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I am currently trying to add firebase to my Xcode project. I am using Xcode 11. The problem is with the actual cocoapods because now none of my projects using cocapods will build. im currently running cocoapods 1.9.3. All my errors fall under GoogleDataTransport and it says theyre all "lexical or preprocessor issue"s. Any help would be great!
I think this error is related to this issue.
To fix it, you have to modify the build settings.
Select your Pods Project
Go to Build Settings
Set Quoted Include In Framework Header to NO
Related
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I'm newbie working on app development using flutter .I tried manually downloading gradle:4.5.2.zip file and locating it to gradle location path on android studio ,but couldn't able to resolve the problem so pls help me
You can try running "flutter clean" once and then rebuild the project. This will work I think.
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i have project using flutter. why the project can’t run on android device?
initally installed but missing, I thought it would build itself as before. but it turns out an error like this:
what’s wrong?
try this
adb reboot
But for me I had to change my settings first:
Settings → Developer options → Root access
Make sure ADB has Root access:
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How to invoke image editor of Adobe CreativeSDK from iOS swift
i have gone until this step.
https://blog.creativesdk.com/2016/02/using-the-creative-sdk-from-a-swift-app/
There is no Swift implementation of the SDK itself, but you can still use it with your Swift codebase.
A very simplified overview of how to set it up is:
Set the -ObjC flag
Use the Split Framework pre-processor macro
Specify framework search paths in the build setting
Link with the Creative SDK Binaries
Copy Resources (compiled storyboards and images used in the SDK UI components)
Provide a bridging header
There are details on how to do all of these things on the Creative SDK blog.
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I see many Grails applications using version 1.3.3. Will upgrading our Grails 2.3.11 application to use mongodb-2.0.1 cause any problems.
If you want to see what changed between versions I suggest you look at the change log for the plugin.
Typically plugins which have issue trackers (on the plugin portal page for the plugin) have some type of change log within them.
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I was wondering how I would go about keeping Apple's SDK 3.2.1 installed, while also installing the new beta. I am sure this is simple, but wanted to ask before creating a potential problem. Also SKD 2.0 is it possible to get back, like from the Apple site or not?
I am wondering what most programmers are doing to test multiple versions of devices because I hear the iPod crowd is still mostly running 2.0.
Thanks.
It's pretty standard (and recommended even) to install the entire Xcode tool set with the new SDK in a different root directory. I use /Developer_SDK3.2 for example.