SwiftUI -- Handling Interactions in Form - forms

I'm creating a more complex UI that consists of several sub-parts, each sub-part is enclosed in a Section and all sections have to go in one Form
As soon as several Buttons belong to one Section, each action of the Buttons is triggered as soon as one Button is clicked.
In the following code
struct ContentView: View {
#State private var cnt = 0
var body: some View {
Form {
Section (header: Text("Counter")){
HStack {
Button("Increment"){
print("Inc")
cnt += 1
}
Spacer()
Button("Decrement"){
print("Dec")
cnt -= 1}
}
Text("Counter : \(cnt)")
}
}
}
}
a tab one one of the two Buttons triggers both actions. By adding .buttonStyle(PlainButtonStyle()) to each Button or by removing the Form everything works as expected. Unfortunately the real UI is more complex and relies on the Form widget. The .buttonStyle(PlainButtonStyle()) removes the visual hint that the elements are active.
Is there a different way to solve my problem?

Related

Better way of handling Tap Gesture on Lists

I'm trying to implement a 1 count tap gesture and 2 count tap gesture on rows of a list view.
Currently I'm achieving this by expanding the contents of the rows to fill the entire width and height, by changing the row insets with .listRowInsets(EdgeInsets()) and adding an HStack with a Spacer inside. As seen below:
My ListRow View, which serves to attempt to fill out the the entire rows' width and height. (With a red border for debugging):
struct ListRow<Content: View> : View {
let content: () -> Content
var body: some View {
HStack {
content()
Spacer()
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.contentShape(Rectangle())
.border(Color.red)
}
}
And here's a snippet of one of the two places I'm using a list with my ListRow:
List(selection: $selectedItem) {
Section(header: Text("Favourites")) {
ForEach($sidebarItems, id: \.self) { $item in
ListRow {
FileLabel(URL(string: item.path)!, size: 14, text: item.text)
}.gesture(TapGesture().onEnded {
selectedItem = item
fileState.updatePath(path: item.path)
}).listRowInsets(EdgeInsets())
}
}
}.listStyle(SidebarListStyle())
A few issues happen here, which both feels hacky and incorrect to do.
I have to manually select the row when the content is tapped.
I actually manually have to focus the list, if it's not actually focused when clicking a row, otherwise the selection is a very faint color.
The contents aren't actually expanding to the leading and trailing edges of the row, no matter if I give my EdgeInsets negative values (This just results in the contents getting clipped, rather than expanding to the edge).
Clicking the areas outside of the red border (seen below) results in the row being selected, but the tap action not firing.
Preferably I'd love if there was a way to listen for tap gestures on a list and get the row that was tapped. It would fix having to manually reimplement features that the List already has built-in and lowering the risk of introducing bugs + it just feels like the right way to do it, unfortunately I haven't been able to find other ways of implementing this, other than creating an HStack with a Spacer.
EDIT:
I'm curious as to how NavigationLink works as no matter where you click, or if you navigate using your keyboard, it'll actually trigger the navigation. Makes me think there's some kind of binding or event fired?

How to resize List items with a sidebar style

I want to reduce the size of the items in a List view, more precisely the height, the list being styled like a sidebar (.listStyle(.sidebar)). I tried changing the size with .controlSize(.mini) but it didn't work. It worked for other list styles (plain, bordered, etc.).
What strikes me is that Xcode sidebar does have list items that are smaller than the regular size, so it should be possible !
Side by side comparison between Xcode sidebar and my app sidebar
Is there a simple and idiomatic way to do this ?
Apologies if I am not correctly understanding the question but can't you just set the frame of the items? For example:
struct SwiftUIView: View {
var body: some View {
List {
ForEach((1...10), id: \.self) {_ in
Text("hello")
.frame(height: 50) // <- Right here!
}
}
.listStyle(.sidebar)
}
}
Where 50 would be the height you want.

SwiftUI: How to Disable List Scrolling on Reusable View

I've got an interesting glitch in SwiftUI -
I'm using a List as part of my interface that is intended to be un-scrollable. This is how I've designed it:
List {
ForEach(myArr) {
...
}
}
.listStyle(.plain)
.onAppear {
UIScrollView.appearance().isScrollEnabled = false
UIScrollView.appearance().showsVerticalScrollIndicator = false
}
Now, when I first load the view containing this list, it works perfectly; you cannot scroll this list. However, if I navigate to a different page in my application and then back to the page containing this list (which creates a new instance of the view), scrolling becomes enabled.
How can I fix this?
Use .disabled(true) on the list to disable interaction with the list.

Selecting a picker value to lead to a text field, SwiftUI

Im trying to implement a feature in my app.
When I click on my picker:
Picker(selection: $profileViewModel.education,
label: Text("Education Level")) {
ForEach(Education.levels, id: \.self) { level in
Text(level).tag(level)
}
}
This takes me to a screen and then I select the value (this is fine - it works as expected)
How could I select the value which then takes my to let's say another screen so I can fill in more details regarding the selected value.
For example the above picker has a values to select eduction level, after selecting it, how could I get an action sheet/another screen appear so I can have a text field there to save this extra data to or once the selection is made, a text field appears for me to save some extra data, and then clicking a button which would take me to the original screen of the picker (hope that makes sense)?
I've tried researching online for a problem similar to this but can't seem to find one/or if you can point me in the direction of what I should be looking into?.
Tried the following:
If I correctly understood your scenario here is a possible approach (replication tested with Xcode 12 / iOS 14)
Picker(selection: $profileViewModel.education,
label: Text("Education Level")) {
ForEach(Education.levels, id: \.self) { level in
Text(level).tag(level)
}
}
.onChange(of: profileViewModel.education) { _ in
DispatchQueue.main.async {
self.showSheet = true
}
}
.sheet(isPresented: $showSheet) {
// put here your text editor or anything
Text("Editor for \(profileViewModel.education)")
}

Why is my SwiftUI List row not always updating internally

I have a list of reminders grouped into sections by completion and date. With data coming from an ObservedObject DataStore called global. I pass a realmBinding to the cell. The cell can update this binding and it will trigger the data store to update.
List {
// Past Due
if self.global.pastDueReminders.count > 0 {
Section(header: SectionHeader {}){
ForEach(self.global.pastDueReminders) { reminder in
NavigationLink(destination: ReminderDetail( reminder: reminder.realmBinding())) {
GeneralReminderCell(reminder: reminder.realmBinding())
}
}
}
}
// Completed
if self.global.completeReminders.count > 0 {
// Same as PastDue but for Completed
}
}
The cell looks something like:
struct GeneralReminderCell: View {
#Binding var reminder:Reminder
var body: some View {
HStack(alignment:.top, spacing: 10) {
Image(systemName: reminder.completed ? "checkmark.circle.fill" : "circle")
.onTapGesture(perform:{ self.reminder.completed = !self.reminder.completed })
VStack(alignment: .leading, spacing: 2) {
Text("Follow up with \(reminder.client.fullName)").fontWeight(.semibold)
if reminder.title.count > 0 {
Text(reminder.title)
}
Text(reminder.date.formatted()).foregroundColor(.gray)
}
}.padding(.vertical, 10)
}
}
When tapping on an image it toggles the reminder completion state and its position changes in the List view. The image that was tapped should changed to a filled in check when completed.
This behaviour almost always happens as expected, but sometimes the checked image will get out of sync with the completed state of reminder. I've look at this for quite some time and have not made much headway. Why is the checked image not always matching the state of the data?
Even though this is a very old question, I may have been working on what appears to be this same problem. In my case, my App is running on macOS. At first, the problem also seemed to be very intermittent and had been difficult to reproduce consistently.
I also have a View with a ForEach supplying rows to a List. My row's View contains an #State for an Optional Image that gets updated several different ways via actions performed by that same row View (e.g. Continuity Camera, file picker or drag & drop). The issue is that sometimes the new Image is shown and sometimes it is not shown. Using Self._printChanges() I am able to see that the #State is changing and the row's body it is being redrawn, however, the rendered View does not change. The only pattern that I am able to observe is that this issue only seems to occur with the last row in the List. Based on the success of my workaround below, it seems to confirm that there is an issue with the way SwiftUI's List reuses table cells.
My solution/workaround is to replace:
List {
ForEach {
}
}
With:
ScrollView {
LazyVStack {
ForEach {
}
}
}