) removes the visual hint that the elements are active.
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TabView {
ForEach(1...3, id: \.self) { slide in
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SwiftUI array.isEmpty do not show until received array from Firestore

Currently have a VStack populating with items from firestore and am trying to display a message if there are no items in the db. It works perfectly but there is a brief second where it shows the "No Items" message before loading the list of items. I understand it simply hasn't gotten the results yet from the db. Is there any way to hold off showing ANYTHING until that call is complete?
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No, you can hold rendering until there is data; that might take way too long. Your code has to always render something, no matter what state the app is in.
But what you can do is set a variable to signal whether data has been loaded, like isLoaded, set it initially to false, set it to true in the completion handler, and use that to determine what to show. Most commonly, you'll show a single Text view Loading... in that case, and then switch over to what you now have once isLoaded is true.

How do I change text color when navigation link is selected? SwiftUI Mac Catalyst

I have used a List of NavigationLink to generate my sidebar but when running as a Mac Catalyst app all selections use the system accent color as their background. This is fine but where the colour is dark I want the text to invert to white like it does in most Mac apps.
Can anyone help? Here's my code:
List {
ForEach(topics, id: \.self) { topic in
NavigationLink(
destination: DetailView(selectedDate: self.titles[topic])
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Btw topic is an array of strings which are the keys for the dictionary titles. Thanks in advance.
Have you tried using the new Label(_:) element, instead of a custom HStack with image + text? Swift "2" now has Label which when coupled with the SidebarListStyle should do what you want to. Text goes to highlighted color when selected. Since you're using custom images, I'm not sure what happens there, but give it a try.
Instead of:
HStack {
Image(...)
Text(...)
}
Just use:
Label("Formalism", image: "formalism.png")

Why is my SwiftUI List row not always updating internally

I have a list of reminders grouped into sections by completion and date. With data coming from an ObservedObject DataStore called global. I pass a realmBinding to the cell. The cell can update this binding and it will trigger the data store to update.
List {
// Past Due
if self.global.pastDueReminders.count > 0 {
Section(header: SectionHeader {}){
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}
}
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// Same as PastDue but for Completed
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The cell looks something like:
struct GeneralReminderCell: View {
#Binding var reminder:Reminder
var body: some View {
HStack(alignment:.top, spacing: 10) {
Image(systemName: reminder.completed ? "checkmark.circle.fill" : "circle")
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When tapping on an image it toggles the reminder completion state and its position changes in the List view. The image that was tapped should changed to a filled in check when completed.
This behaviour almost always happens as expected, but sometimes the checked image will get out of sync with the completed state of reminder. I've look at this for quite some time and have not made much headway. Why is the checked image not always matching the state of the data?
Even though this is a very old question, I may have been working on what appears to be this same problem. In my case, my App is running on macOS. At first, the problem also seemed to be very intermittent and had been difficult to reproduce consistently.
I also have a View with a ForEach supplying rows to a List. My row's View contains an #State for an Optional Image that gets updated several different ways via actions performed by that same row View (e.g. Continuity Camera, file picker or drag & drop). The issue is that sometimes the new Image is shown and sometimes it is not shown. Using Self._printChanges() I am able to see that the #State is changing and the row's body it is being redrawn, however, the rendered View does not change. The only pattern that I am able to observe is that this issue only seems to occur with the last row in the List. Based on the success of my workaround below, it seems to confirm that there is an issue with the way SwiftUI's List reuses table cells.
My solution/workaround is to replace:
List {
ForEach {
}
}
With:
ScrollView {
LazyVStack {
ForEach {
}
}
}