Is it possible to use the yocto SDK (created with bitbake -c populate_sdk) in a way, that needed (development) libraries can be installed without creating a new SDK every time?
I think about a pseudo distribution, where I can run something like opkg install libfoo-dev on my cross-compile host, when I want to write software which depends on libfoo, without having to build the sdk with libfoo before. I have seen bitbake creating lots of -dev-packages, but I don't know how to use them inside the SDK cross compile environment.
TOOLCHAIN_HOST_TASK += " libfoo "
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I am trying to install a new version of unity from unity hub but when i try to dowload it, it does not fully complete the download bar.
Later i proceed downloading the editor for a manual instalation, i finally install the version i wanted to but in the installer does not show the aditional modules to build the games, i also try adding this modules in unity hub but once again the modules never finished to charge.
I need to install the additional modules but i do not find any answer to my problem
I recently start using Intel XDK. I found that for each platform creation my code will go to Intel cloud center to perform the build. Its a feature mentioned at Product Brief IntelĀ® XDK.
Can I build that locally? I mean can I build locally in my system itself using Intel XDK? If so, then how?
are you afraid of intel knowing your code? in cordova\html5 app your code is available to anyone just get the apk from the store open with winrar and your code is there
if you want offline build there is no problem just read the cordova\phonegap docs step by step.
As you, I needed to build locally my application, principally to debug once Intel XDK, at least in the version 1621, does not provide support to load third-party-plugins(eg: PhoneGap Push Plugin) on Intel App Preview debug mode. Another problem was generate an iPhone build for beta tests.
My solution was, as the others suggested, to create an similar cordova project and copy the main files from my Intel XDK Project, www folder to be more specific. Config files will be found in platforms folder once you build using cordova/phonegap.
It allowed me to build for android on my machine. Debug was easy using "Chrome Inspect" because cordova generates an debug-unaligned.apk.
Allowed me to have access to the iOS build files, this is a good thing to do if you want to build using Xcode instead.
I Hope it help you.
I have got a mini pc (MK 802) with Allwinner A10. I want to use this mini pc as a home server for hosting my play 2.0 Scala applications. Currently I have Lubuntu 12.04 on this mini pc. How I can install Play Framework on this device?
Your probably going to have to download the source code of OpenJDK and build it on your MK 802. If your lucky you might already have the package (icedtea) installed. This doc might help: http://mail.openjdk.java.net/pipermail/jdk6-dev/2009-April/000455.html
As for Play 2.0 and Scala you just download and put them in a directory and set some ENV variables.
I'm running a bunch of stuff on Ubuntu 12.04. I normally just install openjdk-7-jre and then pull down the sbt jar. Since the build system in Play 2.0 is based on sbt, it'll pull in play and scala as needed. All I have to do is setup java and sbt, and then do an 'sbt run' from the project directory and everything gets pulled down on demand.
I just started with Rhodes cross platform mobile application development. I followed the rhostudio tutorial to install RhoStudio and to start creating a Rhodes application.
Once I click the Finish button in create new project wizard I get an error message:
Cannot find Rhodes, need rhodes version equal or greater 3.0.1
That's because /YOURPATH/bin/ruby is not in the PATH, you have two choices:
add that to PATH
run your eclipse from terminal.(only if you are using rvm, for PATH
is modified by rvm when start from shell, start eclipse from GUI won't
work.)
Is it possible to convert a .ipa installer into a .deb? I have jail broken my phone, and all the Cydia apps are installed with a .deb installer. All apps installed with .ipa s are classified as "User Applications" while .deb s are under "System Applcations". For some reason none of my User Applications work, and I was thinking if I could repackage those user applications into .deb s and install them as system applications. Does anyone know a solution?
I personally have created some scripts to build the proper package layout for .deb packages. But, if you're starting from scratch, you might want to check out Theos, which is a tool used by a lot of jailbreak developers to create their packages.
http://iphonedevwiki.net/index.php/Theos/Getting_Started
A .deb is a debian package file. It's fairly easy to create them, you just need to put the files you want to install on their respective paths and create the proper control files.
I recommend you google how to create deb packages, and how to extract them, then you get a deb from your device and extract it's files to use those control files as a template.
After that, I think it's a simple terminal command (in linux or your iPhone's SSH) to package your app into a deb.